diff --git a/ylgamehall/RootViewController.swift b/ylgamehall/RootViewController.swift index d2018e8..b868e6c 100644 --- a/ylgamehall/RootViewController.swift +++ b/ylgamehall/RootViewController.swift @@ -29,6 +29,17 @@ final class RootViewController: UIViewController { other = "\(cfg.other)" appleConfig = "\(cfg.appleConfig)" """) + + // Phase 1.3 烟雾测试:打印 SandboxPaths 计算路径 + print(""" + [SandboxPaths] 路径计算结果: + caches = \(SandboxPaths.caches.path) + documents = \(SandboxPaths.documents.path) + bundle = \(SandboxPaths.bundle.path) + lobbyRoot = \(SandboxPaths.lobbyRoot.path) + lobbyIndex = \(SandboxPaths.lobbyIndex.path) + lobbyVersionXML = \(SandboxPaths.lobbyVersionXML.path) + """) } override var supportedInterfaceOrientations: UIInterfaceOrientationMask { diff --git a/ylgamehall/Source/Resource/SandboxPaths.swift b/ylgamehall/Source/Resource/SandboxPaths.swift new file mode 100644 index 0000000..ff45e2a --- /dev/null +++ b/ylgamehall/Source/Resource/SandboxPaths.swift @@ -0,0 +1,71 @@ +// +// SandboxPaths.swift +// ylgamehall +// +// 集中管理沙盒与 Bundle 路径,避免散落 NSSearchPathFor...。 +// 详见 docs/H5-Native-Implementation-Design.md §7.1。 +// + +import Foundation + +/// 沙盒、Bundle、H5 资源路径的统一入口。所有 ResourceUnzipper / WebView 加载 +/// 等模块通过此命名空间获取路径,禁止重新写 `urls(for:in:)` 等散落调用。 +public enum SandboxPaths { + + // MARK: - 基础沙盒目录 + + /// `Library/Caches/`(系统空间不足时可能被清,需可重建) + public static var caches: URL { + FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask)[0] + } + + /// `Documents/`(用户级持久化,iCloud 备份) + public static var documents: URL { + FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0] + } + + /// `.app/` + public static var bundle: URL { + Bundle.main.bundleURL + } + + // MARK: - 大厅 H5 路径(基于 BundleConfig.shared 的当前渠道) + + /// 大厅 H5 解压根目录:`{Caches}/{gamedir}/` + public static var lobbyRoot: URL { + caches.appendingPathComponent(BundleConfig.shared.gameDir) + } + + /// 大厅 H5 入口 HTML:`{Caches}/{gamedir}/{gamestart}/index.html` + public static var lobbyIndex: URL { + let cfg = BundleConfig.shared + return caches + .appendingPathComponent(cfg.gameDir) + .appendingPathComponent(cfg.gameStart) + .appendingPathComponent("index.html") + } + + /// 大厅 H5 版本标记文件:`{Caches}/{gamedir}/{gamestart}/version.xml` + /// 由 ResourceUnzipper 判断是否需要解压初始 gamehall.zip。 + public static var lobbyVersionXML: URL { + let cfg = BundleConfig.shared + return caches + .appendingPathComponent(cfg.gameDir) + .appendingPathComponent(cfg.gameStart) + .appendingPathComponent("version.xml") + } + + // MARK: - 子游戏 H5 路径(参数化,由 SwitchOverGameData 传入) + + /// 子游戏 H5 解压根目录:`{Caches}/{dir}/` + public static func subGameRoot(_ dir: String) -> URL { + caches.appendingPathComponent(dir) + } + + /// 子游戏 H5 入口 HTML:`{Caches}/{dir}/{start}/index.html` + public static func subGameIndex(_ dir: String, _ start: String) -> URL { + caches.appendingPathComponent(dir) + .appendingPathComponent(start) + .appendingPathComponent("index.html") + } +}