- 新增 Source/Bridge/Handlers/BackGameDataHandler.swift(仅 SubGameViewController 注册):
- 调 AudioPlayer.stopAllBackground 停背景音
- AppCoordinator.popSubGame(returningData:) → popViewController + 发 .subGameDidReturn
- data 兼容 string / object(非字符串走 JSONSerialization 序列化透传)
- 字面 cb "backgameData"(msext gameController.m:691-709 等价,
WXApi 清理跳过 — 微信 SDK 待 Phase 4.E)
- AudioPlayer.stopAllBackground:无条件停背景音(msext 不看 type 直接 nil 行为)
- SubGameViewController.registerBridgeHandlers:挂上 BackGameDataHandler,
注释更新 exitRoom/getVideoinfo/createRoom 推迟到 Phase 8
- WebContainerViewController:在 setupExternalSubscriptions 挂 .subGameDidReturn
观察者 → bridge.call("getWebdata", .string(data)),teardown 时 removeObserver
(生命周期与 battery/network/appservice 同一对,子游戏栈顶时大厅已 teardown
避免双发)
- Plan §5.6.3 / 6.5 / 6.6 / §8 进度已勾选
至此 SwitchOverGameData → push 子游戏 → backgameData → pop + getWebdata
完整链路接通;子游戏视频房间(exitRoom/getVideoinfo/createRoom)留待 Phase 8。
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
476 lines
20 KiB
Swift
476 lines
20 KiB
Swift
//
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// WebContainerViewController.swift
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// ylgamehall
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//
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// H5 大厅承载容器:BridgedWebView 嵌入 + 16:9 letterbox + Splash 覆盖层
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// + 启动流水线(ensureReady → fetch → resolve → upgrade → loadFileURL)。
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// 详见 docs/H5-Native-Implementation-Design.md §6.3.5。
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//
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import UIKit
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import WebKit
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public final class WebContainerViewController: UIViewController {
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// MARK: - UI
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private let bridgedWebView = BridgedWebView()
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private let splash = SplashOverlay()
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// MARK: - Handlers (有状态的 handler 注册器持有,无状态的走 enum 静态 register)
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private let shakeHandler = ShakeHandler()
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// MARK: - .subGameDidReturn 观察者(子游戏 backgameData pop 后回大厅,反向 callback getWebdata)
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private var subGameReturnObserver: NSObjectProtocol?
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// MARK: - Boot pipeline 内部错误分类
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//
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// 用 enum 区分"终态阻塞"与"系统级错误":
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// - shortText / ipaUpgrade 是运营杀手锏,弹窗后永停(无重试按钮)
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// - 其它(网络 / 解析 / 解压 / 下载失败)→ showFatalAlert,提供重试
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private enum BootError: Error {
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/// 短文本响应 或 showmessage 非空:契约 §3.2 运营杀手锏 #1/#2
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case operationalMessage(String)
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/// IPA 需要升级,弹窗 + Safari 外链
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case ipaUpgradeRequired(downloadURL: String)
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}
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// MARK: - Lifecycle
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public override func viewDidLoad() {
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super.viewDidLoad()
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view.backgroundColor = .black
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setupBridgedWebView()
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setupSplash()
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bridgedWebView.webView.navigationDelegate = self
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registerBridgeHandlers()
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Task { @MainActor in
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await runBootPipeline()
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}
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}
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/// 注册所有 H5 → Native handler 的单一聚合点。
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/// Phase 1.15 仅 vibrator;Phase 2.A 扩展到 8 个 handler 模块。
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private func registerBridgeHandlers() {
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let bridge = bridgedWebView.bridge
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// Phase 1.15
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VibratorHandler.register(on: bridge) // §3.1 [10][11][12]扩展
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// Phase 2.A 大厅简单 handler(无外部依赖)
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ClipboardHandler.register(on: bridge) // §3.1 [13][14]
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shakeHandler.register(on: bridge) // §3.1 [7][8][9] + §3.2 [5]
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VoicePlayingHandler.register(on: bridge) // §3.1 [6]
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DeviceInfoHandler.register(on: bridge) // §3.1 [21] + §3.2 [1]
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BrowserHandler.register(on: bridge) // §3.1 [16]
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OpenSaomaHandler.register(on: bridge) // §3.1 [22]空 stub
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StartLocationHandler.register(on: bridge) // §3.1 [20]Phase 5 完整实现,Phase 2 stub
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// Phase 3.A 本地音频 + 3.C/3.D stub
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LocalAudioHandler.register(on: bridge) // §3.1 [3]srcIsloop 完整实现
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RemoteAudioHandler.register(on: bridge) // §3.1 [4][5]Phase 3.B/3.C/3.D stub
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// Phase 4.A 登录 + 分享 stub(Phase 4.B 微信 SDK / Phase 4.C QQ URL Scheme 后升级)
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AccreditLoginHandler.register(on: bridge) // §3.1 [1]Phase 4.E 完整微信 SDK
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FriendsShareHandler.register(on: bridge) // §3.1 [2]Phase 4.B 完整框架(QQ/抖音 已 4.C/4.D 落地)
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// Phase 6.4 / 7 子游戏 + 弹层入口 stub(让 H5 业务期调时不报 "no handler")
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SwitchOverGameHandler.register(on: bridge) // §3.1 [17]Phase 6 完整实现
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OpenurlTitleDataHandler.register(on: bridge) // §3.1 [15]Phase 7 完整实现
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}
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// MARK: - 摇一摇支持
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// motionEnded 必须 first responder 才触发;canBecomeFirstResponder = true +
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// viewDidAppear becomeFirstResponder。详见 Design §8.7.1。
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public override var canBecomeFirstResponder: Bool { true }
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public override func viewWillAppear(_ animated: Bool) {
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super.viewWillAppear(animated)
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// 外部订阅生命周期:栈顶时挂钩,避免子游戏 push 上来后双发(§2.4.2)
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setupExternalSubscriptions()
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}
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public override func viewDidAppear(_ animated: Bool) {
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super.viewDidAppear(animated)
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becomeFirstResponder()
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}
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public override func viewWillDisappear(_ animated: Bool) {
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super.viewWillDisappear(animated)
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teardownExternalSubscriptions()
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}
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public override func motionEnded(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
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shakeHandler.handleMotionEnded(motion)
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}
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public override var supportedInterfaceOrientations: UIInterfaceOrientationMask { .landscape }
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public override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation { .landscapeRight }
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public override var prefersStatusBarHidden: Bool { false }
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// MARK: - 16:9 letterbox 布局
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//
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// H5 设计分辨率 1280×720(16:9)。设备比例与 16:9 不匹配时用黑边补齐:
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// - 比 16:9 宽(如现代 iPhone 横屏 2.16:1)→ 左右黑边
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// - 比 16:9 窄(如 iPad 4:3)→ 上下黑边
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//
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// 约束策略:
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// required:aspect = 16:9,width ≤ view.width,height ≤ view.height
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// low: width = view.width,height = view.height(尽量撑满)
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// 居中: centerX / centerY
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// Auto Layout 会自动选择"短边贴边、长边居中"的解。
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private func setupBridgedWebView() {
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bridgedWebView.translatesAutoresizingMaskIntoConstraints = false
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view.addSubview(bridgedWebView)
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let aspect = bridgedWebView.widthAnchor.constraint(
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equalTo: bridgedWebView.heightAnchor,
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multiplier: 16.0 / 9.0
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)
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let widthMax = bridgedWebView.widthAnchor.constraint(lessThanOrEqualTo: view.widthAnchor)
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let heightMax = bridgedWebView.heightAnchor.constraint(lessThanOrEqualTo: view.heightAnchor)
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let widthFill = bridgedWebView.widthAnchor.constraint(equalTo: view.widthAnchor)
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let heightFill = bridgedWebView.heightAnchor.constraint(equalTo: view.heightAnchor)
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widthFill.priority = .defaultLow
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heightFill.priority = .defaultLow
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NSLayoutConstraint.activate([
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bridgedWebView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
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bridgedWebView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
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aspect, widthMax, heightMax, widthFill, heightFill
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])
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}
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private func setupSplash() {
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splash.translatesAutoresizingMaskIntoConstraints = false
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view.addSubview(splash)
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NSLayoutConstraint.activate([
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splash.topAnchor.constraint(equalTo: view.topAnchor),
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splash.bottomAnchor.constraint(equalTo: view.bottomAnchor),
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splash.leadingAnchor.constraint(equalTo: view.leadingAnchor),
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splash.trailingAnchor.constraint(equalTo: view.trailingAnchor)
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])
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splash.update(text: "拼命启动中...", progress: nil)
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}
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// MARK: - Boot pipeline
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private func runBootPipeline() async {
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// 重新进入 pipeline 时(重试路径):重置 splash 并显示
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splash.isHidden = false
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splash.update(text: "拼命启动中...", progress: nil)
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do {
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try await runBootPipelineSteps()
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} catch BootError.operationalMessage(let msg) {
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showBlockingAlert(message: msg)
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} catch BootError.ipaUpgradeRequired(let dl) {
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showIPAUpgradeAlert(downloadURL: dl)
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} catch {
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showFatalAlert(error: error)
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}
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}
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private func runBootPipelineSteps() async throws {
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// 1. 首装解压(仅首次安装走真正的 unzip;之后 fileExists 短路 ≤ 1ms)
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try await ResourceUnzipper.shared.ensureReady()
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// 2. 拉远端渠道配置
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splash.update(text: "拉取配置中...", progress: nil)
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let outcome = try await RemoteConfigClient.shared.fetch()
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let resolved: ResolvedVersion
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switch outcome {
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case .shortText(let msg):
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// 运营杀手锏 #1:运营把整段服务端响应替换为短文本,前端弹窗永停
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throw BootError.operationalMessage(msg)
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case .parsed(let cfg):
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let bc = BundleConfig.shared
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let r = VersionResolver.resolve(
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config: cfg,
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agentId: bc.agent,
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channelId: bc.channel,
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marketId: bc.market,
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gameId: bc.gameId
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)
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// 3. 运营杀手锏 #2:showmessage 非空 → 弹窗永停
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if let msg = r.showmessage, !msg.isEmpty {
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throw BootError.operationalMessage(msg)
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}
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// 4. IPA 升级(远端 appVersion > 本地):弹窗 + Safari 外链永停
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if r.appVersion > LocalVersionReader.localAppVersion,
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let dl = r.appDownload {
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throw BootError.ipaUpgradeRequired(downloadURL: dl)
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}
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// 5. H5 zip 升级(远端 gameVersion > 本地):进度条实时更新
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// LobbyZipUpgrader 的 onProgress 由 URLSession delegate 在后台队列调度,
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// 必须显式 hop 到 MainActor 才能动 splash UI。
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_ = try await LobbyZipUpgrader.shared.upgradeIfNeeded(
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resolved: r,
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onProgress: { [weak self] p in
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Task { @MainActor in
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self?.splash.update(
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text: String(format: "下载更新中 %d%%", Int(p * 100)),
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progress: p
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)
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}
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}
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)
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resolved = r
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}
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// 6. 在 loadFileURL 之前写 4 个 app_*.js(与原 msext NewRootVC.initJSdata 等价时序)
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// 详见 docs/H5-Native-Implementation-Design.md §7.5
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try writeAppDataFiles(resolved: resolved)
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// 7. 加载本地 H5(allowingReadAccessTo 必须给 lobbyRoot 才能跨目录引用资源)
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splash.update(text: "加载大厅...", progress: nil)
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bridgedWebView.webView.loadFileURL(
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SandboxPaths.lobbyIndex,
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allowingReadAccessTo: SandboxPaths.lobbyRoot
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)
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}
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/// 写 4 个 app_*.js 文件首次值(loadFileURL 之前调一次,monitor 已启动)。
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/// 业务期变化的桥事件挂钩由 `setupExternalSubscriptions` / `teardownExternalSubscriptions`
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/// 配对管理(详见 Design §2.4.2 ExternalSubscriptions 生命周期),避免大厅 push
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/// 子游戏后两个 VC 都在监听导致 H5 收到双倍桥事件。
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private func writeAppDataFiles(resolved: ResolvedVersion) throws {
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let writer = AppDataWriter(
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bundleConfig: .shared,
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resolvedVersion: resolved,
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containerRole: .lobby
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)
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// 启动 2 个 currentXxx 类 monitor(幂等)以便读首次值;
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// AppLifecycleObserver 不需要 currentXxx,挪到 setup 启动
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NetworkMonitor.shared.start()
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BatteryMonitor.shared.start()
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// 首次写入:4 个文件全部落盘
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try writer.writeInitial()
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try writer.writeBattery(BatteryMonitor.shared.currentLevel)
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try writer.writeNetwork(NetworkMonitor.shared.currentCode)
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}
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// MARK: - 外部订阅生命周期(Phase 2.C / Design §2.4.2)
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//
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// 把 battery / network / appservice 三个外部事件源的订阅挂钩与 VC 生命周期
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// 配对:viewWillAppear → setup,viewWillDisappear → teardown。
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// 配套约束:未来 Phase 6 子游戏 push 上来时,大厅的 viewWillDisappear 会自动
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// 触发 teardown,避免桥事件双发(参 §2.4.3 栈深 ≤ 2)。
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//
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// 业务期变化时**不重写文件**,改为直接 evaluateJavaScript 重新赋值 window.app_*
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// 全局变量(H5 已加载完,<script src> 不会再 fetch;重新赋值后 H5 业务期同步读
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// app_xxx 永远拿到最新值)。同时触发 §3.2 反向 callback 推送给注册了 handler 的
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// H5 业务。详见 docs/H5-Native-Implementation-Design.md §7.5.2 / §7.5.4。
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private func setupExternalSubscriptions() {
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// 幂等启动 3 个 monitor(writeAppDataFiles 可能已经启动了 NetworkMonitor /
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// BatteryMonitor;AppLifecycleObserver 在 setup 内首次启动)
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NetworkMonitor.shared.start()
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BatteryMonitor.shared.start()
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AppLifecycleObserver.shared.start()
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let bridge = bridgedWebView.bridge
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let webView = bridgedWebView.webView
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// §3.2 [2] getBattery — UIDevice 电量变化
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BatteryMonitor.shared.onChange = { level in
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let value = String(format: "%.2f", level)
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Task { @MainActor in
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_ = try? await webView.evaluateJavaScript("window.app_getbattery=\(value);")
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}
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bridge.call("getBattery", data: .string(value), callback: nil)
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}
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// §3.2 [3] getnetwork — NWPath 变化(1 无网 / 2 WiFi / 3 蜂窝)
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NetworkMonitor.shared.onChange = { code in
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Task { @MainActor in
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_ = try? await webView.evaluateJavaScript("window.app_getnetwork=\(code);")
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}
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bridge.call("getnetwork", data: .string("\(code)"), callback: nil)
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}
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// §3.2 [4] appservice — App 前后台切换(命名错位沿用历史)
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AppLifecycleObserver.shared.onBackground = {
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bridge.call("appservice", data: .string("1"), callback: nil)
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}
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AppLifecycleObserver.shared.onForeground = {
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bridge.call("appservice", data: .string("2"), callback: nil)
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}
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// §3.2 [12] getWebdata — 子游戏 pop 回大厅,反向把 backgameData 入参透传给 H5
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// (msext NewRootVC 监听 "backgameDatatwo" 通知 → callHandler:"getWebdata" 等价)
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// 大厅栈顶时挂钩,pop 进子游戏时由 viewWillDisappear teardown 解绑,避免双发。
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subGameReturnObserver = NotificationCenter.default.addObserver(
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forName: .subGameDidReturn,
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object: nil,
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queue: .main
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) { note in
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// queue=.main 保证 closure 在主线程;显式 hop 让 Swift 6 actor 推断通过
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let data = (note.userInfo?["data"] as? String) ?? ""
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MainActor.assumeIsolated {
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bridge.call("getWebdata", data: .string(data), callback: nil)
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}
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}
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}
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private func teardownExternalSubscriptions() {
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// 仅解绑 onChange / on{Background,Foreground} 回调,monitor 继续在
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// 后台运行(保持 currentXxx 状态新鲜),下次 setup 时直接 resume。
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// 单例 monitor 全局只有一个 closure 引用,子游戏 setup 时会覆盖;
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// 大厅 viewWillDisappear 时 teardown 释放对当前 bridge/webView 的引用
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// 避免双发。
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BatteryMonitor.shared.onChange = nil
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NetworkMonitor.shared.onChange = nil
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AppLifecycleObserver.shared.onBackground = nil
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AppLifecycleObserver.shared.onForeground = nil
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if let token = subGameReturnObserver {
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NotificationCenter.default.removeObserver(token)
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subGameReturnObserver = nil
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}
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}
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// MARK: - Alerts (terminal / retry states)
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private var appDisplayName: String {
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(Bundle.main.infoDictionary?["CFBundleDisplayName"] as? String)
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?? (Bundle.main.infoDictionary?["CFBundleName"] as? String)
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?? "提示"
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}
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private func showBlockingAlert(message: String) {
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let alert = UIAlertController(
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title: "\(appDisplayName) 提醒",
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message: message,
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preferredStyle: .alert
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)
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alert.addAction(UIAlertAction(title: "确定", style: .default))
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present(alert, animated: true)
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}
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private func showIPAUpgradeAlert(downloadURL: String) {
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let alert = UIAlertController(
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title: "需要升级",
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message: "检测到新版本,请前往下载安装。",
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preferredStyle: .alert
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)
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alert.addAction(UIAlertAction(title: "确定", style: .default) { _ in
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if let url = URL(string: downloadURL) {
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UIApplication.shared.open(url)
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}
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})
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present(alert, animated: true)
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}
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private func showFatalAlert(error: Error) {
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let alert = UIAlertController(
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title: "启动失败",
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message: "\(error)",
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preferredStyle: .alert
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)
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alert.addAction(UIAlertAction(title: "重试", style: .default) { [weak self] _ in
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Task { @MainActor in
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await self?.runBootPipeline()
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}
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})
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present(alert, animated: true)
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}
|
||
}
|
||
|
||
// MARK: - WKNavigationDelegate
|
||
|
||
extension WebContainerViewController: WKNavigationDelegate {
|
||
public func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
|
||
// H5 大厅已经渲染完毕,此时把 splash 从 0.3s 内淡出再 removeFromSuperview,
|
||
// 避免黑屏闪烁也避免后续 superview 再持有这层不必要的视图。
|
||
UIView.animate(withDuration: 0.3, animations: { [weak self] in
|
||
self?.splash.alpha = 0
|
||
}, completion: { [weak self] _ in
|
||
self?.splash.removeFromSuperview()
|
||
})
|
||
}
|
||
}
|
||
|
||
// MARK: - SplashOverlay
|
||
//
|
||
// 与 LaunchScreen 同款启动图 + UIProgressView + 状态文字标签的复合 view。
|
||
// 单文件私有:仅 WebContainerViewController 使用;若 Phase 6 子游戏容器复用,再抽出。
|
||
|
||
private final class SplashOverlay: UIView {
|
||
|
||
private let imageView = UIImageView()
|
||
private let progressView = UIProgressView(progressViewStyle: .default)
|
||
private let label = UILabel()
|
||
|
||
init() {
|
||
super.init(frame: .zero)
|
||
backgroundColor = .black
|
||
|
||
// 与 LaunchScreen.storyboard 同款 contentMode:素材是 1136×640 横屏画面,
|
||
// 在更宽的现代横屏设备上用 scaleAspectFit 左右补黑边(黑底统一),
|
||
// 避免 scaleAspectFill 把 logo 上下裁切;同时确保 LaunchScreen → WebContainer
|
||
// 视觉过渡时不出现裁切方式跳变。
|
||
imageView.contentMode = .scaleAspectFit
|
||
imageView.image = UIImage(named: "SplashImage")
|
||
imageView.clipsToBounds = true
|
||
imageView.translatesAutoresizingMaskIntoConstraints = false
|
||
addSubview(imageView)
|
||
|
||
label.textColor = .white
|
||
label.font = .systemFont(ofSize: 14, weight: .medium)
|
||
label.textAlignment = .center
|
||
label.numberOfLines = 1
|
||
label.translatesAutoresizingMaskIntoConstraints = false
|
||
addSubview(label)
|
||
|
||
progressView.translatesAutoresizingMaskIntoConstraints = false
|
||
progressView.isHidden = true
|
||
addSubview(progressView)
|
||
|
||
NSLayoutConstraint.activate([
|
||
imageView.topAnchor.constraint(equalTo: topAnchor),
|
||
imageView.bottomAnchor.constraint(equalTo: bottomAnchor),
|
||
imageView.leadingAnchor.constraint(equalTo: leadingAnchor),
|
||
imageView.trailingAnchor.constraint(equalTo: trailingAnchor),
|
||
|
||
label.centerXAnchor.constraint(equalTo: centerXAnchor),
|
||
label.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -32),
|
||
label.leadingAnchor.constraint(greaterThanOrEqualTo: leadingAnchor, constant: 24),
|
||
label.trailingAnchor.constraint(lessThanOrEqualTo: trailingAnchor, constant: -24),
|
||
|
||
progressView.centerXAnchor.constraint(equalTo: centerXAnchor),
|
||
progressView.bottomAnchor.constraint(equalTo: label.topAnchor, constant: -12),
|
||
progressView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.45)
|
||
])
|
||
}
|
||
|
||
@available(*, unavailable)
|
||
required init?(coder: NSCoder) { fatalError("SplashOverlay does not support init(coder:)") }
|
||
|
||
func update(text: String, progress: Double?) {
|
||
label.text = text
|
||
if let p = progress {
|
||
progressView.isHidden = false
|
||
progressView.setProgress(Float(p), animated: true)
|
||
} else {
|
||
progressView.isHidden = true
|
||
progressView.setProgress(0, animated: false)
|
||
}
|
||
}
|
||
}
|