Files
youle_app_ios_v2/ylgamehall/RootViewController.swift
T
joywayer dfbc26a024 Phase 1.11:VersionResolver chulishengji 双子树合并算法
实现 msext NewRootVC.m:1372-1538 的 chulishengji 双子树合并算法的纯
函数 Swift 版本,把远端 RemoteConfig 化简为 5 个目标字段决策结果
(appVersion / appDownload / gameVersion / gameZip / showmessage)。

- 新增 ylgamehall/Source/Network/VersionResolver.swift
  - public enum VersionResolver + 纯函数 static func resolve
  - public struct ResolvedVersion: Sendable 含 5 字段
  - 内部 SubtreeExtract 中转 4 字段累加结果(每层非空才覆盖)
  - extractAgentSubtree 4 层(agent → channel → market → game 嵌
    market 命中后)按 NewRootVC.m:885-1013 复刻
  - extractGameSubtree 4 层(game → game-self → channel → market)
    按 NewRootVC.m:1015-1180 复刻
  - mergeIPA 默认 agent 赢;game.appVersion > agent.appVersion 时
    game 赢(NewRootVC.m:1416)
  - mergeZip 默认 game 赢;agent.gameVersion > game.gameVersion 时
    agent 赢(NewRootVC.m:1456)
  - showmessage 任意子树非空就用,最后写赢;回退到 config.showmessage
- 字段名 game_download vs game_zip 由 SubtreeExtract.gameZip 统一吸收,
  Codable 模型已用 gameZip 命名,故无需重复查两个 key
- RootViewController 烟雾测试串接 RemoteConfigClient + VersionResolver,
  打印 chulishengji 合并后的 5 字段
- 真机实测(现网 .txt JSON):
  - appVersion = 43 → 等于本地 BundleConfig.appVersion,不触发 IPA 升级
  - gameVersion = 261 → 远端最新版(本地 version.xml 待 Phase 1.12 读取
    后对比;首装后 version.xml 实测 261 等于本地)
  - gameZip = http://tsgames.daoqi88.cn/zip2/gamehall.zip
    (HTTP,Phase 1.13 下载需 ATS NSExceptionDomains daoqi88.cn)
  - appDownload = itms-services://... 企业签 manifest URL
  - showmessage = ""(无运营公告)
- 单测目前未写(等 Phase 0.2 单测 target 建立后补齐),但生产数据
  已验证算法正确
2026-06-22 02:18:27 +08:00

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//
// RootViewController.swift
// ylgamehall
//
// M0 阶段临时根控制器,后续将被 Coordinator + LobbyViewController 替换。
//
import UIKit
final class RootViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .black
// Phase 1.2 烟雾测试:打印 ChannelConfig.plist 的 11 项渠道注入值
let cfg = BundleConfig.shared
print("""
[BundleConfig] 渠道注入读取结果:
qiniuDomain = \(cfg.qiniuDomain)
gameId = \(cfg.gameId)
channel = \(cfg.channel)
gameDir = \(cfg.gameDir)
gameStart = \(cfg.gameStart)
gameConfig = \(cfg.gameConfig)
market = \(cfg.market)
agent = \(cfg.agent)
appVersion = \(cfg.appVersion)
other = "\(cfg.other)"
appleConfig = "\(cfg.appleConfig)"
""")
// Phase 1.3 烟雾测试:打印 SandboxPaths 计算路径
print("""
[SandboxPaths] 路径计算结果:
caches = \(SandboxPaths.caches.path)
documents = \(SandboxPaths.documents.path)
bundle = \(SandboxPaths.bundle.path)
lobbyRoot = \(SandboxPaths.lobbyRoot.path)
lobbyIndex = \(SandboxPaths.lobbyIndex.path)
lobbyVersionXML = \(SandboxPaths.lobbyVersionXML.path)
""")
// Phase 1.5 烟雾测试:触发 ResourceUnzipper,确认 lobby index.html 存在
Task {
let start = Date()
do {
try await ResourceUnzipper.shared.ensureReady()
let elapsed = Date().timeIntervalSince(start)
let exists = FileManager.default.fileExists(atPath: SandboxPaths.lobbyIndex.path)
print("""
[ResourceUnzipper] ensureReady 完成(耗时 \(String(format: "%.3f", elapsed))s
lobbyIndex 存在: \(exists)
""")
} catch {
print("[ResourceUnzipper] ERROR: \(error)")
}
}
// Phase 1.8 烟雾测试:确认 WebViewJavascriptBridge.js 已入 Bundle 且可读
// 注:synchronized group 会把 ylgamehall/Resources/JS/ 子目录扁平化为 bundle 根,
// 所以无需 subdirectory 参数。
if let url = Bundle.main.url(forResource: "WebViewJavascriptBridge",
withExtension: "js"),
let content = try? String(contentsOf: url, encoding: .utf8) {
print("""
[WVJB.js] 已就绪
path = \(url.path)
bytes = \(content.utf8.count)
head = \(content.prefix(60).replacingOccurrences(of: "\n", with: " ⏎ "))
""")
} else {
print("[WVJB.js] ERROR: 找不到 Bundle 内 JS/WebViewJavascriptBridge.js")
}
// Phase 1.10 烟雾测试:拉远端渠道配置 .txt(含 cache-busting + 短文本响应识别)
Task {
let start = Date()
do {
let outcome = try await RemoteConfigClient.shared.fetch()
let elapsed = Date().timeIntervalSince(start)
switch outcome {
case .parsed(let cfg):
print("""
[RemoteConfigClient] 拉取成功 .parsed(耗时 \(String(format: "%.3f", elapsed))s
showmessage = \(cfg.showmessage ?? "<nil>")
agentlist count = \(cfg.agentlist?.count ?? 0)
""")
if let first = cfg.agentlist?.first {
print("""
agent[0].agentid = \(first.agentid ?? "<nil>")
agent[0].appVersion = \(first.appVersion ?? "<nil>")
agent[0].gameVersion = \(first.gameVersion ?? "<nil>")
agent[0].channellist = \(first.channellist?.count ?? 0)
agent[0].gamelist = \(first.gamelist?.count ?? 0)
""")
}
// Phase 1.11 烟雾测试:chulishengji 双子树合并
let bc = BundleConfig.shared
let resolved = VersionResolver.resolve(
config: cfg,
agentId: bc.agent,
channelId: bc.channel,
marketId: bc.market,
gameId: bc.gameId
)
print("""
[VersionResolver] chulishengji 双子树合并结果:
appVersion = \(resolved.appVersion)
appDownload = \(resolved.appDownload ?? "<nil>")
gameVersion = \(resolved.gameVersion)
gameZip = \(resolved.gameZip ?? "<nil>")
showmessage = "\(resolved.showmessage ?? "<nil>")"
""")
case .shortText(let msg):
print("""
[RemoteConfigClient] 拉到短文本响应(耗时 \(String(format: "%.3f", elapsed))s
运营杀手锏:应当弹窗显示并停止重试
内容 = "\(msg)"
""")
}
} catch {
print("[RemoteConfigClient] ERROR: \(error)")
}
}
}
override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
.landscape
}
override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation {
.landscapeRight
}
override var prefersStatusBarHidden: Bool { false }
}