启动期完成「ChannelConfig.plist 读 → SandboxPaths 算路径 →
gamehall.zip 解压」三步,lobbyIndex 真实存在于沙盒 Caches,
为 Phase 1.10 WebContainer file:// 加载就绪。
- 新增 ylgamehall/Source/Resource/ResourceUnzipper.swift
- public actor,全局单例 ResourceUnzipper.shared
- ensureReady() async throws:检查 lobbyVersionXML 不存在则调
FileManager.unzipItem (ZIPFoundation 扩展) 解压 Bundle 内
gamehall.zip 到 SandboxPaths.lobbyRoot
- UnzipError 类型化错误(bundleZipNotFound / unzipFailed)
- 幂等:已就绪直接 return,并发调用安全(actor 串行)
- 新增 ylgamehall/Resources/gamehall.zip:从 docs/res 拷一份入
Bundle(11.5 MB,2023-12 旧版;上线前由 H5 团队替换最新版,
ADR-002 已记录)
- Swift 6 严格并发适配:
- SandboxPaths:所有 static 成员标 nonisolated(无状态命名空间,
从 actor / 非 MainActor 上下文都能直接读 caches/documents/bundle
及 lobby 路径计算)
- BundleConfig:class 整体 nonisolated(Sendable + all-let 属性,
跨 actor 边界安全),允许 ResourceUnzipper actor 读 channel 配置
- RootViewController 补 ResourceUnzipper 烟雾测试 Task:
await ensureReady() 后打印耗时 + lobbyIndex 是否真实存在
- 真机验证(iOS Simulator):首次 1.266s 解压成功,二次启动 0s 跳过
72 lines
2.5 KiB
Swift
72 lines
2.5 KiB
Swift
//
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// SandboxPaths.swift
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// ylgamehall
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//
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// 集中管理沙盒与 Bundle 路径,避免散落 NSSearchPathFor...。
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// 详见 docs/H5-Native-Implementation-Design.md §7.1。
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//
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import Foundation
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/// 沙盒、Bundle、H5 资源路径的统一入口。所有 ResourceUnzipper / WebView 加载
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/// 等模块通过此命名空间获取路径,禁止重新写 `urls(for:in:)` 等散落调用。
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public enum SandboxPaths {
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// MARK: - 基础沙盒目录
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/// `Library/Caches/`(系统空间不足时可能被清,需可重建)
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nonisolated public static var caches: URL {
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FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask)[0]
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}
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/// `Documents/`(用户级持久化,iCloud 备份)
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nonisolated public static var documents: URL {
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FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
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}
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/// `<App>.app/`
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nonisolated public static var bundle: URL {
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Bundle.main.bundleURL
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}
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// MARK: - 大厅 H5 路径(基于 BundleConfig.shared 的当前渠道)
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/// 大厅 H5 解压根目录:`{Caches}/{gamedir}/`
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nonisolated public static var lobbyRoot: URL {
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caches.appendingPathComponent(BundleConfig.shared.gameDir)
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}
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/// 大厅 H5 入口 HTML:`{Caches}/{gamedir}/{gamestart}/index.html`
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nonisolated public static var lobbyIndex: URL {
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let cfg = BundleConfig.shared
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return caches
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.appendingPathComponent(cfg.gameDir)
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.appendingPathComponent(cfg.gameStart)
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.appendingPathComponent("index.html")
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}
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/// 大厅 H5 版本标记文件:`{Caches}/{gamedir}/{gamestart}/version.xml`
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/// 由 ResourceUnzipper 判断是否需要解压初始 gamehall.zip。
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nonisolated public static var lobbyVersionXML: URL {
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let cfg = BundleConfig.shared
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return caches
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.appendingPathComponent(cfg.gameDir)
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.appendingPathComponent(cfg.gameStart)
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.appendingPathComponent("version.xml")
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}
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// MARK: - 子游戏 H5 路径(参数化,由 SwitchOverGameData 传入)
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/// 子游戏 H5 解压根目录:`{Caches}/{dir}/`
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nonisolated public static func subGameRoot(_ dir: String) -> URL {
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caches.appendingPathComponent(dir)
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}
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/// 子游戏 H5 入口 HTML:`{Caches}/{dir}/{start}/index.html`
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nonisolated public static func subGameIndex(_ dir: String, _ start: String) -> URL {
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caches.appendingPathComponent(dir)
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.appendingPathComponent(start)
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.appendingPathComponent("index.html")
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}
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}
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