代码层落地 AppDataWriter + NetworkMonitor + WebContainer 接入

按 Design §7.5 蓝图落地,让 H5 启动时能从沙盒读到实际渠道/启动/设备
值,闭合 Phase 1.17 联调"app_gameconfig 不正确"现象。

新增 Source/WebView/AppDataWriter.swift:
  - public struct AppDataWriter(@MainActor)
  - ContainerRole enum:.lobby / .subGame(name:, dir:)
  - writeInitial():写 app_data.js(12 项)+ app_gamesname.js(暂只写当前
    gameStart 一项,Phase 6 子游戏完整时扩为扫描已装列表)
  - writeBattery(level:):写 app_battery.js(var app_getbattery=N;)
  - writeNetwork(code:):写 app_network.js(var app_getnetwork=N;)
  - 字面严格对齐 msext:
    * 字符串单引号包裹 'value'
    * 数值无引号(version=1 / Launchtype=0 / getwifisignalLevel=1)
    * app_gamesname 用 "var  app_gamesname=new Array(...)"(var 后两空格)
    * 大小写硬约束:Launchtype L 大、getwifisignalLevel wifi 小 + signal/Level 区分
  - escape 转义反斜杠 / 单引号 / 换行(避免渠道字段含单引号导致 H5 JS 解析错)
  - Logger debug 输出文件路径 + 每个 key=value 一行,便于 §7.5.8 联调对账

新增 Source/Resource/NetworkMonitor.swift:
  - @MainActor public final class NetworkMonitor
  - NWPathMonitor 最简 wrap:currentCode 同步快照(默认 2 WiFi,启动后被
    首次 path 更新)+ onChange MainActor 回调
  - shared 单例 + 幂等 start()

WebContainer.runBootPipelineSteps 接入:
  - switch outcome 前提取 let resolved: ResolvedVersion,避免变量作用域
    限制 case 内
  - 新增 writeAppDataFiles(resolved:):启动 NetworkMonitor + 开 battery
    监控 + 写 4 个文件首次值 + 挂 addObserver(battery) + onChange(network)
  - 调用位置:step 5 LobbyZipUpgrader 之后、step 6 loadFileURL 之前
    (与 msext NewRootVC.initJSdata 等价时序)

BuildProject 通过

Plan §6.4 里程碑加一行。

Phase 1.17 联调验证:启动后 H5 console 应读到实际 app_channel /
app_gameconfig 等值,不再是 H5 zip 包内默认占位。

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
joywayer
2026-06-22 12:44:45 +08:00
co-authored by Claude Opus 4.7
parent 13cc24b463
commit 829cc8f825
4 changed files with 267 additions and 7 deletions
@@ -0,0 +1,48 @@
//
// NetworkMonitor.swift
// ylgamehall
//
// NWPathMonitor 的最简 wrap:提供 currentCode 同步快照 + onChange 事件回调。
// 用于 AppDataWriter.writeNetwork(_:) 拿首次值 + 变化重写 app_network.js。
// 详见 docs/H5-Native-Implementation-Design.md §7.5 / §8.4。
//
import Foundation
import Network
/// `app_getnetwork` 的语义码(与 msext 沿用):
/// 1 = 无网,2 = WiFi,3 = 蜂窝
@MainActor
public final class NetworkMonitor {
public static let shared = NetworkMonitor()
public private(set) var currentCode: Int = 2
/// 网络变化回调。每次状态变化时主线程触发。
public var onChange: (@MainActor (Int) -> Void)?
private let monitor = NWPathMonitor()
private let queue = DispatchQueue(label: "ylgamehall.networkmonitor", qos: .utility)
private var started = false
public init() {}
public func start() {
guard !started else { return }
started = true
monitor.pathUpdateHandler = { [weak self] path in
let code: Int = {
if path.status != .satisfied { return 1 }
if path.usesInterfaceType(.wifi) { return 2 }
return 3
}()
Task { @MainActor in
guard let self else { return }
self.currentCode = code
self.onChange?(code)
}
}
monitor.start(queue: queue)
}
}
@@ -0,0 +1,171 @@
//
// AppDataWriter.swift
// ylgamehall
//
// H5 app_*.js 预注入文件机制 — 在 loadFileURL 之前写 4 个 .js 文件到沙盒,
// H5 业务通过 <script src="app_*.js"> 同步引入即可读到实际渠道/启动/设备值。
// 与原 msext NewRootVC.initJSdata / changebattery / changenetstate 1:1 等价。
//
// 详见 docs/H5-Native-Implementation-Design.md §7.5。
//
import Foundation
import os.log
@MainActor
public struct AppDataWriter {
public enum ContainerRole: CustomStringConvertible, Sendable {
case lobby
case subGame(name: String, dir: String)
public var description: String {
switch self {
case .lobby: return "lobby"
case .subGame(let n, _): return "subGame(\(n))"
}
}
}
let bundleConfig: BundleConfig
let resolvedVersion: ResolvedVersion?
let containerRole: ContainerRole
private static let log = Logger(subsystem: "ylgamehall", category: "AppDataWriter")
public init(
bundleConfig: BundleConfig,
resolvedVersion: ResolvedVersion?,
containerRole: ContainerRole
) {
self.bundleConfig = bundleConfig
self.resolvedVersion = resolvedVersion
self.containerRole = containerRole
}
// MARK: - Public API
/// 一次性写 app_data.js(含 #1-#12 共 12 个 var)+ app_gamesname.js(#13)。
/// loadFileURL 前调一次。
public func writeInitial() throws {
try writeAppData()
try writeGamesName()
}
/// 写 #14 app_battery.js。loadFileURL 前补一次 + battery 变化重写。
public func writeBattery(_ level: Float) throws {
// 模拟器 batteryLevel 返回 -1(无电池硬件),用 0.0 占位避免负数
let normalized = max(level, 0)
let value = String(format: "%.2f", normalized)
let line = "var app_getbattery=\(value);\n"
let url = filePath("app_battery.js")
try line.write(to: url, atomically: true, encoding: .utf8)
Self.log.debug("[\(containerRole.description, privacy: .public)] write app_battery.js: app_getbattery=\(value, privacy: .public) → \(url.path, privacy: .public)")
}
/// 写 #15 app_network.js。loadFileURL 前补一次 + NWPathMonitor 变化重写。
public func writeNetwork(_ code: Int) throws {
let line = "var app_getnetwork=\(code);\n"
let url = filePath("app_network.js")
try line.write(to: url, atomically: true, encoding: .utf8)
Self.log.debug("[\(containerRole.description, privacy: .public)] write app_network.js: app_getnetwork=\(code, privacy: .public) → \(url.path, privacy: .public)")
}
// MARK: - Private writers
private func writeAppData() throws {
let bc = bundleConfig
let launchtype: Int
let gameName: String
let gameDir: String
let gameStart: String
switch containerRole {
case .lobby:
launchtype = 0
gameName = bc.gameStart
gameDir = bc.gameDir
gameStart = bc.gameStart
case .subGame(let name, let dir):
launchtype = 1
gameName = name
gameDir = dir
gameStart = name
}
let appVersion = resolvedVersion?.appVersion.description ?? bc.appVersion
// ⚠️ 严格保持字面(参 docs/H5-Native-Contract.md §4.2 + msext NewRootVC.m:1204):
// - 字符串字段单引号包裹(msext "var x='%@';")
// - 数值字段无引号(app_version=1 / app_Launchtype=0 / app_getwifisignalLevel=1)
// - app_appversion msext 是 %d 形式但传入是 NSString,实际行为同字符串—— 这里转字面串与 msext 等价
// - 大小写不能改:app_Launchtype L 大写、app_getwifisignalLevel wifi 小写 + signal/Level 区分
let lines =
"var app_version=1;" +
"var app_gameconfig='\(escape(bc.gameConfig))';" +
"var app_gamedir='\(escape(gameDir))';" +
"var app_gamestart='\(escape(gameStart))';" +
"var app_agent='\(escape(bc.agent))';" +
"var app_appversion='\(escape(appVersion))';" +
"var app_market='\(escape(bc.market))';" +
"var app_channel='\(escape(bc.channel))';" +
"var app_Launchtype=\(launchtype);" +
"var app_getwifisignalLevel=1;" +
"var app_gamename='\(escape(gameName))';" +
"var app_invitationcode='\(escape(bc.other))';"
let url = filePath("app_data.js")
try lines.write(to: url, atomically: true, encoding: .utf8)
Self.log.debug("""
[\(containerRole.description, privacy: .public)] write app_data.js → \(url.path, privacy: .public)
app_version = 1
app_gameconfig = '\(bc.gameConfig, privacy: .public)'
app_gamedir = '\(gameDir, privacy: .public)'
app_gamestart = '\(gameStart, privacy: .public)'
app_agent = '\(bc.agent, privacy: .public)'
app_appversion = '\(appVersion, privacy: .public)'
app_market = '\(bc.market, privacy: .public)'
app_channel = '\(bc.channel, privacy: .public)'
app_Launchtype = \(launchtype, privacy: .public)
app_getwifisignalLevel = 1
app_gamename = '\(gameName, privacy: .public)'
app_invitationcode = '\(bc.other, privacy: .public)'
""")
}
private func writeGamesName() throws {
// Phase 1: 暂时只写当前 gameStart 一项(与 msext AppDelegate.m:259 首次启动行为一致)。
// Phase 6 子游戏完整时改为扫描 SandboxPaths.installedSubGames + 增量追加。
let names = [bundleConfig.gameStart]
let escaped = names.map { "'\(escape($0))'" }.joined(separator: ",")
// ⚠️ msext 字面:var 后两个空格 + new Array(...),沿用
let line = "var app_gamesname=new Array(\(escaped));\n"
let url = filePath("app_gamesname.js")
try line.write(to: url, atomically: true, encoding: .utf8)
Self.log.debug("[\(containerRole.description, privacy: .public)] write app_gamesname.js: \(names.count, privacy: .public) games → \(url.path, privacy: .public)\n games = \(names, privacy: .public)")
}
private func filePath(_ name: String) -> URL {
// 与 msext NewRootVC 一致:{gamedir}/{gamestart}/app_*.js
let base: URL
switch containerRole {
case .lobby:
// {Caches}/{gameDir}/{gameStart}/ = SandboxPaths.lobbyIndex 的父目录
base = SandboxPaths.lobbyIndex.deletingLastPathComponent()
case .subGame(let name, let dir):
// {Caches}/{dir}/{name}/ = SandboxPaths.subGameIndex(dir,name) 的父目录
base = SandboxPaths.subGameIndex(dir, name).deletingLastPathComponent()
}
return base.appendingPathComponent(name)
}
/// JS string 转义:反斜杠 / 单引号 / 换行(msext 用单引号包裹字符串,
/// 转义对象是单引号)。
private func escape(_ s: String) -> String {
s.replacingOccurrences(of: "\\", with: "\\\\")
.replacingOccurrences(of: "'", with: "\\'")
.replacingOccurrences(of: "\n", with: "\\n")
.replacingOccurrences(of: "\r", with: "\\r")
}
}
@@ -129,6 +129,7 @@ public final class WebContainerViewController: UIViewController {
splash.update(text: "拉取配置中...", progress: nil)
let outcome = try await RemoteConfigClient.shared.fetch()
let resolved: ResolvedVersion
switch outcome {
case .shortText(let msg):
// 运营杀手锏 #1:运营把整段服务端响应替换为短文本,前端弹窗永停
@@ -136,7 +137,7 @@ public final class WebContainerViewController: UIViewController {
case .parsed(let cfg):
let bc = BundleConfig.shared
let resolved = VersionResolver.resolve(
let r = VersionResolver.resolve(
config: cfg,
agentId: bc.agent,
channelId: bc.channel,
@@ -145,13 +146,13 @@ public final class WebContainerViewController: UIViewController {
)
// 3. 运营杀手锏 #2:showmessage 非空 → 弹窗永停
if let msg = resolved.showmessage, !msg.isEmpty {
if let msg = r.showmessage, !msg.isEmpty {
throw BootError.operationalMessage(msg)
}
// 4. IPA 升级(远端 appVersion > 本地):弹窗 + Safari 外链永停
if resolved.appVersion > LocalVersionReader.localAppVersion,
let dl = resolved.appDownload {
if r.appVersion > LocalVersionReader.localAppVersion,
let dl = r.appDownload {
throw BootError.ipaUpgradeRequired(downloadURL: dl)
}
@@ -159,7 +160,7 @@ public final class WebContainerViewController: UIViewController {
// LobbyZipUpgrader 的 onProgress 由 URLSession delegate 在后台队列调度,
// 必须显式 hop 到 MainActor 才能动 splash UI。
_ = try await LobbyZipUpgrader.shared.upgradeIfNeeded(
resolved: resolved,
resolved: r,
onProgress: { [weak self] p in
Task { @MainActor in
self?.splash.update(
@@ -169,9 +170,14 @@ public final class WebContainerViewController: UIViewController {
}
}
)
resolved = r
}
// 6. 加载本地 H5(allowingReadAccessTo 必须给 lobbyRoot 才能跨目录引用资源)
// 6. 在 loadFileURL 之前写 4 个 app_*.js(与原 msext NewRootVC.initJSdata 等价时序)
// 详见 docs/H5-Native-Implementation-Design.md §7.5
try writeAppDataFiles(resolved: resolved)
// 7. 加载本地 H5(allowingReadAccessTo 必须给 lobbyRoot 才能跨目录引用资源)
splash.update(text: "加载大厅...", progress: nil)
bridgedWebView.webView.loadFileURL(
SandboxPaths.lobbyIndex,
@@ -179,6 +185,40 @@ public final class WebContainerViewController: UIViewController {
)
}
/// 写 4 个 app_*.js 文件,并挂钩 battery / network 变化的重写监听。
/// 与原 msext NewRootVC.initJSdata + changebattery + changenetstate 等价。
private func writeAppDataFiles(resolved: ResolvedVersion) throws {
let writer = AppDataWriter(
bundleConfig: .shared,
resolvedVersion: resolved,
containerRole: .lobby
)
// 启动 NetworkMonitor(幂等:内部 started 标记)
NetworkMonitor.shared.start()
UIDevice.current.isBatteryMonitoringEnabled = true
// 首次写入:4 个文件全部落盘
try writer.writeInitial()
try writer.writeBattery(UIDevice.current.batteryLevel)
try writer.writeNetwork(NetworkMonitor.shared.currentCode)
// 持续监听:battery / network 变化时重写对应文件。
// 注意:H5 此次加载已读到首次写入的值,下次 reload 才会读到新值;
// 业务期间的实时变化由 §3.2 [2][3]反向 callback 推送(Phase 2 实现)。
NotificationCenter.default.addObserver(
forName: UIDevice.batteryLevelDidChangeNotification,
object: nil,
queue: .main
) { _ in
try? writer.writeBattery(UIDevice.current.batteryLevel)
}
NetworkMonitor.shared.onChange = { code in
try? writer.writeNetwork(code)
}
}
// MARK: - Alerts (terminal / retry states)
private var appDisplayName: String {