修复微信授权无响应:authorize 改用 sendAuthReq:viewController:delegate:

H5 调 accreditlogin 后无反应。对照 daoqi msext 找到根因:

msext NewRootVC.m → WXApiRequestHandler.m:sendAuthRequestScope: 用的是
`[WXApi sendAuthReq:req viewController:vc delegate:[WXApiManager sharedManager]]`
(新版 SDK 2.x 推荐路径,传 viewController + delegate)。

而 ylgamehall 之前用 `WXApi.send(req)`——旧版 1.x 方法,新版头里已无声明,
不传 viewController(SDK 无法弹起微信 modal context)+ 不传 delegate
(SDK 不知道往哪发回包)= H5 调了无反应。

修复:
- authorize:改用 `WXApi.sendAuthReq(_:viewController:delegate:completion:)`,
  传当前最顶层 VC(新增 topmostViewController() helper:connectedScenes →
  foregroundActive windowScene → keyWindow.rootVC → 穿过 presented / nav.visible)
  + self(WXApiDelegate)。completion 处理拉起失败立即 fail continuation。
- shareLink / shareImage:从旧 send 改新 `WXApi.send(_:completion:)`
  (sendReq:completion: 的 Swift 桥名)。分享回包仍由 SceneDelegate
  openURL → WXApi.handleOpen(url:delegate:WeChatManager.shared) → onResp
  路径接收,不需要在 send 时再传 delegate。

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
joywayer
2026-06-23 07:33:58 +08:00
co-authored by Claude Opus 4.7
parent be09e6e697
commit 624dd93c65
@@ -34,8 +34,12 @@ public final class WeChatManager: NSObject {
// MARK: - Authorize // MARK: - Authorize
/// 拉起微信授权(msext 行为:state = "wechat_sdk" + scope = 4 项) /// 拉起微信授权(msext NewRootVC.m → WXApiRequestHandler.m 同款路径)。
/// 返回的 code 可用 WeChatAuth.exchangeForUser 拿 7 字段用户信息。 /// 必须用新版 SDK 2.x 的 `sendAuthReq:viewController:delegate:completion:`:
/// - viewController = SDK 拉起微信回来时的 present 上下文(缺失则 SDK 无法弹起)
/// - delegate = SDK 弱引用,授权完成由 WXApiDelegate.onResp 回调(与 SceneDelegate
/// openURL 路径解耦,授权回包独立由 SDK 直接派给 delegate)
/// 旧版 1.x 的 `WXApi.send(req)` 已 deprecated,不传 vc/delegate 会导致 H5 调了无反应。
public func authorize() async throws -> WXAuthCodePayload { public func authorize() async throws -> WXAuthCodePayload {
#if canImport(WechatOpenSDK) #if canImport(WechatOpenSDK)
let state = UUID().uuidString let state = UUID().uuidString
@@ -44,13 +48,51 @@ public final class WeChatManager: NSObject {
let req = SendAuthReq() let req = SendAuthReq()
req.scope = Self.authScope req.scope = Self.authScope
req.state = state req.state = state
WXApi.send(req)
guard let vc = Self.topmostViewController() else {
authPending.removeValue(forKey: state)
cont.resume(throwing: WeChatError.authFailed(-3))
return
}
WXApi.sendAuthReq(req, viewController: vc, delegate: self) { [weak self] success in
// success = SDK 是否成功拉起微信 app;失败立刻 fail(如微信未安装、
// URL Scheme 未配置等)。成功后真实回包由 onResp 路径处理。
guard !success else { return }
Task { @MainActor in
guard let self else { return }
if let pending = self.authPending.removeValue(forKey: state) {
pending.resume(throwing: WeChatError.authFailed(-3))
}
}
}
} }
#else #else
throw WeChatError.sdkNotLinked throw WeChatError.sdkNotLinked
#endif #endif
} }
/// 取当前最顶层 ViewController(含 presented / nav.visible),供微信 SDK 作为
/// modal present 的上下文。msext 直接 self(gameController/NewRootVC),新外壳
/// AccreditLoginHandler 是 stateless enum,由本方法 resolve。
private static func topmostViewController() -> UIViewController? {
let windowScene = UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
.first(where: { $0.activationState == .foregroundActive })
?? UIApplication.shared.connectedScenes.compactMap { $0 as? UIWindowScene }.first
guard let root = windowScene?.windows.first(where: \.isKeyWindow)?.rootViewController
?? windowScene?.windows.first?.rootViewController else {
return nil
}
var top: UIViewController = root
while let presented = top.presentedViewController {
top = presented
}
if let nav = top as? UINavigationController, let visible = nav.visibleViewController {
return visible
}
return top
}
// MARK: - Share // MARK: - Share
public enum ShareScene { public enum ShareScene {
@@ -103,7 +145,12 @@ public final class WeChatManager: NSObject {
case .session: req.scene = Int32(WXSceneSession.rawValue) case .session: req.scene = Int32(WXSceneSession.rawValue)
case .timeline: req.scene = Int32(WXSceneTimeline.rawValue) case .timeline: req.scene = Int32(WXSceneTimeline.rawValue)
} }
WXApi.send(req) // 分享回包路径:用户在微信操作后由 SceneDelegate.openURLContexts →
// WXApi.handleOpen(url:delegate:WeChatManager.shared) → onResp 到达,
// 故 sendReq 这里不需要再传 delegate;completion=nil 让拉起失败时
// 不打扰 sharePending 队列(队列由 onResp 的 FIFO 消费)。
// 新版 SDK 2.x `sendReq:completion:` 替代旧 `send:`(后者 deprecated)。
WXApi.send(req, completion: nil)
} }
#else #else
throw WeChatError.sdkNotLinked throw WeChatError.sdkNotLinked
@@ -132,7 +179,12 @@ public final class WeChatManager: NSObject {
case .session: req.scene = Int32(WXSceneSession.rawValue) case .session: req.scene = Int32(WXSceneSession.rawValue)
case .timeline: req.scene = Int32(WXSceneTimeline.rawValue) case .timeline: req.scene = Int32(WXSceneTimeline.rawValue)
} }
WXApi.send(req) // 分享回包路径:用户在微信操作后由 SceneDelegate.openURLContexts →
// WXApi.handleOpen(url:delegate:WeChatManager.shared) → onResp 到达,
// 故 sendReq 这里不需要再传 delegate;completion=nil 让拉起失败时
// 不打扰 sharePending 队列(队列由 onResp 的 FIFO 消费)。
// 新版 SDK 2.x `sendReq:completion:` 替代旧 `send:`(后者 deprecated)。
WXApi.send(req, completion: nil)
} }
#else #else
throw WeChatError.sdkNotLinked throw WeChatError.sdkNotLinked