M2(容器+能力骨架+启动接线): CapabilityProvider/Registrar/AppModule + BridgeGameContainer 完整化 + Splash 接编排

T-M2-13 能力插件框架骨架:CapabilityProvider/CapabilityContext 接口、CapabilityRegistrar(批量注册+生命周期转发)、
        组装根 AppModule.buildCapabilities()(唯一知道全部能力处)、EchoSampleProvider 样板
T-M2-10 BridgeGameContainer 完整化:经 Registrar 注册能力(替换内联 handler)、首次进度 100% 推 appservice/setPostUrl、
        加载 params.entryUrl(回退 test_echo)、前后台 EventBus 联动、aboutToDisappear 全量清理;getContext→getHostContext 去弃用
SplashPage:进入即跑 StartupOrchestrator,完成 replace 进大厅、showmessage 阻断弹公告、进度条
内置测试大厅 rawfile/gamehall_builtin.zip(gamehall/index.html+data/test.json+version.xml,正斜杠标准 zip),
  作 M2 端到端 + V2(file:// XHR) 离线验证页;真实大厅由远程 zip 在生产下发

devecocli build 通过。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
lanterngamescn
2026-06-25 18:36:59 +08:00
parent d2da223c8d
commit 2b0bd1f392
8 changed files with 254 additions and 39 deletions
@@ -1,13 +1,19 @@
import { webview } from '@kit.ArkWeb';
import { common } from '@kit.AbilityKit';
import { BridgeController, WebviewControllerAdapter, BridgeJsLoader } from 'feature_bridge';
import { AppEnv } from 'common';
import { BridgeGameParams } from '../routes/AppRoutes';
import { CapabilityContext, CapabilityRegistrar } from 'feature_capabilities';
import { ConfigManager } from 'domain_resource';
import { KvStore, LocalUploadServer } from 'platform';
import { OutboundHandlers } from 'contracts';
import { AppEnv, EventBus, Logger } from 'common';
import { BridgeGameParams, AppEvents } from '../routes/AppRoutes';
import { buildCapabilities } from '../di/AppModule';
/**
* 大厅/子游戏容器(对应 webviewActivity,框架 §7.1)。
* M1挂 Web + 接桥onControllerAttached 建桥 / onLoadIntercept 接桥 / onPageEnd 注桥),
* 加载最小回显 H5 验证 JsBridge 协议与 V1yy:// 拦截)。
* M2:入口 URL 改为大厅 file://.../gamehall/index.htmlM3:注册全部能力 Provider
* 挂 Web + 接桥 + 经组装根注册全部能力 + 首次进度 100% 推 appservice/setPostUrl。
* 入口 URL 由 StartupOrchestrator 经 params.entryUrl 传入(file://.../index.html?Launchtype=0);
* 为空时回退最小回显页(V1 验证用)
*/
@Component
export struct BridgeGameContainer {
@@ -16,46 +22,76 @@ export struct BridgeGameContainer {
private controller: webview.WebviewController = new webview.WebviewController();
private adapter: WebviewControllerAdapter | undefined = undefined;
private bridge: BridgeController | undefined = undefined;
private registrar: CapabilityRegistrar | undefined = undefined;
private uploadServer: LocalUploadServer = new LocalUploadServer();
private firstProgressDone: boolean = false;
private cancelForeground: (() => void) | undefined = undefined;
private cancelBackground: (() => void) | undefined = undefined;
aboutToAppear(): void {
// 远程调试仅 debug 包开启,release 自动关闭(CLAUDE.md 附录 B 红线)
if (AppEnv.isDebug()) {
webview.WebviewController.setWebDebuggingAccess(true);
}
// 前后台联动:EntryAbility 经 EventBus 广播 → 转给各能力 + callHandler('appservice')
this.cancelForeground = EventBus.on(AppEvents.FOREGROUND, () => {
this.registrar?.forEachForeground();
this.bridge?.callHandler(OutboundHandlers.AppService, '1');
});
this.cancelBackground = EventBus.on(AppEvents.BACKGROUND, () => {
this.registrar?.forEachBackground();
this.bridge?.callHandler(OutboundHandlers.AppService, '2');
});
}
aboutToDisappear(): void {
// 释放:先清桥(回执表/注册表/启动队列),再断 UI 线程通道,最后置空防残留命中
const b = this.bridge;
if (b !== undefined) {
b.dispose();
// 释放顺序:能力 onDestroy → 清桥(回执表/注册表/启动队列)断 UI 通道 → 退订事件 → 置空
this.registrar?.destroyAll();
this.bridge?.dispose();
this.adapter?.dispose();
if (this.cancelForeground !== undefined) {
this.cancelForeground();
}
const a = this.adapter;
if (a !== undefined) {
a.dispose();
if (this.cancelBackground !== undefined) {
this.cancelBackground();
}
this.uploadServer.stop();
this.registrar = undefined;
this.bridge = undefined;
this.adapter = undefined;
}
/** onControllerAttached:建桥 + 经组装根注册全部能力(框架 §A.1:能力注册放这里)。 */
private setupBridge(): void {
const hostCtx: common.UIAbilityContext = this.getUIContext().getHostContext() as common.UIAbilityContext;
const adapter = new WebviewControllerAdapter(this.controller);
const bridge = new BridgeController(adapter);
bridge.setBridgeJs(BridgeJsLoader.load(getContext(this)));
// 注册最小回显所需的原生 handler(M3 替换为全部能力 Provider
bridge.registerHandler('getTime', (_data: string, cb: (resp: string) => void) => {
cb(Date.now().toString());
});
bridge.registerHandler('nativeEcho', (data: string, cb: (resp: string) => void) => {
cb(data);
});
bridge.setBridgeJs(BridgeJsLoader.load(hostCtx));
const ctx: CapabilityContext = {
uiAbilityContext: hostCtx,
config: ConfigManager.load(hostCtx),
kv: KvStore.create(hostCtx),
uploadServer: this.uploadServer,
log: Logger.tag('Capability'),
};
const registrar = new CapabilityRegistrar(buildCapabilities());
registrar.registerAll(bridge, ctx);
this.adapter = adapter;
this.bridge = bridge;
this.registrar = registrar;
this.uploadServer.start();
}
/** 入口 URL:params 非空用之,否则回退最小回显页(V1)。 */
private webSrc(): string | Resource {
return this.params.entryUrl !== '' ? this.params.entryUrl : $rawfile('test_echo.html');
}
build() {
NavDestination() {
Web({ src: $rawfile('test_echo.html'), controller: this.controller })
Web({ src: this.webSrc(), controller: this.controller })
.javaScriptAccess(true)
.domStorageAccess(true)
.fileAccess(true)
@@ -74,9 +110,17 @@ export struct BridgeGameContainer {
return b !== undefined ? b.onLoadIntercept(url) : false;
})
.onPageEnd(() => {
const b = this.bridge;
if (b !== undefined) {
b.onPageEnd();
this.bridge?.onPageEnd();
})
.onProgressChange((event: OnProgressChangeEvent) => {
// 首次进度 100% → 推 appservice(前台) + setPostUrl(与 Android onProgressChanged==100 一致)
if (event.newProgress === 100 && !this.firstProgressDone) {
this.firstProgressDone = true;
const b = this.bridge;
if (b !== undefined) {
b.callHandler(OutboundHandlers.AppService, '1');
b.callHandler(OutboundHandlers.SetPostUrl, this.uploadServer.baseUrl());
}
}
})
}