Phase 6 commit C:backgameData pop + getWebdata 反向 callback

- 新增 Source/Bridge/Handlers/BackGameDataHandler.swift(仅 SubGameViewController 注册):
  - 调 AudioPlayer.stopAllBackground 停背景音
  - AppCoordinator.popSubGame(returningData:) → popViewController + 发 .subGameDidReturn
  - data 兼容 string / object(非字符串走 JSONSerialization 序列化透传)
  - 字面 cb "backgameData"(msext gameController.m:691-709 等价,
    WXApi 清理跳过 — 微信 SDK 待 Phase 4.E)
- AudioPlayer.stopAllBackground:无条件停背景音(msext 不看 type 直接 nil 行为)
- SubGameViewController.registerBridgeHandlers:挂上 BackGameDataHandler,
  注释更新 exitRoom/getVideoinfo/createRoom 推迟到 Phase 8
- WebContainerViewController:在 setupExternalSubscriptions 挂 .subGameDidReturn
  观察者 → bridge.call("getWebdata", .string(data)),teardown 时 removeObserver
  (生命周期与 battery/network/appservice 同一对,子游戏栈顶时大厅已 teardown
  避免双发)
- Plan §5.6.3 / 6.5 / 6.6 / §8 进度已勾选

至此 SwitchOverGameData → push 子游戏 → backgameData → pop + getWebdata
完整链路接通;子游戏视频房间(exitRoom/getVideoinfo/createRoom)留待 Phase 8。

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
joywayer
2026-06-22 21:05:23 +08:00
co-authored by Claude Opus 4.7
parent a9eaf86c63
commit 5f3a435180
5 changed files with 105 additions and 8 deletions
@@ -0,0 +1,51 @@
//
// BackGameDataHandler.swift
// ylgamehall
//
// H5 Native handlerbackgameData 退
// docs/H5-Native-Contract.md §3.1 18
//
// msext gameController.m:691-709
// 1) stopBackground msext type nil
// 2) AppCoordinator.shared.popSubGame(returningData: data)
// popViewController + .subGameDidReturn
// H5 `getWebdata`
// 3) responseCallback("backgameData") data msext
//
// SubGameViewController WebContainerViewController
// H5 backgameData bridge handler JS callback
// msext
//
import Foundation
public enum BackGameDataHandler {
public static func register(on bridge: any BridgeProtocol) {
// 18backgameData
// data H5 getWebdata
// cb: "backgameData"
bridge.register("backgameData") { data, callback in
await MainActor.run {
// data string / object stringmsext NSString
// - .string
// - JSON H5
let payload = serialize(data)
AudioPlayer.shared.stopAllBackground()
AppCoordinator.shared.popSubGame(returningData: payload)
}
callback?(.string("backgameData"))
}
}
private static func serialize(_ data: BridgeData?) -> String {
if let s = data?.asString { return s }
guard let data else { return "" }
let any = data.jsonObject
if let bytes = try? JSONSerialization.data(withJSONObject: any, options: [.fragmentsAllowed]),
let s = String(data: bytes, encoding: .utf8) {
return s
}
return ""
}
}