// // LobbyZipUpgrader.swift // ylgamehall // // H5 zip 升级:下载远端 game_zip → 临时目录解压 → 原子 rename 到 lobbyRoot。 // 详见 docs/Development-Plan.md ADR-008-G / Design §6.3.4 / msext NewRootVC.m:1789-1869。 // import Foundation import ZIPFoundation public actor LobbyZipUpgrader { public static let shared = LobbyZipUpgrader() public enum Outcome: Sendable { /// 本地版本已是最新(含远端 gameZip 为空 / 版本号未提升的情况),未做任何下载 case noop /// 完成升级。`from → to` 是版本号变化。 case upgraded(from: Int, to: Int) } public enum UpgradeError: Error, Sendable { case badGameZipURL(String) case downloadFailed(any Error) case httpStatus(Int) case unzipFailed(any Error) case stagingMoveFailed(any Error) } private let session: URLSession public init(session: URLSession = LobbyZipUpgrader.defaultSession) { self.session = session } /// 默认 URLSession:下载用 60s 超时(zip 大约 11 MB,4G 网络约 10s)。 nonisolated public static var defaultSession: URLSession { let cfg = URLSessionConfiguration.default cfg.timeoutIntervalForRequest = 60 cfg.timeoutIntervalForResource = 300 return URLSession(configuration: cfg) } /// 比较远端 game_version 与本地 version.xml。需要升级则下载 + 解压 + 原子 rename。 /// /// - Parameters: /// - resolved: VersionResolver.resolve(...) 的结果 /// - onProgress: 下载进度回调 0.0…1.0,由 URLSession delegate 在后台线程派发; /// UI 层负责把闭包 hop 到 MainActor。默认 no-op 兼容仅做版本对比的烟雾测试。 /// - Returns: `.noop` 已是最新;`.upgraded(from:to:)` 完成升级 public func upgradeIfNeeded( resolved: ResolvedVersion, onProgress: @escaping @Sendable (Double) -> Void = { _ in } ) async throws -> Outcome { let localGameVersion = LocalVersionReader.localGameVersion guard resolved.gameVersion > localGameVersion, let zipURLString = resolved.gameZip, let zipURL = URL(string: zipURLString) else { return .noop } // 1. 下载到 tmp(URLSession 默认管理临时位置),delegate 上报 0…1 进度 let progressDelegate = DownloadProgressDelegate(onProgress: onProgress) let downloadedURL: URL let response: URLResponse do { (downloadedURL, response) = try await session.download( from: zipURL, delegate: progressDelegate ) } catch { throw UpgradeError.downloadFailed(error) } if let http = response as? HTTPURLResponse, !(200..<300).contains(http.statusCode) { throw UpgradeError.httpStatus(http.statusCode) } // 下载完成兜底报 1.0:部分 server 不发 Content-Length 或末尾片段晚到, // 不显式补这一下,进度条可能停在 99% 直到解压结束才跳走 onProgress(1.0) // 2. 解压到隔离 staging 目录 let staging = SandboxPaths.caches .appendingPathComponent("lobby-staging-\(UUID().uuidString)") let fm = FileManager.default do { try fm.createDirectory(at: staging, withIntermediateDirectories: true) try fm.unzipItem(at: downloadedURL, to: staging) } catch { try? fm.removeItem(at: staging) throw UpgradeError.unzipFailed(error) } try? fm.removeItem(at: downloadedURL) // 3. 原子 rename:删旧 lobbyRoot → 把 staging 移到位 // (msext "removeItem + ZipArchive overWrite:YES" 半途崩溃留半残; // 我们 staging 完整解压后再 rename,半途崩溃只留 staging,下次启动可清) let lobbyRoot = SandboxPaths.lobbyRoot do { if fm.fileExists(atPath: lobbyRoot.path) { try fm.removeItem(at: lobbyRoot) } // 父目录确保存在(Library/Caches 永远存在,无需创建中间路径) try fm.moveItem(at: staging, to: lobbyRoot) } catch { try? fm.removeItem(at: staging) throw UpgradeError.stagingMoveFailed(error) } return .upgraded(from: localGameVersion, to: resolved.gameVersion) } } /// URLSession 下载进度桥接:把 `didWriteData` 的 byte 计数换算成 0…1,回调上层。 /// /// 之所以放在文件内私有:仅 LobbyZipUpgrader 用,不构成对外 API。 /// `@unchecked Sendable`:URLSessionDownloadDelegate 协议本身不带 Sendable; /// 我们的状态仅是一个 `@Sendable` 闭包,无可变共享,标记安全。 private final class DownloadProgressDelegate: NSObject, URLSessionDownloadDelegate, @unchecked Sendable { private let onProgress: @Sendable (Double) -> Void init(onProgress: @escaping @Sendable (Double) -> Void) { self.onProgress = onProgress super.init() } func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didWriteData bytesWritten: Int64, totalBytesWritten: Int64, totalBytesExpectedToWrite: Int64) { guard totalBytesExpectedToWrite > 0 else { return } let p = Double(totalBytesWritten) / Double(totalBytesExpectedToWrite) onProgress(min(max(p, 0), 1)) } /// 必须实现的协议方法。async download API 内部已接管下载文件落地, /// 这里无需把文件搬到任何位置。 func urlSession(_ session: URLSession, downloadTask: URLSessionDownloadTask, didFinishDownloadingTo location: URL) { // no-op } }