微信分享去sdk
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// WechatShare.swift
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// ylgamehall
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//
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// 微信分享 SharePlatform 实现 + 大厅专用 shareLobby() 路径。
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// 微信分享 SharePlatform 实现:剪贴板 + 引导框 + `weixin://` URL Scheme,
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// 与 QQShare / DouyinShare 同款交互模式,**不依赖微信 OpenSDK 的分享 API**。
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//
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// 两条路径对应原 msext 两个 ViewController 中同名 handler 的差异行为:
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// 设计取舍:
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// - 微信 OpenSDK 的 sendReq 走"专有剪贴板 plist + AppID 后台白名单",与
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// QQ / 抖音的"明文 URL Scheme"开放策略不同;为统一三方分享交互体验、
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// 减少 SDK 协议变更带来的不稳定,分享路径改走剪贴板 + 手动粘贴。
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// - 微信 OpenSDK 二进制依然保留(WeChatSDK.register / WeChatAuth.authorize
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// 用于登录),仅去掉分享 SDK 调用与 WeChatManager 中的分享桥接。
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// - scene 参数(friend / timeline)保留以满足 SharePlatform 协议契约,但
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// 剪贴板路径下用户进微信后自行决定粘贴到对话框还是朋友圈,文案统一不分。
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//
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// • share() — 对齐 daoqi msext `WechatShareManager.shareWithContent:`
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// (子游戏 gameController.m 活路径)2 type 分支:
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// - type == "2" → 截图分享(thumb = app icon)
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// - else → 链接分享(thumb = app icon)
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// 两条对外入口对应两个 ViewController 同名 handler 的差异(仅剪贴板内容分支不同):
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//
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// • shareLobby() — 对齐 daoqi msext `NewRootVC.m:471-534` 3 type 分支:
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// - type == "1" → 链接分享(thumb = app icon;原 msext
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// 用 sharelogo.png,按用户决定 fallback 到 app icon)
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// - type == "2" → 截图分享(thumb = 截图 40% 缩放)
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// - 其他 → 远端图分享(NSData 直发 + thumb = 远端图 40% 缩放)
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// • share() — 子游戏路径(gameController.m),2 type 分支:
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// - type == "2" → 截图:UIPasteboard.image
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// - else → 链接:UIPasteboard.string
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//
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// fire-and-forget:H5 端的 sharesuccess 已在 FriendsShareHandler 立即触发,
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// 此处不再回传结果(与原 dispatch_after 1s completion(YES) 实质等价)。
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// • shareLobby() — 大厅路径(NewRootVC.m),3 type 分支:
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// - type == "1" → 链接
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// - type == "2" → 截图
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// - 其他 → 远端图(下载 → UIPasteboard.image)
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//
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// fire-and-forget:H5 端 sharesuccess 已在 FriendsShareHandler 立即触发,
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// 此处不再回传结果。
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//
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import Foundation
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import UIKit
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import os.log
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@MainActor
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public final class WechatShare: SharePlatform {
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public static let shared = WechatShare()
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private static let log = Logger(subsystem: "ylgamehall", category: "WechatShare")
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private static let wechatScheme = "weixin://"
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public let name = "WeChat"
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public var isInstalled: Bool {
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WXApi.isWXAppInstalled()
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guard let url = URL(string: Self.wechatScheme) else { return false }
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return UIApplication.shared.canOpenURL(url)
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}
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public init() {}
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// MARK: - 子游戏路径(gameController.m)
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public func share(_ content: ShareContent, scene: ShareScene) {
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guard WXApi.isWXAppInstalled() else { return }
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guard isInstalled else { return }
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let wxScene: WeChatManager.ShareScene = (scene == .timeline) ? .timeline : .session
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let thumb = Self.appIconImage()
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Task { @MainActor in
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do {
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if content.type == "2" {
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// 截图分享(msext WechatShareManager isScreenshotShare 分支)
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let shot = try ImageProvider.captureScreenshot()
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guard let imageData = shot.jpegData(compressionQuality: 0.6) else { return }
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try await WeChatManager.shared.shareImage(
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.init(
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imageData: imageData,
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thumb: thumb,
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messageExt: content.desc,
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mediaTagName: "\(Self.appTagPrefix)游戏截图分享"
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),
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scene: wxScene
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)
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} else {
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// 链接分享(msext else 分支,含 type=="1" 与任何其它值)
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try await WeChatManager.shared.shareLink(
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.init(
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url: content.webpageUrl,
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title: content.title,
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desc: content.desc,
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thumb: thumb,
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mediaTagName: "\(Self.appTagPrefix)游戏分享"
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),
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scene: wxScene
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)
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}
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} catch {
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// SDK 回包失败不向 H5 反馈(sharesuccess 已乐观发出,对齐原项目)
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}
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if content.type == "2" {
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shareScreenshot()
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} else {
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shareLink(content)
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}
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}
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// MARK: - 大厅路径(NewRootVC.m)
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/// 大厅页 H5 调 friendsShare 的微信分享路径,对齐 msext NewRootVC.m
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/// :471-534 完整 3 分支结构。直发微信无 SharePanel。
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public func shareLobby(_ content: ShareContent, scene: ShareScene) {
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guard WXApi.isWXAppInstalled() else { return }
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guard isInstalled else { return }
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let wxScene: WeChatManager.ShareScene = (scene == .timeline) ? .timeline : .session
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let appIcon = Self.appIconImage()
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switch content.type {
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case "1":
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shareLink(content)
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case "2":
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shareScreenshot()
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default:
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shareRemoteImage(content)
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}
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}
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// MARK: - 截图分享
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/// 截图 → UIPasteboard.image → 弹引导框(不自动拉起微信,等用户点"立即打开")。
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private func shareScreenshot() {
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do {
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let shot = try ImageProvider.captureScreenshot()
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UIPasteboard.general.image = shot
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Self.log.debug("WechatShare 截图已复制到剪贴板")
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} catch {
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Self.log.error("WechatShare 截图失败 \(error.localizedDescription, privacy: .public)")
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return
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}
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let message = """
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✅ 图片已复制到剪贴板
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🎯 分享到好友、群聊或朋友圈步骤:
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1️⃣ 打开微信,选择好友、群聊或朋友圈
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2️⃣ 在输入框长按粘贴图片
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3️⃣ 点击发送即可分享
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"""
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showGuidanceAlert(title: "微信分享准备完成", message: message)
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}
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// MARK: - 链接分享
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/// title + desc + url 拼字符串 → UIPasteboard.string → 弹引导框。
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/// 三字段均空时用兜底文案"来自进贤聚友棋牌的精彩内容分享"(与 DouyinShare 同款策略)。
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private func shareLink(_ content: ShareContent) {
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var parts: [String] = []
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if !content.title.isEmpty { parts.append(content.title) }
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if !content.desc.isEmpty { parts.append(content.desc) }
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if !content.webpageUrl.isEmpty { parts.append(content.webpageUrl) }
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let shareText = parts.isEmpty
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? "来自进贤聚友棋牌的精彩内容分享"
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: parts.joined(separator: "\n")
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UIPasteboard.general.string = shareText
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Self.log.debug("WechatShare 链接已复制到剪贴板")
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let message = """
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✅ 内容已复制到剪贴板
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🎯 分享到好友、群聊或朋友圈步骤:
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1️⃣ 打开微信,选择好友、群聊或朋友圈
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2️⃣ 在输入框长按粘贴内容
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3️⃣ 点击发送即可分享
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"""
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showGuidanceAlert(title: "微信分享准备完成", message: message)
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}
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// MARK: - 远端图分享(大厅 shareLobby 的"其他"分支)
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/// 下载远端图 → UIPasteboard.image → 弹引导框。对齐 msext NewRootVC.m:526-534
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/// "公众号二维码分享"分支:原 SDK 路径直发 NSData,剪贴板路径写入解码后的
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/// UIImage 让用户在微信里长按粘贴。
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private func shareRemoteImage(_ content: ShareContent) {
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guard let url = URL(string: content.webpageUrl) else {
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Self.log.error("WechatShare 远端图 URL 解析失败")
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return
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}
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Task { @MainActor in
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do {
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switch content.type {
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case "1":
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// 链接分享:原 msext 用 sharelogo.png;用户决定 fallback 到 app icon
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try await WeChatManager.shared.shareLink(
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.init(
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url: content.webpageUrl,
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title: content.title,
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desc: content.desc,
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thumb: appIcon,
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mediaTagName: "\(Self.appTagPrefix)游戏下载链接"
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),
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scene: wxScene
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)
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case "2":
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// 截图分享:thumb = 截图 40% 缩放(对齐 msext imageByScalingAndCroppingForSize:0.4x)
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let shot = try ImageProvider.captureScreenshot()
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guard let imageData = shot.jpegData(compressionQuality: 0.6) else { return }
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try await WeChatManager.shared.shareImage(
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.init(
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imageData: imageData,
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thumb: ImageProvider.scaledThumb(shot, scale: 0.4),
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messageExt: content.desc,
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mediaTagName: "\(Self.appTagPrefix)游戏截图分享"
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),
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scene: wxScene
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)
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default:
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// 远端图分享(type == "" / "3" / 其他):下载 NSData 直发 +
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// thumb = 远端图 40% 缩放。messageExt/mediaTagName 都是固定
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// 字面(msext NewRootVC.m:530 字面,非 H5 desc)
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guard let url = URL(string: content.webpageUrl) else { return }
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let (data, _) = try await URLSession.shared.data(from: url)
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guard let image = UIImage(data: data) else { return }
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try await WeChatManager.shared.shareImage(
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.init(
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imageData: data,
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thumb: ImageProvider.scaledThumb(image, scale: 0.4),
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messageExt: "\(Self.appTagPrefix)公众号二维码分享",
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mediaTagName: "\(Self.appTagPrefix)公众号二维码分享"
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),
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scene: wxScene
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)
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let (data, _) = try await URLSession.shared.data(from: url)
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guard let image = UIImage(data: data) else {
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Self.log.error("WechatShare 远端图解码失败")
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return
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}
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UIPasteboard.general.image = image
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Self.log.debug("WechatShare 远端图已复制到剪贴板")
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} catch {
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// 与子游戏路径同样吞掉错误(sharesuccess 已乐观发出)
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Self.log.error("WechatShare 远端图下载失败 \(error.localizedDescription, privacy: .public)")
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return
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}
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let message = """
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✅ 图片已复制到剪贴板
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🎯 分享到好友、群聊或朋友圈步骤:
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1️⃣ 打开微信,选择好友、群聊或朋友圈
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2️⃣ 在输入框长按粘贴图片
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3️⃣ 点击发送即可分享
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"""
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showGuidanceAlert(title: "微信分享准备完成", message: message)
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}
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}
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// MARK: - 共享常量 / 工具
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// MARK: - 引导弹窗
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/// msext WechatShareManager 字面常量 "进贤聚友棋牌"(与 daoqi
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/// SGDefineInfo.h gamehallname 同源),用于 WXMediaMessage.mediaTagName 拼接。
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private static let appTagPrefix = "进贤聚友棋牌"
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/// 弹"立即打开微信 / 稍后分享"二选一 Alert,与 QQShare / DouyinShare 同款 UX。
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private func showGuidanceAlert(title: String, message: String) {
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let alert = UIAlertController(title: title, message: message, preferredStyle: .alert)
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alert.addAction(UIAlertAction(title: "立即打开微信", style: .default) { _ in
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if let url = URL(string: Self.wechatScheme),
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UIApplication.shared.canOpenURL(url) {
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UIApplication.shared.open(url)
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}
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})
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alert.addAction(UIAlertAction(title: "稍后分享", style: .cancel))
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/// app icon 缩略图。读 Info.plist `CFBundleIcons` → `CFBundlePrimaryIcon`
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/// → `CFBundleIconFiles` 的最后一个(最高分辨率),与原 msext
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/// WechatShareManager `getAppIconImage` 等价。失败兜底返回 1x1 透明图。
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private static func appIconImage() -> UIImage {
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if let icons = Bundle.main.object(forInfoDictionaryKey: "CFBundleIcons") as? [String: Any],
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let primary = icons["CFBundlePrimaryIcon"] as? [String: Any],
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let files = primary["CFBundleIconFiles"] as? [String],
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let last = files.last,
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let icon = UIImage(named: last) {
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return icon
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guard let topVC = Self.topViewController() else { return }
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topVC.present(alert, animated: true)
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}
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private static func topViewController() -> UIViewController? {
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let scene = UIApplication.shared.connectedScenes
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.compactMap { $0 as? UIWindowScene }
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.first(where: { $0.activationState == .foregroundActive })
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?? UIApplication.shared.connectedScenes.compactMap { $0 as? UIWindowScene }.first
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guard var top = scene?.windows.first(where: \.isKeyWindow)?.rootViewController
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?? scene?.windows.first?.rootViewController else { return nil }
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while let presented = top.presentedViewController { top = presented }
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if let nav = top as? UINavigationController, let visible = nav.visibleViewController {
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return visible
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}
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if let icon = UIImage(named: "AppIcon") { return icon }
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let renderer = UIGraphicsImageRenderer(size: CGSize(width: 1, height: 1))
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return renderer.image { _ in }
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return top
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}
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}
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Reference in New Issue
Block a user