选型(CLAUDE.md ADR-006「SPM 优先 + Vendor xcframework 兜底」): - 微信 → SPM(Tencent 官方 https://github.com/Tencent/WechatOpenSDK-XCFramework); 项目方下载的 WechatOpenSDK-NoPay.xcframework 已撤出 Vendor,docs/res 内副本作离线备份 - 高德 → Vendor 手动(官方未提供 SPM;Vendor/AMap/{AMapFoundationKit,AMapLocationKit}.framework 随仓库分发,fat .framework 同时含 x86_64 + arm64,Do Not Embed) - 七牛 → SPM(https://github.com/qiniu/objc-sdk v8.9.x) 代码侧(全部 #if canImport 守卫,Xcode 加 SDK 前编译为 no-op): - Source/SDK/WeChat/WeChatSDK.swift:WXApi.registerApp + handleOpenURL(沿用 msext AppID wx586a9b321e56efb7,universalLink 空字符串走非 ULAPI 路径) - Source/SDK/WeChat/WeChatManager.swift:WXApiDelegate + state UUID 配对的 authorize + FIFO 串行 share async/await wrapper - Source/Login/WeChatAuth.swift:客户端直拼 sns/oauth2/access_token + sns/userinfo → 7 字段(Province 大写 P / city 经 danbian 去单引号),沿用 msext 同款路径 - Source/SDK/AMap/AMapWrapper.swift:iOS 14+ 隐私合规 3 步 + apiKey 注入 - Source/Location/LocationService.swift:actor + AMapLocationManager 异步包装 + 9 字段 - Source/Network/QiniuConfig.swift:4 项常量沿用 msext(AccessKey/SecretKey/Bucket/Domain) - Source/Network/QiniuTokenSigner.swift:纯 Swift CryptoKit HMAC-SHA1 + Base64URL 自签 token(与 msext QiniuManager.m:200-230 等价,不依赖 Qiniu SDK 工作) - Source/Network/QiniuUploader.swift:actor 包 QNUploadManager async/await Handler 升级: - AccreditLoginHandler:拉起授权 → 反向 callback sharelogin 7 字段 - WechatShare:真实链接分享(type=2/3 截图待 Phase 4.F) - StartLocationHandler:真实定位 → 9 字段(latitude/longitude string, province 小写 p) 生命周期: - AppDelegate.didFinishLaunchingWithOptions:WeChatSDK.register + AMapWrapper.bootstrap - SceneDelegate.openURLContexts:WeChatSDK.handleOpenURL 接入回调 - BackGameDataHandler:子游戏 backgameData pop 时 WXApi.delegate=nil + LocationService.stop() Info.plist:CFBundleURLTypes 加 wx586a9b321e56efb7;LSApplicationQueriesSchemes 追加 weixin/weixinULAPI/weixinURLParamsAPI;NSLocationWhenInUseUsageDescription + NSMicrophoneUsageDescription(gamehallname 中文文案)。 .gitignore:排除 docs/res/{AMap_iOS_Loc_ALL,objc-sdk-8.9.2}/(235MB 项目方下载副本, 已走 SPM/Vendor 接入不需要副本)。 文档:docs/SDK-Integration-Guide.md 重写 §A 用户手动 Xcode UI 三步(SPM × 2 + Add Files × 2);Vendor/{AMap,WechatSDK}/README.md 记录各自接入路径选型。 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
98 lines
3.8 KiB
Swift
98 lines
3.8 KiB
Swift
//
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// QiniuUploader.swift
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// ylgamehall
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//
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// 七牛上传 actor wrapper。包 `QNUploadManager` 为 async/await。
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//
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// ⚠️ canImport(QiniuSDK) 守卫:在 Xcode 把 https://github.com/qiniu/objc-sdk
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// 添加到 Swift Package Dependencies 之前,本文件编译为 no-op,upload 永远抛
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// QiniuUploadError.sdkNotLinked。后续 handler 可降级到 stub 路径。
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//
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// 上传完成后返回 UploadedFile,字段映射给 H5 `getaudiourl` / `recordSuccess`。
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//
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import Foundation
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#if canImport(QiniuSDK)
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import QiniuSDK
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#endif
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public struct UploadedFile: Sendable {
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public let fileUrl: String // 公网访问 URL(http://{domain}/{key})
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public let fileName: String // 原始本地文件名
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public let fileKey: String // 七牛 key(path-on-cdn)
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public let timeSec: Int // 录音时长(秒)
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}
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public enum QiniuUploadError: Error, Sendable {
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case sdkNotLinked
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case fileNotFound(String)
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case uploadFailed(any Error)
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case responseInvalid
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}
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public actor QiniuUploader {
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public static let shared = QiniuUploader()
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public init() {}
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/// 上传文件。
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/// - Parameters:
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/// - localFile: 本地文件 URL(amr 录音文件)
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/// - timeSec: 录音时长,回传给 H5 `getaudiourl` 用
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/// - Returns: UploadedFile(含公网 URL)
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public func upload(_ localFile: URL, timeSec: Int) async throws -> UploadedFile {
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#if canImport(QiniuSDK)
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let fm = FileManager.default
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guard fm.fileExists(atPath: localFile.path) else {
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throw QiniuUploadError.fileNotFound(localFile.path)
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}
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// 生成 key:`{recordingDirectory}{uuid}.{ext}`(与 msext QiniuManager.m:55-60 等价)
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let uuid = UUID().uuidString.lowercased().replacingOccurrences(of: "-", with: "")
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let ext = localFile.pathExtension
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let key = QiniuConfig.recordingDirectory + uuid + (ext.isEmpty ? "" : ".\(ext)")
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// 客户端自签 token(参 QiniuTokenSigner / msext QiniuManager 同款算法)
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let token = QiniuTokenSigner.uploadToken(key: key)
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return try await withCheckedThrowingContinuation { (cont: CheckedContinuation<UploadedFile, Error>) in
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let mgr = QNUploadManager()
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let fileName = localFile.lastPathComponent
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mgr.putFile(
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localFile.path,
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key: key,
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token: token,
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complete: { info, savedKey, _ in
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if let info, info.isOK, let savedKey {
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let url = QiniuConfig.publicURL(forKey: savedKey)
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cont.resume(returning: UploadedFile(
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fileUrl: url,
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fileName: fileName,
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fileKey: savedKey,
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timeSec: timeSec
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))
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} else if let error = info?.error {
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cont.resume(throwing: QiniuUploadError.uploadFailed(error))
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} else {
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cont.resume(throwing: QiniuUploadError.responseInvalid)
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}
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},
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option: nil
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)
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}
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#else
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throw QiniuUploadError.sdkNotLinked
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#endif
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}
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/// 取消所有进行中任务(接 BackGameDataHandler 清理钩子用)。
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/// QNUploadManager 没有「取消全部」API,单任务用 QNUploadOption.cancellationSignal 实现;
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/// 当前实现以 task 粒度由 Swift Task.cancel 传递(withCheckedThrowingContinuation
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/// 已在 cancellation 时 throw CancellationError),无需额外状态。
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public func cancelInFlight() {
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// no-op(依赖 Task.cancel 传播);如未来需要硬 cancel,改为持有 QNUploadOption 并触发 cancellationSignal
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}
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}
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