按 msext gameController.m:575-597 / SharePanel.m 模式落地分享框架。
新增 Source/Share/:
- SharePlatform.swift:
* SharePlatform 协议(name / isInstalled / share async → ShareResult)
* ShareContent struct(nonisolated Sendable,6 字段 sharefriend/sharetype/
type/webpageUrl/title/desc)
* ShareResult enum (success / cancelled / notInstalled / failed)
* ShareScene enum (friend / timeline)
- SharePanel.swift:
* @MainActor UIView,半透明黑底覆盖全屏 + 底部圆角内容视图滑入
* 三按钮(微信绿 / QQ 蓝 / 抖音黑)+ label 等间距居中布局
* 已安装平台按钮高亮,未装置灰
* 点击空白区 dismiss + completion(.cancelled)
* 点击按钮 dismiss + 触发对应 SharePlatform.share + completion(result)
* 0.25s 滑入/滑出动画
* 与 msext SharePanel.m 等价行为
- ShareCenter.swift:
* sharefriend == "1" → SharePanel.show 三选一
* sharefriend == "2" → WechatShare.share scene: .timeline 朋友圈
* 与 msext gameController.m:585 行为 1:1
- WechatShare.swift:stub(Phase 4.E 等微信 SDK 接入)
- QQShare.swift:stub + canOpenURL("mqqapi://") 检测(Phase 4.C 升级
URL Scheme 真实调起)
- DouyinShare.swift:stub + canOpenURL("snssdk1128://") 检测(Phase 4.D 升级
URL Scheme + Photos)
FriendsShareHandler 升级:
- 入参解析为 ShareContent
- 调 ShareCenter.dispatch
- completion 内根据 result 触发 sharesuccess 反向 callback:
* success / cancelled → bridge.call("sharesuccess", {success:"2", type:sharefriend})
* notInstalled / failed → 不发(H5 业务期 timeout 后自行 fallback,msext 乐观策略)
ShareContent 标 nonisolated 解 Swift 6 actor 隔离(项目默认 MainActor isolation
让 struct 跨 actor 受限)。
BuildProject 通过
Plan §5 Phase 4.2 勾选
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
32 lines
936 B
Swift
32 lines
936 B
Swift
//
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// WechatShare.swift
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// ylgamehall
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//
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// 微信分享 SharePlatform 实现 stub。
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//
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// Phase 4.E 阶段为 stub(等项目方提供微信 SDK + AppID + Universal Links);
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// 完整实现见 Design §8.2 ShareKit + §8.5 微信 / QQ 多发起方派发。
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//
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import Foundation
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@MainActor
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public final class WechatShare: SharePlatform {
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public static let shared = WechatShare()
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public let name = "WeChat"
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/// Stub: 微信 SDK 未接入前永远返回 true,让 SharePanel 按钮可点;
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/// 真实接入 SDK 后改为 `WXApi.isWXAppInstalled()`
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public var isInstalled: Bool { true }
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public init() {}
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public func share(_ content: ShareContent, scene: ShareScene) async -> ShareResult {
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// Phase 4.E 阶段 stub:仅返回 success,不真实调起微信
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// 完整实现:WXApi.send + SendMessageToWXResp 回调 + 多发起方 state 配对
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return .success
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}
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}
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