Files
youle_app_ios_v2/ylgamehall/Source/Share/WechatShare.swift
T
joywayerandClaude Opus 4.7 1d7e258130 Phase 4.E + Phase 5 + Phase 3.C 七牛上传:代码侧 SDK 接入(SPM 优先 / Vendor 兜底)
选型(CLAUDE.md ADR-006「SPM 优先 + Vendor xcframework 兜底」):
- 微信 → SPM(Tencent 官方 https://github.com/Tencent/WechatOpenSDK-XCFramework);
  项目方下载的 WechatOpenSDK-NoPay.xcframework 已撤出 Vendor,docs/res 内副本作离线备份
- 高德 → Vendor 手动(官方未提供 SPM;Vendor/AMap/{AMapFoundationKit,AMapLocationKit}.framework
  随仓库分发,fat .framework 同时含 x86_64 + arm64,Do Not Embed)
- 七牛 → SPM(https://github.com/qiniu/objc-sdk v8.9.x)

代码侧(全部 #if canImport 守卫,Xcode 加 SDK 前编译为 no-op):
- Source/SDK/WeChat/WeChatSDK.swift:WXApi.registerApp + handleOpenURL(沿用 msext AppID
  wx586a9b321e56efb7,universalLink 空字符串走非 ULAPI 路径)
- Source/SDK/WeChat/WeChatManager.swift:WXApiDelegate + state UUID 配对的 authorize +
  FIFO 串行 share async/await wrapper
- Source/Login/WeChatAuth.swift:客户端直拼 sns/oauth2/access_token + sns/userinfo →
  7 字段(Province 大写 P / city 经 danbian 去单引号),沿用 msext 同款路径
- Source/SDK/AMap/AMapWrapper.swift:iOS 14+ 隐私合规 3 步 + apiKey 注入
- Source/Location/LocationService.swift:actor + AMapLocationManager 异步包装 + 9 字段
- Source/Network/QiniuConfig.swift:4 项常量沿用 msext(AccessKey/SecretKey/Bucket/Domain)
- Source/Network/QiniuTokenSigner.swift:纯 Swift CryptoKit HMAC-SHA1 + Base64URL 自签
  token(与 msext QiniuManager.m:200-230 等价,不依赖 Qiniu SDK 工作)
- Source/Network/QiniuUploader.swift:actor 包 QNUploadManager async/await

Handler 升级:
- AccreditLoginHandler:拉起授权 → 反向 callback sharelogin 7 字段
- WechatShare:真实链接分享(type=2/3 截图待 Phase 4.F)
- StartLocationHandler:真实定位 → 9 字段(latitude/longitude string, province 小写 p)

生命周期:
- AppDelegate.didFinishLaunchingWithOptions:WeChatSDK.register + AMapWrapper.bootstrap
- SceneDelegate.openURLContexts:WeChatSDK.handleOpenURL 接入回调
- BackGameDataHandler:子游戏 backgameData pop 时 WXApi.delegate=nil + LocationService.stop()

Info.plist:CFBundleURLTypes 加 wx586a9b321e56efb7;LSApplicationQueriesSchemes 追加
weixin/weixinULAPI/weixinURLParamsAPI;NSLocationWhenInUseUsageDescription +
NSMicrophoneUsageDescription(gamehallname 中文文案)。

.gitignore:排除 docs/res/{AMap_iOS_Loc_ALL,objc-sdk-8.9.2}/(235MB 项目方下载副本,
已走 SPM/Vendor 接入不需要副本)。

文档:docs/SDK-Integration-Guide.md 重写 §A 用户手动 Xcode UI 三步(SPM × 2 +
Add Files × 2);Vendor/{AMap,WechatSDK}/README.md 记录各自接入路径选型。

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-22 22:22:23 +08:00

65 lines
2.0 KiB
Swift

//
// WechatShare.swift
// ylgamehall
//
// 微信分享 SharePlatform 实现。
//
// ⚠️ canImport(WechatOpenSDK) 守卫:SDK 未链接前 isInstalled = true / share = .success
// 让 SharePanel 按钮可点;项目方在 Xcode Embed & Sign 后真实路径激活。
//
import Foundation
#if canImport(WechatOpenSDK)
import WechatOpenSDK
#endif
@MainActor
public final class WechatShare: SharePlatform {
public static let shared = WechatShare()
public let name = "WeChat"
public var isInstalled: Bool {
#if canImport(WechatOpenSDK)
return WXApi.isWXAppInstalled()
#else
return true // 未链接 SDK 时让按钮可点,share 也只是 stub success
#endif
}
public init() {}
public func share(_ content: ShareContent, scene: ShareScene) async -> ShareResult {
#if canImport(WechatOpenSDK)
guard WXApi.isWXAppInstalled() else {
return .notInstalled(platform: name)
}
let wxScene: WeChatManager.ShareScene = (scene == .timeline) ? .timeline : .session
// 当前仅链接分享(type == "1")走真实 SDK;截图 / 远端图分享待 Phase 4.F 接入
// WXImageObject + WXMediaMessage.thumbData
do {
try await WeChatManager.shared.shareLink(
.init(
url: content.webpageUrl,
title: content.title,
desc: content.desc,
thumbnailURL: nil // type=2/3 缩略图待 Phase 4.F
),
scene: wxScene
)
return .success
} catch let WeChatError.shareFailed(errCode) {
if errCode == -2 { return .cancelled }
return .failed(reason: "WeChat errCode \(errCode)")
} catch {
return .failed(reason: "\(error)")
}
#else
// SDK 未链接:维持 Phase 4.B 的 stub 行为(让 SharePanel 流程能跑通)
return .success
#endif
}
}