Files
youle_app_ios_v2/ylgamehall/SceneDelegate.swift
T
joywayerandClaude Opus 4.7 1d7e258130 Phase 4.E + Phase 5 + Phase 3.C 七牛上传:代码侧 SDK 接入(SPM 优先 / Vendor 兜底)
选型(CLAUDE.md ADR-006「SPM 优先 + Vendor xcframework 兜底」):
- 微信 → SPM(Tencent 官方 https://github.com/Tencent/WechatOpenSDK-XCFramework);
  项目方下载的 WechatOpenSDK-NoPay.xcframework 已撤出 Vendor,docs/res 内副本作离线备份
- 高德 → Vendor 手动(官方未提供 SPM;Vendor/AMap/{AMapFoundationKit,AMapLocationKit}.framework
  随仓库分发,fat .framework 同时含 x86_64 + arm64,Do Not Embed)
- 七牛 → SPM(https://github.com/qiniu/objc-sdk v8.9.x)

代码侧(全部 #if canImport 守卫,Xcode 加 SDK 前编译为 no-op):
- Source/SDK/WeChat/WeChatSDK.swift:WXApi.registerApp + handleOpenURL(沿用 msext AppID
  wx586a9b321e56efb7,universalLink 空字符串走非 ULAPI 路径)
- Source/SDK/WeChat/WeChatManager.swift:WXApiDelegate + state UUID 配对的 authorize +
  FIFO 串行 share async/await wrapper
- Source/Login/WeChatAuth.swift:客户端直拼 sns/oauth2/access_token + sns/userinfo →
  7 字段(Province 大写 P / city 经 danbian 去单引号),沿用 msext 同款路径
- Source/SDK/AMap/AMapWrapper.swift:iOS 14+ 隐私合规 3 步 + apiKey 注入
- Source/Location/LocationService.swift:actor + AMapLocationManager 异步包装 + 9 字段
- Source/Network/QiniuConfig.swift:4 项常量沿用 msext(AccessKey/SecretKey/Bucket/Domain)
- Source/Network/QiniuTokenSigner.swift:纯 Swift CryptoKit HMAC-SHA1 + Base64URL 自签
  token(与 msext QiniuManager.m:200-230 等价,不依赖 Qiniu SDK 工作)
- Source/Network/QiniuUploader.swift:actor 包 QNUploadManager async/await

Handler 升级:
- AccreditLoginHandler:拉起授权 → 反向 callback sharelogin 7 字段
- WechatShare:真实链接分享(type=2/3 截图待 Phase 4.F)
- StartLocationHandler:真实定位 → 9 字段(latitude/longitude string, province 小写 p)

生命周期:
- AppDelegate.didFinishLaunchingWithOptions:WeChatSDK.register + AMapWrapper.bootstrap
- SceneDelegate.openURLContexts:WeChatSDK.handleOpenURL 接入回调
- BackGameDataHandler:子游戏 backgameData pop 时 WXApi.delegate=nil + LocationService.stop()

Info.plist:CFBundleURLTypes 加 wx586a9b321e56efb7;LSApplicationQueriesSchemes 追加
weixin/weixinULAPI/weixinURLParamsAPI;NSLocationWhenInUseUsageDescription +
NSMicrophoneUsageDescription(gamehallname 中文文案)。

.gitignore:排除 docs/res/{AMap_iOS_Loc_ALL,objc-sdk-8.9.2}/(235MB 项目方下载副本,
已走 SPM/Vendor 接入不需要副本)。

文档:docs/SDK-Integration-Guide.md 重写 §A 用户手动 Xcode UI 三步(SPM × 2 +
Add Files × 2);Vendor/{AMap,WechatSDK}/README.md 记录各自接入路径选型。

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-22 22:22:23 +08:00

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//
// SceneDelegate.swift
// ylgamehall
//
import UIKit
final class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = scene as? UIWindowScene else { return }
let window = UIWindow(windowScene: windowScene)
// 用 UINavigationController 承载大厅,便于 Phase 6 push 子游戏 / Phase 7 push 弹层。
// 栈深约束 ≤ 3Design §2.4.3),由 AppCoordinator 在 push 处守门。
let lobby = WebContainerViewController()
let nav = UINavigationController(rootViewController: lobby)
nav.setNavigationBarHidden(true, animated: false)
nav.interactivePopGestureRecognizer?.isEnabled = false
AppCoordinator.shared.navigationController = nav
window.rootViewController = nav
self.window = window
window.makeKeyAndVisible()
}
/// 第三方 SDK 回调入口(微信授权 / 微信分享回包等)。
/// 顺序硬约束:QQ → 微信(msext AppDelegate.m 同款);QQ 走 URL Scheme 不依赖 SDK
/// 这里直接调微信 handler — 未来若 QQ 升级为 SDK 路径则在前面插一条。
func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
for ctx in URLContexts {
// Phase 4.E 微信回调(canImport 守卫:未链接时 no-op
if WeChatSDK.handleOpenURL(ctx.url) { continue }
// 未来:抖音 / 其它 SDK 回调依次判
}
}
}