Phase 6 commit A:AppCoordinator + SubGameViewController 框架 + SwitchOverGameData push
- AppCoordinator:2s 节流 + 栈深 < 2 守门 + .subGameDidReturn 通知名(Design §2.4.3) - SubGameViewController:复用 BridgedWebView/Splash/16:9 letterbox/ExternalSubscriptions, AppDataWriter(.subGame) 写 4 个 app_*.js;H5 未安装时抛错(待 commit B 接入下载) - SwitchOverGameHandler:解 Gamedirectory/gamedownloadurl/data → AppCoordinator.showSubGame (msext NewRootVC.m:541-566 等价,节流与栈深由 Coordinator 守门,cb 字面始终回) - SceneDelegate:UINavigationController 承载大厅,nav 引用交给 AppCoordinator - Plan 进度已勾选 §5 / §8(commit B/C 留待 SubGameDownloader 与 backgameData/getWebdata 链路) Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
68cf7140d7
commit
7a5644053d
@@ -2,12 +2,19 @@
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// SwitchOverGameHandler.swift
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// ylgamehall
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//
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// H5 → Native handler stub:SwitchOverGameData — 切换到子游戏
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// H5 → Native handler:SwitchOverGameData — 切换到子游戏。
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// 契约:docs/H5-Native-Contract.md §3.1 [17]
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//
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// Phase 6.4 完整实现需要 AppCoordinator + SubGameViewController +
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// SubGameDownloader(子游戏 zip 下载解压)。当前为 stub(仅 cb 维持契约),
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// 让 H5 调时不报 "no handler",避免业务流程卡住。
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// 与 msext NewRootVC.m:541-566 等价:
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// - 解析 Gamedirectory / gamedownloadurl / data
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// - 2s 节流(msext one_Time / canbackone;本项目挪到 AppCoordinator.showSubGame)
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// - 调 AppCoordinator.shared.showSubGame(...) push 子游戏 VC
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// - 无论 push 是否成功,都回 callback "SwitchOverGameData"(msext 行为)
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//
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// ⚠️ 入参字段名严格保持字面:
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// - "Gamedirectory" G 大写
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// - "gamedownloadurl" 全小写
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// - "data" 透传给子游戏 H5(commit C 通过 .subGameDidReturn 反向 callback getWebdata)
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//
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import Foundation
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@@ -18,8 +25,23 @@ public enum SwitchOverGameHandler {
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// 【17】SwitchOverGameData
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// 入参 type / Gamedirectory / gamedownloadurl / data
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// cb: "SwitchOverGameData"(驼峰首字母大写,沿用 msext 字面)
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// 完整实现需 push SubGameViewController + zip 下载解压 + 加载子游戏 H5
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bridge.register("SwitchOverGameData") { _, callback in
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bridge.register("SwitchOverGameData") { data, callback in
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await MainActor.run {
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let dir = data?["Gamedirectory"]?.asString ?? ""
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let url = data?["gamedownloadurl"]?.asString ?? ""
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let web = data?["data"]?.asString ?? ""
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// msext 行为:gameStart 沿用 Gamedirectory(同名同目录),
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// 后续若契约出现独立 gamestart 字段再扩展。
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let request = SubGameRequest(
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gameDir: dir,
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gameStart: dir,
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downloadURL: url,
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webData: web
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)
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AppCoordinator.shared.showSubGame(request)
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}
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// 与 msext 一致:节流命中 / 入参缺失也回 cb,避免 H5 业务期等待
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callback?(.string("SwitchOverGameData"))
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}
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}
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@@ -0,0 +1,83 @@
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//
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// AppCoordinator.swift
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// ylgamehall
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//
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// 应用导航协调器:管理 Lobby ↔ SubGame ↔ Overlay 三层栈。
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//
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// 契约约束(Design §2.4.3 栈深 ≤ 3):
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// - 大厅 + 子游戏 + 弹层(threeView)最多 3 层
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// - 防止 H5 误调 SwitchOverGameData 死循环 push(msext 同款 first_Time 节流)
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//
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// 与 msext 一对一行为:
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// - SwitchOverGameData 节流:2s 内不重复触发
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// - subGameDidReturn 通知:子游戏 pop 时发,大厅监听并 callback getWebdata
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//
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import UIKit
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/// 子游戏 push 请求(从 H5 SwitchOverGameData 入参解析)
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public struct SubGameRequest: Sendable {
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public let gameDir: String // Gamedirectory,子游戏在 Caches 下的目录名
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public let gameStart: String // 子游戏入口(通常等于 gameDir,msext 行为)
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public let downloadURL: String // gamedownloadurl 子游戏 zip 下载地址
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public let webData: String // 子游戏初始数据(H5 透传)
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public init(gameDir: String, gameStart: String, downloadURL: String, webData: String) {
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self.gameDir = gameDir
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self.gameStart = gameStart
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self.downloadURL = downloadURL
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self.webData = webData
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}
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}
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/// 子游戏 pop 回大厅通知(msext .subGameDidReturn 等价)
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public extension Notification.Name {
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/// 子游戏 pop 返回时发出,userInfo["data"] = 子游戏 backgameData 入参字符串
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static let subGameDidReturn = Notification.Name("ylgamehall.subGameDidReturn")
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}
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@MainActor
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public final class AppCoordinator {
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public static let shared = AppCoordinator()
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/// 节流:2 秒内连续 SwitchOverGameData 视为重复(msext first_Time 等价)
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private var lastSwitchAt: Date?
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/// 当前可见 WebContainer(大厅)— 用于 push 子游戏
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public weak var navigationController: UINavigationController?
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public init() {}
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/// 大厅触发 SwitchOverGameData。节流命中或栈深 ≥ 2 时不触发。
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/// 返回 true 表示 push 成功(或调度中),false 表示被忽略。
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@discardableResult
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public func showSubGame(_ request: SubGameRequest) -> Bool {
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// 节流:2s 内重复调用直接吞
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if let last = lastSwitchAt, Date().timeIntervalSince(last) < 2 {
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return false
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}
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// 栈深约束:当前最多大厅 + 子游戏 = 2 层
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guard let nav = navigationController,
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nav.viewControllers.count < 2
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else {
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return false
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}
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lastSwitchAt = Date()
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let subGame = SubGameViewController(request: request)
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nav.pushViewController(subGame, animated: true)
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return true
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}
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/// 子游戏 pop 回大厅。data 是 H5 调 backgameData 时传入的字符串,
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/// 通过通知派发给大厅 WebContainer,由大厅触发 `getWebdata` 反向 callback。
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public func popSubGame(returningData data: String) {
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navigationController?.popViewController(animated: true)
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NotificationCenter.default.post(
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name: .subGameDidReturn,
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object: nil,
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userInfo: ["data": data]
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)
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}
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}
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@@ -0,0 +1,340 @@
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//
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// SubGameViewController.swift
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// ylgamehall
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//
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// 子游戏 H5 承载容器:BridgedWebView + Splash + 16:9 letterbox + boot pipeline。
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// 与 WebContainerViewController(大厅)共享同款 BridgedWebView + SplashOverlay 样式,
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// 但 boot 流程更短(不拉远端配置、不做 IPA 升级、不做 lobby zip 升级),仅:
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// 1) 确保子游戏 H5 已就绪(commit B: SubGameDownloader.ensureReady)
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// 2) 写 app_*.js(containerRole = .subGame)
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// 3) loadFileURL 子游戏 index.html
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//
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// 详见 docs/H5-Native-Implementation-Design.md §2.4.3 / §6.4。
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//
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import UIKit
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import WebKit
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public final class SubGameViewController: UIViewController {
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// MARK: - 入参(从 SwitchOverGameData 解析)
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private let request: SubGameRequest
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// MARK: - UI
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private let bridgedWebView = BridgedWebView()
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private let splash = SplashOverlay()
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// MARK: - Handlers
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private let shakeHandler = ShakeHandler()
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// MARK: - Init
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public init(request: SubGameRequest) {
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self.request = request
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super.init(nibName: nil, bundle: nil)
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("SubGameViewController requires SubGameRequest")
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}
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// MARK: - Lifecycle
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public override func viewDidLoad() {
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super.viewDidLoad()
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view.backgroundColor = .black
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setupBridgedWebView()
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setupSplash()
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bridgedWebView.webView.navigationDelegate = self
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registerBridgeHandlers()
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Task { @MainActor in
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await runBootPipeline()
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}
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}
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/// 注册子游戏 handler。大部分与大厅共用同一注册器(无状态 enum register),
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/// 但 SwitchOverGameData 不再注册(子游戏不能 push 更深一层,符合 §2.4.3 栈深 ≤ 2)。
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/// backgameData 在 commit C 接入。
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private func registerBridgeHandlers() {
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let bridge = bridgedWebView.bridge
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VibratorHandler.register(on: bridge)
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ClipboardHandler.register(on: bridge)
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shakeHandler.register(on: bridge)
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VoicePlayingHandler.register(on: bridge)
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DeviceInfoHandler.register(on: bridge)
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BrowserHandler.register(on: bridge)
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OpenSaomaHandler.register(on: bridge)
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StartLocationHandler.register(on: bridge)
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LocalAudioHandler.register(on: bridge)
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RemoteAudioHandler.register(on: bridge)
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AccreditLoginHandler.register(on: bridge)
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FriendsShareHandler.register(on: bridge)
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// OpenurlTitleData 在子游戏中也可能调(threeView 弹层 push 自子游戏页),保留 stub
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OpenurlTitleDataHandler.register(on: bridge)
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// backgameData / exitRoom / getVideoinfo / createRoom 等子游戏专属 handler
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// 留待 commit C / 后续 Phase 接入。
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}
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// MARK: - 摇一摇支持
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public override var canBecomeFirstResponder: Bool { true }
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public override func viewWillAppear(_ animated: Bool) {
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super.viewWillAppear(animated)
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setupExternalSubscriptions()
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}
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public override func viewDidAppear(_ animated: Bool) {
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super.viewDidAppear(animated)
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becomeFirstResponder()
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}
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public override func viewWillDisappear(_ animated: Bool) {
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super.viewWillDisappear(animated)
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teardownExternalSubscriptions()
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}
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public override func motionEnded(_ motion: UIEvent.EventSubtype, with event: UIEvent?) {
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shakeHandler.handleMotionEnded(motion)
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}
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public override var supportedInterfaceOrientations: UIInterfaceOrientationMask { .landscape }
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public override var preferredInterfaceOrientationForPresentation: UIInterfaceOrientation { .landscapeRight }
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public override var prefersStatusBarHidden: Bool { false }
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// MARK: - 16:9 letterbox(与大厅同款,未来可抽 LetterboxLayout 复用)
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private func setupBridgedWebView() {
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bridgedWebView.translatesAutoresizingMaskIntoConstraints = false
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view.addSubview(bridgedWebView)
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let aspect = bridgedWebView.widthAnchor.constraint(
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equalTo: bridgedWebView.heightAnchor,
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multiplier: 16.0 / 9.0
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)
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let widthMax = bridgedWebView.widthAnchor.constraint(lessThanOrEqualTo: view.widthAnchor)
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let heightMax = bridgedWebView.heightAnchor.constraint(lessThanOrEqualTo: view.heightAnchor)
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let widthFill = bridgedWebView.widthAnchor.constraint(equalTo: view.widthAnchor)
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let heightFill = bridgedWebView.heightAnchor.constraint(equalTo: view.heightAnchor)
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widthFill.priority = .defaultLow
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heightFill.priority = .defaultLow
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NSLayoutConstraint.activate([
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bridgedWebView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
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bridgedWebView.centerYAnchor.constraint(equalTo: view.centerYAnchor),
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aspect, widthMax, heightMax, widthFill, heightFill
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])
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}
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private func setupSplash() {
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splash.translatesAutoresizingMaskIntoConstraints = false
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view.addSubview(splash)
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NSLayoutConstraint.activate([
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splash.topAnchor.constraint(equalTo: view.topAnchor),
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splash.bottomAnchor.constraint(equalTo: view.bottomAnchor),
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splash.leadingAnchor.constraint(equalTo: view.leadingAnchor),
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splash.trailingAnchor.constraint(equalTo: view.trailingAnchor)
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])
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splash.update(text: "加载子游戏...", progress: nil)
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}
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// MARK: - Boot pipeline
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private func runBootPipeline() async {
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splash.isHidden = false
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splash.update(text: "加载子游戏...", progress: nil)
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do {
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try await runBootPipelineSteps()
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} catch {
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showFatalAlert(error: error)
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}
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}
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private func runBootPipelineSteps() async throws {
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// 1. 确保子游戏 zip 已下载解压(commit B 接入 SubGameDownloader)
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// commit A 暂时直接走 FileManager 检查,不存在则抛错让 commit B 接入下载。
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let indexURL = SandboxPaths.subGameIndex(request.gameDir, request.gameStart)
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guard FileManager.default.fileExists(atPath: indexURL.path) else {
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throw SubGameBootError.subGameNotInstalled(
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dir: request.gameDir,
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downloadURL: request.downloadURL
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)
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}
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// 2. 写 4 个 app_*.js(containerRole = .subGame)。BatteryMonitor / NetworkMonitor
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// 单例已由大厅启动,此处仅复用其 currentXxx。
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let writer = AppDataWriter(
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bundleConfig: .shared,
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resolvedVersion: nil,
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containerRole: .subGame(name: request.gameStart, dir: request.gameDir)
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)
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try writer.writeInitial()
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try writer.writeBattery(BatteryMonitor.shared.currentLevel)
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try writer.writeNetwork(NetworkMonitor.shared.currentCode)
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// 3. 加载子游戏 H5(allowingReadAccessTo 给 subGameRoot 才能跨目录引用资源)
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splash.update(text: "进入子游戏...", progress: nil)
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bridgedWebView.webView.loadFileURL(
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indexURL,
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allowingReadAccessTo: SandboxPaths.subGameRoot(request.gameDir)
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)
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}
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// MARK: - 外部订阅生命周期(参 §2.4.2)
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//
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// 子游戏栈顶时挂钩 battery / network / appservice。大厅 push 子游戏后大厅
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// viewWillDisappear 已 teardown,避免双发。子游戏 pop 时 teardown,大厅
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// viewWillAppear 重新 setup。
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//
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// 与大厅一致:业务期变化不重写文件,evaluateJavaScript 重新赋值 window.app_*。
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private func setupExternalSubscriptions() {
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NetworkMonitor.shared.start()
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BatteryMonitor.shared.start()
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AppLifecycleObserver.shared.start()
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let bridge = bridgedWebView.bridge
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let webView = bridgedWebView.webView
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BatteryMonitor.shared.onChange = { level in
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let value = String(format: "%.2f", level)
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Task { @MainActor in
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_ = try? await webView.evaluateJavaScript("window.app_getbattery=\(value);")
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}
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bridge.call("getBattery", data: .string(value), callback: nil)
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}
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NetworkMonitor.shared.onChange = { code in
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Task { @MainActor in
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_ = try? await webView.evaluateJavaScript("window.app_getnetwork=\(code);")
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}
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bridge.call("getnetwork", data: .string("\(code)"), callback: nil)
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}
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AppLifecycleObserver.shared.onBackground = {
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bridge.call("appservice", data: .string("1"), callback: nil)
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}
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AppLifecycleObserver.shared.onForeground = {
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bridge.call("appservice", data: .string("2"), callback: nil)
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}
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}
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private func teardownExternalSubscriptions() {
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BatteryMonitor.shared.onChange = nil
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NetworkMonitor.shared.onChange = nil
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AppLifecycleObserver.shared.onBackground = nil
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AppLifecycleObserver.shared.onForeground = nil
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}
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// MARK: - Errors
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private enum SubGameBootError: LocalizedError {
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case subGameNotInstalled(dir: String, downloadURL: String)
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var errorDescription: String? {
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switch self {
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case .subGameNotInstalled(let dir, _):
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return "子游戏未安装(\(dir)),下载流程待 Phase 6.B 接入"
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}
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}
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}
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private func showFatalAlert(error: Error) {
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let alert = UIAlertController(
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title: "加载失败",
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message: "\(error.localizedDescription)",
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preferredStyle: .alert
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)
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alert.addAction(UIAlertAction(title: "返回大厅", style: .default) { [weak self] _ in
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self?.navigationController?.popViewController(animated: true)
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})
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present(alert, animated: true)
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}
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}
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// MARK: - WKNavigationDelegate
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extension SubGameViewController: WKNavigationDelegate {
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public func webView(_ webView: WKWebView, didFinish navigation: WKNavigation!) {
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UIView.animate(withDuration: 0.3, animations: { [weak self] in
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self?.splash.alpha = 0
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}, completion: { [weak self] _ in
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self?.splash.removeFromSuperview()
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})
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||||
}
|
||||
}
|
||||
|
||||
// MARK: - SplashOverlay(与 WebContainerViewController 同款,先就地复制;
|
||||
// Phase 1.B 后续抽公共组件时合并到 Source/UI/SplashOverlay.swift)
|
||||
|
||||
private final class SplashOverlay: UIView {
|
||||
|
||||
private let imageView = UIImageView()
|
||||
private let progressView = UIProgressView(progressViewStyle: .default)
|
||||
private let label = UILabel()
|
||||
|
||||
init() {
|
||||
super.init(frame: .zero)
|
||||
backgroundColor = .black
|
||||
|
||||
imageView.contentMode = .scaleAspectFit
|
||||
imageView.image = UIImage(named: "SplashImage")
|
||||
imageView.clipsToBounds = true
|
||||
imageView.translatesAutoresizingMaskIntoConstraints = false
|
||||
addSubview(imageView)
|
||||
|
||||
label.textColor = .white
|
||||
label.font = .systemFont(ofSize: 14, weight: .medium)
|
||||
label.textAlignment = .center
|
||||
label.numberOfLines = 1
|
||||
label.translatesAutoresizingMaskIntoConstraints = false
|
||||
addSubview(label)
|
||||
|
||||
progressView.translatesAutoresizingMaskIntoConstraints = false
|
||||
progressView.isHidden = true
|
||||
addSubview(progressView)
|
||||
|
||||
NSLayoutConstraint.activate([
|
||||
imageView.topAnchor.constraint(equalTo: topAnchor),
|
||||
imageView.bottomAnchor.constraint(equalTo: bottomAnchor),
|
||||
imageView.leadingAnchor.constraint(equalTo: leadingAnchor),
|
||||
imageView.trailingAnchor.constraint(equalTo: trailingAnchor),
|
||||
|
||||
label.centerXAnchor.constraint(equalTo: centerXAnchor),
|
||||
label.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -32),
|
||||
label.leadingAnchor.constraint(greaterThanOrEqualTo: leadingAnchor, constant: 24),
|
||||
label.trailingAnchor.constraint(lessThanOrEqualTo: trailingAnchor, constant: -24),
|
||||
|
||||
progressView.centerXAnchor.constraint(equalTo: centerXAnchor),
|
||||
progressView.bottomAnchor.constraint(equalTo: label.topAnchor, constant: -12),
|
||||
progressView.widthAnchor.constraint(equalTo: widthAnchor, multiplier: 0.45)
|
||||
])
|
||||
}
|
||||
|
||||
@available(*, unavailable)
|
||||
required init?(coder: NSCoder) { fatalError("SplashOverlay does not support init(coder:)") }
|
||||
|
||||
func update(text: String, progress: Double?) {
|
||||
label.text = text
|
||||
if let p = progress {
|
||||
progressView.isHidden = false
|
||||
progressView.setProgress(Float(p), animated: true)
|
||||
} else {
|
||||
progressView.isHidden = true
|
||||
progressView.setProgress(0, animated: false)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user