Phase 4.B:SharePlatform 框架 + SharePanel 三选一 UI + ShareCenter 分发
按 msext gameController.m:575-597 / SharePanel.m 模式落地分享框架。
新增 Source/Share/:
- SharePlatform.swift:
* SharePlatform 协议(name / isInstalled / share async → ShareResult)
* ShareContent struct(nonisolated Sendable,6 字段 sharefriend/sharetype/
type/webpageUrl/title/desc)
* ShareResult enum (success / cancelled / notInstalled / failed)
* ShareScene enum (friend / timeline)
- SharePanel.swift:
* @MainActor UIView,半透明黑底覆盖全屏 + 底部圆角内容视图滑入
* 三按钮(微信绿 / QQ 蓝 / 抖音黑)+ label 等间距居中布局
* 已安装平台按钮高亮,未装置灰
* 点击空白区 dismiss + completion(.cancelled)
* 点击按钮 dismiss + 触发对应 SharePlatform.share + completion(result)
* 0.25s 滑入/滑出动画
* 与 msext SharePanel.m 等价行为
- ShareCenter.swift:
* sharefriend == "1" → SharePanel.show 三选一
* sharefriend == "2" → WechatShare.share scene: .timeline 朋友圈
* 与 msext gameController.m:585 行为 1:1
- WechatShare.swift:stub(Phase 4.E 等微信 SDK 接入)
- QQShare.swift:stub + canOpenURL("mqqapi://") 检测(Phase 4.C 升级
URL Scheme 真实调起)
- DouyinShare.swift:stub + canOpenURL("snssdk1128://") 检测(Phase 4.D 升级
URL Scheme + Photos)
FriendsShareHandler 升级:
- 入参解析为 ShareContent
- 调 ShareCenter.dispatch
- completion 内根据 result 触发 sharesuccess 反向 callback:
* success / cancelled → bridge.call("sharesuccess", {success:"2", type:sharefriend})
* notInstalled / failed → 不发(H5 业务期 timeout 后自行 fallback,msext 乐观策略)
ShareContent 标 nonisolated 解 Swift 6 actor 隔离(项目默认 MainActor isolation
让 struct 跨 actor 受限)。
BuildProject 通过
Plan §5 Phase 4.2 勾选
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
b071ced657
commit
2ad4563d16
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//
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// DouyinShare.swift
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// ylgamehall
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//
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// 抖音分享 SharePlatform 实现 stub(Phase 4.D 真实落地)。
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//
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// Phase 4.B 阶段为 stub(仅返回 success);
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// Phase 4.D 移植 msext DouyinShareManager.m URL Scheme + Photos 路径
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// (snssdk1128://share/video + 保存截图到相册让用户在抖音里选)。
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//
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import UIKit
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@MainActor
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public final class DouyinShare: SharePlatform {
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public static let shared = DouyinShare()
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public let name = "Douyin"
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/// 检测抖音 app 是否安装:canOpenURL("snssdk1128://")
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public var isInstalled: Bool {
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guard let url = URL(string: "snssdk1128://") else { return false }
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return UIApplication.shared.canOpenURL(url)
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}
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public init() {}
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public func share(_ content: ShareContent, scene: ShareScene) async -> ShareResult {
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guard isInstalled else { return .notInstalled(platform: name) }
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// Phase 4.B 阶段 stub:返回 success,Phase 4.D 升级
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// 真实实现(Phase 4.D):
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// - type == 2 截图:UIGraphicsImageRenderer 截图 → 保存到相册(PHPhotoLibrary)
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// - type == 其他 远端图:URLSession 下载 → 保存到相册
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// - 保存后 snssdk1128://share/video 或 snssdk1128://camera 调起抖音
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// - Info.plist 加 NSPhotoLibraryAddUsageDescription
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// - 调起即视为 success
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return .success
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}
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}
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//
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// QQShare.swift
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// ylgamehall
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//
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// QQ 分享 SharePlatform 实现 stub(Phase 4.C 真实落地)。
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//
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// Phase 4.B 阶段为 stub(仅返回 success,让 SharePanel 流程跑通);
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// Phase 4.C 移植 msext QQShareManager.m:716-771 simpleShareToQQFriend
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// 的 URL Scheme fallback(mqqapi://share/to_fri?...)。
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//
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import UIKit
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@MainActor
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public final class QQShare: SharePlatform {
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public static let shared = QQShare()
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public let name = "QQ"
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/// 检测 QQ app 是否安装:canOpenURL("mqqapi://")
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public var isInstalled: Bool {
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guard let url = URL(string: "mqqapi://") else { return false }
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return UIApplication.shared.canOpenURL(url)
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}
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public init() {}
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public func share(_ content: ShareContent, scene: ShareScene) async -> ShareResult {
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guard isInstalled else { return .notInstalled(platform: name) }
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// Phase 4.B 阶段 stub:返回 success,Phase 4.C 升级为完整 URL Scheme 调起
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// 真实实现(Phase 4.C):
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// - 拼装 mqqapi://share/to_fri?version=1&cflag=0&req_type=1
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// &url=...&title=...&description=...
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// - canOpenURL + open
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// - 调起即视为 success(URL Scheme 单向无返回,msext 同款乐观策略)
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return .success
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}
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}
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//
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// ShareCenter.swift
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// ylgamehall
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//
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// H5 friendsShare 调用入口的协调中心,按 msext gameController.m:575-597 行为:
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// - sharefriend == "1"(好友/私聊)→ 弹 SharePanel 三选一(微信/QQ/抖音)
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// - sharefriend == "2"(朋友圈) → 直接 WechatShare(朋友圈 timeline 场景)
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//
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// 与 Design §8.2 ShareKit 一致:策略模式 + SharePlatform 协议。
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//
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import Foundation
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@MainActor
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public enum ShareCenter {
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/// 统一分发入口。由 FriendsShareHandler 在 handler 闭包内调用。
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/// completion 在分享结果回来后触发;UI 期间 await 暂停闭包但 cb 已先返回(msext 行为)。
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public static func dispatch(_ content: ShareContent, completion: @escaping (ShareResult) -> Void) {
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switch content.sharefriend {
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case "1":
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// 好友/私聊 → SharePanel 三选一
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SharePanel.show(content: content, completion: completion)
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case "2":
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// 朋友圈 → 直接 WechatShare(timeline 场景)
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Task { @MainActor in
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let result = await WechatShare.shared.share(content, scene: .timeline)
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completion(result)
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}
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default:
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// 未知 sharefriend:msext 沿用第二条分支兜底(朋友圈微信)
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Task { @MainActor in
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let result = await WechatShare.shared.share(content, scene: .timeline)
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completion(result)
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}
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}
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}
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}
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//
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// SharePanel.swift
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// ylgamehall
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//
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// 原生分享面板:底部弹出三选一(微信好友 / QQ / 抖音)。
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//
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// 与 msext SharePanel.m 等价行为:
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// - 半透明黑底覆盖全屏,点击空白区关闭
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// - 内容视图从屏幕底部滑入,0.25s 动画
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// - 三个圆形按钮 + label,等间距居中布局
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// - 点击按钮后先 dismiss 再触发对应 SharePlatform.share
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//
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// Phase 4.B 阶段:UI 完整 + 调用 SharePlatform stub;
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// Phase 4.C/4.D 阶段:SharePlatform 升级为真实 URL Scheme 实现,本类不变。
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//
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import UIKit
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import os.log
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@MainActor
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public final class SharePanel: UIView {
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private static let log = Logger(subsystem: "ylgamehall", category: "SharePanel")
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private static let panelHeight: CGFloat = 200
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private static let buttonSize: CGFloat = 60
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private static let animationDuration: TimeInterval = 0.25
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private let content: ShareContent
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private let completion: (ShareResult) -> Void
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private let contentView = UIView()
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public init(content: ShareContent, completion: @escaping (ShareResult) -> Void) {
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self.content = content
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self.completion = completion
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super.init(frame: UIScreen.main.bounds)
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backgroundColor = UIColor(white: 0, alpha: 0)
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setupUI()
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("init(coder:) is not supported")
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}
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// MARK: - 公共入口
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/// 弹出分享面板。任何时候同一个面板只允许一个实例。
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public static func show(content: ShareContent, completion: @escaping (ShareResult) -> Void) {
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guard let window = topWindow() else {
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completion(.failed(reason: "no key window"))
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return
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}
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let panel = SharePanel(content: content, completion: completion)
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window.addSubview(panel)
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panel.animateIn()
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}
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private static func topWindow() -> UIWindow? {
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UIApplication.shared.connectedScenes
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.compactMap { $0 as? UIWindowScene }
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.flatMap(\.windows)
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.first { $0.isKeyWindow }
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}
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// MARK: - UI 装配
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private func setupUI() {
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// 半透明背景手势
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let tap = UITapGestureRecognizer(target: self, action: #selector(handleBackgroundTap(_:)))
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addGestureRecognizer(tap)
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// 内容视图(屏幕底部,初始 Y 在屏幕外)
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let screen = UIScreen.main.bounds
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contentView.frame = CGRect(x: 0, y: screen.height, width: screen.width, height: Self.panelHeight)
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contentView.backgroundColor = .white
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let mask = CAShapeLayer()
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mask.path = UIBezierPath(
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roundedRect: contentView.bounds,
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byRoundingCorners: [.topLeft, .topRight],
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cornerRadii: CGSize(width: 10, height: 10)
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).cgPath
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contentView.layer.mask = mask
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addSubview(contentView)
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// 三个按钮 + label 等间距居中布局
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let buttonsContainer = UIView(frame: CGRect(x: 0, y: 30, width: screen.width, height: 110))
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contentView.addSubview(buttonsContainer)
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let buttons: [(title: String, platform: SharePlatform, color: UIColor)] = [
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("微信", WechatShare.shared, UIColor(red: 0.06, green: 0.69, blue: 0.36, alpha: 1)),
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("QQ", QQShare.shared, UIColor(red: 0.12, green: 0.51, blue: 0.97, alpha: 1)),
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("抖音", DouyinShare.shared, .black)
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]
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let totalButtonsWidth = Self.buttonSize * CGFloat(buttons.count)
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let spacing = (screen.width - totalButtonsWidth) / CGFloat(buttons.count + 1)
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for (index, b) in buttons.enumerated() {
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let x = spacing + CGFloat(index) * (Self.buttonSize + spacing)
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let button = UIButton(type: .system)
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button.frame = CGRect(x: x, y: 0, width: Self.buttonSize, height: Self.buttonSize)
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button.backgroundColor = b.platform.isInstalled ? b.color : .lightGray
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button.layer.cornerRadius = Self.buttonSize / 2
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button.setTitle(b.title.prefix(1).description, for: .normal)
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button.setTitleColor(.white, for: .normal)
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button.titleLabel?.font = .systemFont(ofSize: 22, weight: .medium)
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button.tag = index
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button.addTarget(self, action: #selector(handleButtonTap(_:)), for: .touchUpInside)
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buttonsContainer.addSubview(button)
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let label = UILabel(frame: CGRect(x: x, y: Self.buttonSize + 8, width: Self.buttonSize, height: 20))
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label.text = b.title
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label.textAlignment = .center
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label.font = .systemFont(ofSize: 13)
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label.textColor = .darkGray
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buttonsContainer.addSubview(label)
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}
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}
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// MARK: - 动画
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private func animateIn() {
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UIView.animate(withDuration: Self.animationDuration) {
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self.backgroundColor = UIColor(white: 0, alpha: 0.5)
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var frame = self.contentView.frame
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frame.origin.y = UIScreen.main.bounds.height - Self.panelHeight
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self.contentView.frame = frame
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}
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}
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private func dismiss(then action: (() -> Void)? = nil) {
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UIView.animate(withDuration: Self.animationDuration, animations: {
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self.backgroundColor = UIColor(white: 0, alpha: 0)
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var frame = self.contentView.frame
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frame.origin.y = UIScreen.main.bounds.height
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self.contentView.frame = frame
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}, completion: { _ in
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self.removeFromSuperview()
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action?()
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})
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}
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// MARK: - 事件
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@objc private func handleBackgroundTap(_ gesture: UITapGestureRecognizer) {
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let point = gesture.location(in: self)
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if !contentView.frame.contains(point) {
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dismiss { [self] in completion(.cancelled) }
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}
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}
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@objc private func handleButtonTap(_ sender: UIButton) {
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let platforms: [SharePlatform] = [WechatShare.shared, QQShare.shared, DouyinShare.shared]
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let platform = platforms[sender.tag]
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let scene: ShareScene = content.sharefriend == "2" ? .timeline : .friend
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let snapshotContent = content
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dismiss {
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Task { @MainActor in
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let result = await platform.share(snapshotContent, scene: scene)
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Self.log.debug("share via \(platform.name, privacy: .public) result=\(String(describing: result), privacy: .public)")
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self.completion(result)
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}
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}
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}
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}
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@@ -0,0 +1,70 @@
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//
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// SharePlatform.swift
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// ylgamehall
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//
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// 分享平台抽象 + ShareContent 数据载荷 + ShareResult。
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//
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// 策略模式:微信 / QQ / 抖音 各自实现 SharePlatform 协议,由 ShareCenter
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// 按 sharefriend / 用户选择分发。新增平台只加一个 conformance。
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//
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// 详见 docs/H5-Native-Implementation-Design.md §8.2 ShareKit。
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//
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import Foundation
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import UIKit
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/// 分享内容(H5 → Native 桥的 friendsShare 参数解析后的 Swift 类型)。
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/// 项目默认 SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor 让 struct 也跨 actor 受限;
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/// 标 nonisolated 让 handler 闭包(@Sendable async)可自由构造与传递。
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nonisolated public struct ShareContent: Sendable {
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/// 分享给好友("1")还是朋友圈("2")
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public let sharefriend: String
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/// msext 旧描述:1 微信 / 2 微信 / 3 闲聊。新代码读了但不用(SharePanel 由用户选平台决定)。
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/// 保留字段以维持契约 §3.1 [2]兼容性
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public let sharetype: String
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/// 1 链接 / 2 截图 / 其他=远端图 URL 分享
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public let type: String
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/// 链接 URL 或图片 URL
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public let webpageUrl: String
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public let title: String
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public let desc: String
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public init(
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sharefriend: String,
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sharetype: String,
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type: String,
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webpageUrl: String,
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title: String,
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desc: String
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) {
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self.sharefriend = sharefriend
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self.sharetype = sharetype
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self.type = type
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self.webpageUrl = webpageUrl
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self.title = title
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self.desc = desc
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}
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}
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public enum ShareResult: Sendable {
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case success
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case cancelled
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case notInstalled(platform: String)
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case failed(reason: String)
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}
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/// 分享场景:好友 / 朋友圈(仅微信有意义;QQ / 抖音 暂不区分)。
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public enum ShareScene: Sendable {
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case friend // 微信好友 / QQ 好友
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case timeline // 微信朋友圈 / QQ 空间
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}
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@MainActor
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public protocol SharePlatform: AnyObject {
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/// 平台唯一标识(用于 log / 错误提示)
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var name: String { get }
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/// 平台 app 是否已安装(用于 SharePanel 按钮置灰)
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var isInstalled: Bool { get }
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/// 执行分享(按 content.type 路由到链接 / 截图 / 远端图)
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func share(_ content: ShareContent, scene: ShareScene) async -> ShareResult
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}
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//
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// WechatShare.swift
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// ylgamehall
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//
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// 微信分享 SharePlatform 实现 stub。
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//
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// Phase 4.E 阶段为 stub(等项目方提供微信 SDK + AppID + Universal Links);
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// 完整实现见 Design §8.2 ShareKit + §8.5 微信 / QQ 多发起方派发。
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//
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import Foundation
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@MainActor
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public final class WechatShare: SharePlatform {
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public static let shared = WechatShare()
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public let name = "WeChat"
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/// Stub: 微信 SDK 未接入前永远返回 true,让 SharePanel 按钮可点;
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/// 真实接入 SDK 后改为 `WXApi.isWXAppInstalled()`
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public var isInstalled: Bool { true }
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public init() {}
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|
||||
public func share(_ content: ShareContent, scene: ShareScene) async -> ShareResult {
|
||||
// Phase 4.E 阶段 stub:仅返回 success,不真实调起微信
|
||||
// 完整实现:WXApi.send + SendMessageToWXResp 回调 + 多发起方 state 配对
|
||||
return .success
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user