修复定位的回调问题
This commit is contained in:
@@ -14,6 +14,70 @@ import os.log
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/// 完成回调等非 MainActor 上下文里也能直接用。
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private let bridgeLog = Logger(subsystem: "ylgamehall", category: "Bridge")
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/// ── 临时诊断输出(排查「子游戏收不到 getlocationinfo」,结束后整体移除)──
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///
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/// 真机上 `Logger.debug` 会被系统日志级别过滤掉:devicectl console / Xcode
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/// console 都只能看到 `.error` 及以上。`print` 直写 stderr 必达,所以诊断期
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/// 统一走这里;带毫秒时间戳以便与 CoreLocation 的 os_log 行对齐时序。
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/// 同时落盘到 `Documents/diag.log`:用 Xcode 跑真机时 print 只进 Xcode console,
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/// 外部拿不到;落盘后可用
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/// xcrun devicectl device copy from --domain-type appDataContainer \
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/// --domain-identifier com.skyapp.ylgamehall --source Documents/diag.log ...
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/// 把整轮日志取出来分析。
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nonisolated func diagLog(_ message: String) {
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let line = "[DIAG \(diagTimestamp())] \(message)"
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print(line)
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diagFileSink.append(line)
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}
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private nonisolated let diagFormatter: DateFormatter = {
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let f = DateFormatter()
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f.dateFormat = "HH:mm:ss.SSS"
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return f
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}()
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private nonisolated func diagTimestamp() -> String {
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diagFormatter.string(from: Date())
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}
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/// 串行写入 `Documents/diag.log`。每个进程首次写入前插一行 session 分隔,
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/// 便于区分多次启动。纯诊断设施,排查结束随 diagLog 一并移除。
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// 工程默认 SWIFT_DEFAULT_ACTOR_ISOLATION = MainActor,需显式 nonisolated 才能在
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// @Sendable 桥回调 / evaluateJavaScript 完成块里同步调用。
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private nonisolated final class DiagFileSink: @unchecked Sendable {
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private let queue = DispatchQueue(label: "ylgamehall.diag.log")
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private let url: URL
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private var wroteHeader = false
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init() {
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let dir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
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url = dir.appendingPathComponent("diag.log")
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}
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func append(_ line: String) {
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queue.async { [self] in
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var text = line + "\n"
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if !wroteHeader {
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wroteHeader = true
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let stamp = ISO8601DateFormatter().string(from: Date())
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text = "\n===== session \(stamp) pid=\(ProcessInfo.processInfo.processIdentifier) =====\n" + text
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}
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guard let data = text.data(using: .utf8) else { return }
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let fm = FileManager.default
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if !fm.fileExists(atPath: url.path) {
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fm.createFile(atPath: url.path, contents: nil)
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}
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guard let handle = try? FileHandle(forWritingTo: url) else { return }
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handle.seekToEndOfFile()
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handle.write(data)
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try? handle.close()
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}
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}
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}
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private nonisolated let diagFileSink = DiagFileSink()
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/// H5 ↔ Native 消息总线。
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///
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/// **运行时约束**:必须挂在 WKWebView 上、@MainActor 单线程访问。
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@@ -38,6 +102,18 @@ public final class BridgeBus: NSObject, BridgeProtocol, WKScriptMessageHandler {
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private var pendingCallbacks: [String: BridgeCallback] = [:]
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private var nativeCallbackCounter: UInt64 = 0
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/// 桥就绪前的消息暂存队列。等价 msext `WebViewJavascriptBridgeBase.startupMessageQueue`:
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/// `_queueMessage` 在 bridge 尚未 loaded 时入队,`injectJavascriptFile` 时按序 flush。
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///
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/// 早前的实现在 `window.WebViewJavascriptBridge` 不存在时**直接丢弃**消息 ——
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/// 真机日志里每次启动都有一条 `sendToJS 'getnetwork' 未送达 H5:no-bridge`,
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/// msext 里这条是会补发到 H5 的。子游戏 WebView 是全新建的、H5 很早就调
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/// `startlocation`,反向 `getlocationinfo` 落在这个窗口里就会被静默吞掉。
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private var startupMessageQueue: [[String: Any]] = []
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/// H5 侧 WVJB.js 初始化完成后会 postMessage `{bridgeReady:true}`,收到即置 true 并 flush。
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private var bridgeReady = false
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/// 构造时绑定 WebView + 用户内容控制器,自动注册 `WVJBHandler` 消息处理器。
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public init(webView: WKWebView,
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controller: WKUserContentController,
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@@ -52,7 +128,7 @@ public final class BridgeBus: NSObject, BridgeProtocol, WKScriptMessageHandler {
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public func register(_ name: String, handler: @escaping BridgeHandler) {
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handlers[name] = handler
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bridgeLog.debug("[\(self.label, privacy: .public)] register handler '\(name, privacy: .public)'")
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diagLog("[\(self.label)] register handler '\(name)'")
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}
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public func call(_ name: String, data: BridgeData?, callback: BridgeCallback?) {
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@@ -66,7 +142,10 @@ public final class BridgeBus: NSObject, BridgeProtocol, WKScriptMessageHandler {
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pendingCallbacks[cbId] = callback
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payload["callbackId"] = cbId
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}
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bridgeLog.debug("[\(self.label, privacy: .public)] → H5 callHandler '\(name, privacy: .public)'")
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// 诊断:打出实际序列化后的字节,确认字段集合 / 类型 / 引号与 msext 一致
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let wire = (try? JSONSerialization.data(withJSONObject: payload, options: [.sortedKeys]))
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.flatMap { String(data: $0, encoding: .utf8) } ?? "<encode-failed>"
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diagLog("[\(self.label)] → H5 callHandler '\(name)' wire=\(wire)")
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sendToJS(payload: payload)
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}
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@@ -87,6 +166,27 @@ public final class BridgeBus: NSObject, BridgeProtocol, WKScriptMessageHandler {
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// MARK: - 私有
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private func handleIncoming(_ msg: [String: Any]) {
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// H5 侧 WVJB.js 初始化完成信号(等价 msext 的 `__bridge_loaded__`)。
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// 每次导航都会重新注入 user script,因此会重复收到;每次都要重新 flush。
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if msg["bridgeReady"] as? Bool == true {
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bridgeReady = true
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let queued = startupMessageQueue
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startupMessageQueue.removeAll()
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if !queued.isEmpty {
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diagLog("[\(self.label)] 桥就绪,flush \(queued.count) 条暂存消息")
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}
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for payload in queued { dispatchToJS(payload: payload) }
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return
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}
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// 诊断上报:H5 侧派发结果(有没有对应 handler、handler 有没有抛错)
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if let dispatched = msg["diagDispatched"] as? String {
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let had = msg["hadHandler"] as? Bool ?? false
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let threw = msg["threw"] as? String
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diagLog("[\(self.label)] H5 派发 '\(dispatched)':hadHandler=\(had) threw=\(threw ?? "nil")")
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return
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}
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// 优先判 responseId(JS 响应 Native 早前的 callHandler)
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if let responseId = msg["responseId"] as? String {
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let respData = msg["responseData"].flatMap { BridgeData(jsonObject: $0) }
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@@ -109,11 +209,19 @@ public final class BridgeBus: NSObject, BridgeProtocol, WKScriptMessageHandler {
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// 构造一个回调闭包,handler 调用即把 responseData 异步派回 JS
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let responseCallback: BridgeCallback? = makeResponseCallback(for: callbackId)
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bridgeLog.debug("[\(self.label, privacy: .public)] ← H5 call '\(name, privacy: .public)' data=\(String(describing: msg["data"]), privacy: .public)")
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diagLog("[\(self.label)] ← H5 call '\(name)' data=\(String(describing: msg["data"]))")
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guard let handler = handlers[name] else {
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bridgeLog.error("[\(self.label, privacy: .public)] no NATIVE handler registered for '\(name, privacy: .public)'")
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responseCallback?(nil)
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// msext `WebViewJavascriptBridgeBase.flushMessageQueue`:
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// if (!handler) { NSLog(@"WVJBNoHandlerException, ..."); continue; }
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// `continue` 意味着 **responseCallback 一次都不会被调用**。
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//
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// 早前这里调了 `responseCallback?(nil)`,会给 H5 回一条 {responseId:...}。
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// 现网 H5 的 `Func.getlocation()` 就是带 callback 调 `getlocationinfo` 的
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// (`bridge.callHandler('getlocationinfo',"",function(resp){})`,而
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// `getlocationinfo` 两边都没有对应的原生 handler),于是这条在原工程里
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// 永不触发的 JS 回调在我们这儿会被触发一次 —— 链条不一致。改为不回。
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diagLog("[\(self.label)] no NATIVE handler registered for '\(name)'(msext 同款:不回 responseCallback)")
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return
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}
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@@ -140,31 +248,41 @@ public final class BridgeBus: NSObject, BridgeProtocol, WKScriptMessageHandler {
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sendToJS(payload: payload)
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}
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/// 等价 msext `WebViewJavascriptBridgeBase._queueMessage:`:
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/// 桥未就绪则入 `startupMessageQueue`,就绪则直接派发。
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private func sendToJS(payload: [String: Any]) {
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guard bridgeReady else {
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let what = (payload["handlerName"] as? String) ?? (payload["responseId"] as? String) ?? "?"
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diagLog("[\(self.label)] '\(what)' 桥未就绪 → 入队(msext startupMessageQueue 等价,队列长 \(startupMessageQueue.count + 1))")
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startupMessageQueue.append(payload)
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return
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}
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dispatchToJS(payload: payload)
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}
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/// 等价 msext `_dispatchMessage:`:序列化 → 注入 `_handleMessageFromObjC`。
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/// H5 侧派发是 `setTimeout` 异步的(msext dispatchMessagesWithTimeoutSafety=true),
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/// 因此 evaluateJavaScript 的返回值**不代表** H5 handler 是否执行,不要据此判断送达。
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private func dispatchToJS(payload: [String: Any]) {
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guard let webView else {
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bridgeLog.error("[\(self.label, privacy: .public)] sendToJS 丢弃:webView 已释放")
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diagLog("[\(self.label)] dispatchToJS 丢弃:webView 已释放")
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return
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}
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guard let data = try? JSONSerialization.data(withJSONObject: payload),
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let json = String(data: data, encoding: .utf8)
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else {
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bridgeLog.error("[\(self.label, privacy: .public)] JSON encode failed for payload: \(String(describing: payload), privacy: .public)")
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diagLog("[\(self.label)] JSON encode failed for payload: \(String(describing: payload))")
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return
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}
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// base64 包装避免 JSON 内单引号 / 反斜杠扰乱 JS 字符串字面量
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// (msext 是逐个 escape 反斜杠/引号/换行/U+2028/U+2029,等价)
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let base64 = Data(json.utf8).base64EncodedString()
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// 返回 'ok' / 'no-bridge' 以便诊断「消息被静默丢弃」(H5 侧 bridge 未就绪)
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let js = """
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(function(){ if (!window.\(Self.jsBridgeName)) { return 'no-bridge'; } \
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window.\(Self.jsBridgeName)._handleMessageFromObjC('\(base64)'); return 'ok'; })()
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"""
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let js = "window.\(Self.jsBridgeName)._handleMessageFromObjC('\(base64)');"
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let tag = label
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let what = (payload["handlerName"] as? String) ?? (payload["responseId"] as? String) ?? "?"
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webView.evaluateJavaScript(js) { result, error in
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webView.evaluateJavaScript(js) { _, error in
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if let error {
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bridgeLog.error("[\(tag, privacy: .public)] sendToJS '\(what, privacy: .public)' evaluateJavaScript 失败: \(error.localizedDescription, privacy: .public)")
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} else if (result as? String) != "ok" {
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bridgeLog.error("[\(tag, privacy: .public)] sendToJS '\(what, privacy: .public)' 被丢弃:H5 侧 window.\(Self.jsBridgeName) 不存在")
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diagLog("[\(tag)] dispatchToJS '\(what)' evaluateJavaScript 失败: \(error.localizedDescription)")
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}
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}
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}
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@@ -43,6 +43,14 @@ public typealias BridgeCallback = @Sendable (BridgeData?) -> Void
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public enum BridgeData: Sendable {
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case string(String)
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case number(Double)
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/// 定点小数。序列化成 JSON **数字**,但保留给定的小数位数文本。
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///
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/// 为什么不用 `.number(Double)`:`JSONSerialization` 写 Double 会输出 17 位有效
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/// 数字,`28.636486` 变成 `28.636486000000001`。虽然 JS `JSON.parse` 出来是同一个
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/// IEEE754 double(H5 侧不可分辨),但 JSON **文本**与原工程不一致。
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/// `getlocationinfo` 的经纬度要求与 msext 老 UIWebView 路径
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/// (`RootVC.m:1998` 拼 `\"latitude\":%f`)的字面文本对齐,故走这条。
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case decimal(Decimal)
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case bool(Bool)
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case null
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case array([BridgeData])
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@@ -89,6 +97,7 @@ extension BridgeData {
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switch self {
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case .string(let s): return s
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case .number(let d): return d
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case .decimal(let d): return d as NSDecimalNumber
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case .bool(let b): return b
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case .null: return NSNull()
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case .array(let arr): return arr.map { $0.jsonObject }
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@@ -124,6 +133,7 @@ extension BridgeData {
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return String(Int(d))
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}
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return String(d)
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case .decimal(let d): return "\(d)"
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case .bool(let b): return b ? "true" : "false"
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case .null: return nil
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case .array, .object: return nil
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@@ -131,8 +141,11 @@ extension BridgeData {
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}
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nonisolated public var asDouble: Double? {
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if case .number(let d) = self { return d }
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return nil
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switch self {
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case .number(let d): return d
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case .decimal(let d): return (d as NSDecimalNumber).doubleValue
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default: return nil
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}
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}
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nonisolated public var asInt: Int? {
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@@ -47,25 +47,25 @@ public final class H5ErrorRelay: NSObject {
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switch kind {
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case "console.error":
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let args = (dict["args"] as? [String]) ?? []
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print("[H5 console.error]", args.joined(separator: " "))
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diagLog("[H5 console.error] " + args.joined(separator: " "))
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case "console.warn":
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// 桥诊断需要:WebViewJavascriptBridge.js 在「Native 发来的 handlerName
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// H5 侧没注册」时走 console.warn,之前不上报导致这类丢包完全不可见。
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let args = (dict["args"] as? [String]) ?? []
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print("[H5 console.warn]", args.joined(separator: " "))
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diagLog("[H5 console.warn] " + args.joined(separator: " "))
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case "onerror":
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let msg = (dict["msg"] as? String) ?? ""
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let src = (dict["src"] as? String) ?? ""
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let line = (dict["line"] as? Int) ?? 0
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let col = (dict["col"] as? Int) ?? 0
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let stack = dict["stack"] as? String
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print("[H5 onerror] \(msg) at \(src):\(line):\(col)" + (stack.map { "\n\($0)" } ?? ""))
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diagLog("[H5 onerror] \(msg) at \(src):\(line):\(col)" + (stack.map { "\n\($0)" } ?? ""))
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case "unhandledrejection":
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let reason = (dict["reason"] as? String) ?? ""
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let stack = dict["stack"] as? String
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print("[H5 unhandledrejection]", reason + (stack.map { "\n\($0)" } ?? ""))
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diagLog("[H5 unhandledrejection] " + reason + (stack.map { "\n\($0)" } ?? ""))
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default:
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print("[H5 unknown error]", dict)
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diagLog("[H5 unknown error] \(dict)")
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}
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}
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@@ -21,7 +21,7 @@
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//
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// ✅ Phase 4.E 微信:新版 SDK(2.x)无 static delegate API,逐次调用 handleOpenURL/sendAuthReq
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// 时传入并被 SDK 弱引用;WeChatManager singleton 长生命周期,子游戏 pop 不析构,无需清理
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// ✅ Phase 5 高德定位:`LocationService.shared.stop()`(已加,canImport 守卫,
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// ✅ Phase 5 高德定位:`location.stop()`(子游戏私有实例,canImport 守卫,
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// Xcode Embed AMapLocationKit 后激活)
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// ⏳ Phase 3.B/C/D 录音 / 七牛上传:`AudioRecorder.shared.cancel()` 待 opencore-amr
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// 接入后取消注释;`QiniuUploader.cancelInFlight()` 依赖 Task.cancel 传播无需显式调
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@@ -34,7 +34,9 @@ import Foundation
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public enum BackGameDataHandler {
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public static func register(on bridge: any BridgeProtocol) {
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/// - Parameter location: **子游戏自己的** LocationService(msext cleanUpAction
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/// 只停 gameController 那一个 manager,不影响大厅)。
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public static func register(on bridge: any BridgeProtocol, location: LocationService) {
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// 【18】backgameData
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// 入参 data(字符串,子游戏 H5 自定义透传给大厅 getWebdata)
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// cb: "backgameData"
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@@ -57,7 +59,7 @@ public enum BackGameDataHandler {
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#if canImport(AMapLocationKit)
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// msext gameController.m:2473-2478 cleanUpAction 等价
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LocationService.shared.stop(caller: "backgameData")
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location.stop(caller: "backgameData")
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#endif
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// Phase 3.C 录音 / Phase 3.B 七牛上传 清理(QiniuUploader.cancelInFlight 当前
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@@ -25,46 +25,74 @@ private nonisolated let startLocLog = Logger(subsystem: "ylgamehall", category:
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public enum StartLocationHandler {
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/// - Parameter label: 容器标识(`lobby` / `subGame`),仅用于诊断日志。
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public static func register(on bridge: any BridgeProtocol, label: String = "?") {
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/// - Parameters:
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/// - label: 容器标识(`lobby` / `subGame`),仅用于诊断日志。
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/// - location: **本容器私有**的 LocationService。msext 大厅 / 子游戏各持一个
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/// `AMapLocationManager`,不可共用(见 LocationService.init 注释)。
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public static func register(on bridge: any BridgeProtocol,
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label: String = "?",
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location: LocationService) {
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bridge.register("startlocation") { data, callback in
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// 与 msext 行为一致:先回 cb 字面,不等定位完成
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||||
callback?(.string("startlocation"))
|
||||
|
||||
startLocLog.debug("[\(label, privacy: .public)] ← startlocation 入参 type=\(data?.asLooseString ?? "nil", privacy: .public)")
|
||||
diagLog("[\(label)] ← startlocation 入参 type=\(data?.asLooseString ?? "nil")")
|
||||
|
||||
#if canImport(AMapLocationKit)
|
||||
// SDK 已链接:拉起一次性定位 → 反向 callback 9 字段
|
||||
// (持续定位 data == 1 暂未实现,业务实际只调一次性 — Phase 5.4 再扩展)
|
||||
// msext NewRootVC.m:411-421 / gameController.m:533-543 的分支逐字等价:
|
||||
// int tempinfo = [data intValue];
|
||||
// if (tempinfo == 1) [self.locationManager startUpdatingLocation]; // 持续
|
||||
// else [self reGeocodeAction]; // 单次
|
||||
// 现网两个 H5 包(gamehall / jinxianmahjong)实测入参恒为 2,持续定位分支
|
||||
// 是死代码;但 msext 有、我们缺就是原生侧的行为不一致,按 msext 补齐。
|
||||
let isContinuous = Int(data?.asLooseString ?? "") == 1
|
||||
Task { @MainActor in
|
||||
do {
|
||||
let payload = try await LocationService.shared.requestOnce(caller: label)
|
||||
startLocLog.debug("[\(label, privacy: .public)] → getlocationinfo 成功 city=\(payload.city, privacy: .public) province=\(payload.province, privacy: .public)")
|
||||
bridge.call("getlocationinfo", data: .object([
|
||||
"address": .string(payload.address),
|
||||
"city": .string(payload.city),
|
||||
"cityCode": .string(payload.cityCode),
|
||||
"country": .string(payload.country),
|
||||
"district": .string(payload.district),
|
||||
"latitude": .string(payload.latitude), // ← string
|
||||
"longitude": .string(payload.longitude), // ← string
|
||||
"province": .string(payload.province), // ← 小写 p
|
||||
"street": .string(payload.street)
|
||||
]), callback: nil)
|
||||
} catch LocationError.authorizationDenied {
|
||||
// 契约失败回包(msext gameController.m:2507 等价)
|
||||
startLocLog.error("[\(label, privacy: .public)] → getlocationinfo 失败:authorizationDenied")
|
||||
bridge.call("getlocationinfo", data: .object([
|
||||
"errorCode": .number(12),
|
||||
"errorMsg": .string("缺少定位权限")
|
||||
]), callback: nil)
|
||||
} catch {
|
||||
// 其它失败也归一到 12(msext 行为)
|
||||
startLocLog.error("[\(label, privacy: .public)] → getlocationinfo 失败:\(String(describing: error), privacy: .public)")
|
||||
bridge.call("getlocationinfo", data: .object([
|
||||
"errorCode": .number(12),
|
||||
"errorMsg": .string("缺少定位权限")
|
||||
]), callback: nil)
|
||||
// 单次路径下一次请求可能产出两条 outcome(msext completionBlock 的原始
|
||||
// 控制流);持续路径下每次定位更新都会回一条 .success。
|
||||
let dispatch: @MainActor (LocationOutcome) -> Void = { outcome in
|
||||
switch outcome {
|
||||
case .failure:
|
||||
// msext gameController.m:2507 等价
|
||||
diagLog("[\(label)] → getlocationinfo errorCode=12")
|
||||
bridge.call("getlocationinfo", data: .object([
|
||||
"errorCode": .number(12),
|
||||
"errorMsg": .string("缺少定位权限")
|
||||
]), callback: nil)
|
||||
case .success(let payload):
|
||||
// msext gameController.m:2528 的 9 字段 + `errorCode: 0`。
|
||||
//
|
||||
// ⚠️ 契约影响(docs/H5-Native-Contract.md §3.2 表 B):
|
||||
// msext 全工程只在**失败**分支发 `errorCode: 12`,成功分支
|
||||
// 9 个字段里**没有** errorCode —— 这是原工程的遗漏。
|
||||
// H5 侧以 `errorCode == 0` 作为"定位数据有效"的判据:
|
||||
// 子游戏 jinxianmahjong 的 05_Func.js(2026-07-19)在
|
||||
// `Func.startlocation` / `Func.getlocation` 的兜底桩里
|
||||
// 自造的定位对象就带 `"errorCode":0`;而大厅 gamehall 的
|
||||
// 05_Func.js(2026-02-04)整份文件都没有 errorCode。
|
||||
// 这正是"大厅定位正常、子游戏拿不到"的原生侧成因:成功包缺
|
||||
// errorCode 时子游戏 H5 不认这份数据。
|
||||
// 按项目方决定补齐(此处是**有意偏离** msext 的一处,其余
|
||||
// 定位链路仍严格对齐)。
|
||||
diagLog("[\(label)] → getlocationinfo 成功 city=\(payload.city) province=\(payload.province)")
|
||||
bridge.call("getlocationinfo", data: .object([
|
||||
"errorCode": .number(0),
|
||||
"address": .string(payload.address),
|
||||
"city": .string(payload.city),
|
||||
"cityCode": .string(payload.cityCode),
|
||||
"country": .string(payload.country),
|
||||
"district": .string(payload.district),
|
||||
"latitude": .decimal(payload.latitude), // ← 数字(非字符串),6 位小数
|
||||
"longitude": .decimal(payload.longitude), // ← 数字(非字符串),6 位小数
|
||||
"province": .string(payload.province), // ← 小写 p
|
||||
"street": .string(payload.street)
|
||||
]), callback: nil)
|
||||
}
|
||||
}
|
||||
|
||||
if isContinuous {
|
||||
location.startContinuous(caller: label, emit: dispatch)
|
||||
} else {
|
||||
location.requestOnce(caller: label, emit: dispatch)
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -90,6 +90,7 @@ public final class AppCoordinator {
|
||||
AudioPlayer.shared.stopAllBackground()
|
||||
|
||||
let subGame = SubGameViewController(request: request)
|
||||
diagLog("[coordinator] push 子游戏(栈深 \(nav.viewControllers.count) → \(nav.viewControllers.count + 1))")
|
||||
nav.pushViewController(subGame, animated: true)
|
||||
return true
|
||||
}
|
||||
@@ -97,6 +98,7 @@ public final class AppCoordinator {
|
||||
/// 子游戏 pop 回大厅。data 是 H5 调 backgameData 时传入的字符串,
|
||||
/// 通过通知派发给大厅 WebContainer,由大厅触发 `getWebdata` 反向 callback。
|
||||
public func popSubGame(returningData data: String) {
|
||||
diagLog("[coordinator] pop 子游戏回大厅")
|
||||
navigationController?.popViewController(animated: true)
|
||||
NotificationCenter.default.post(
|
||||
name: .subGameDidReturn,
|
||||
|
||||
@@ -32,93 +32,276 @@ public struct LocationPayload: Sendable {
|
||||
public let cityCode: String
|
||||
public let country: String
|
||||
public let district: String
|
||||
public let latitude: String
|
||||
public let longitude: String
|
||||
/// ⚠️ **JSON 数字**(不是字符串),且保留 `%f` 的 6 位小数文本。
|
||||
/// 用 `Decimal` 而不是 `Double`,见下方 init 注释与契约 §3.2 表 B。
|
||||
public let latitude: Decimal
|
||||
public let longitude: Decimal
|
||||
public let province: String
|
||||
public let street: String
|
||||
}
|
||||
|
||||
public enum LocationError: Error, Sendable {
|
||||
case sdkNotLinked
|
||||
case authorizationDenied
|
||||
case timeout
|
||||
case underlying(any Error)
|
||||
#if canImport(AMapLocationKit)
|
||||
extension LocationPayload {
|
||||
/// 严格照搬 msext 的 `@{...}` 字面量语义。
|
||||
///
|
||||
/// msext:
|
||||
/// ```objc
|
||||
/// @try{ [_bridge callHandler:@"getlocationinfo" data:@{
|
||||
/// @"address":regeocode.formattedAddress, @"city":regeocode.city, ... }]; }
|
||||
/// @catch (NSException * e) { NSLog(...); }
|
||||
/// ```
|
||||
/// `@{}` 字面量里**任何一个 value 为 nil 都会抛 NSException**(这正是它包
|
||||
/// `@try/@catch` 的原因),净效果是:只要 9 个字段里有一个是 nil,
|
||||
/// **整条 getlocationinfo 都不会发给 H5**。
|
||||
///
|
||||
/// 早前我们对每个字段做 `?? ""` 兜底,于是会发出一个带空串的包 —— 数据格式
|
||||
/// 与原工程不一致(H5 会收到 msext 里根本收不到的消息)。这里改为任一字段
|
||||
/// 为 nil 就返回 nil,由调用方跳过发送。
|
||||
nonisolated init?(location: CLLocation, reGeocode: AMapLocationReGeocode) {
|
||||
guard let address = reGeocode.formattedAddress,
|
||||
let city = reGeocode.city,
|
||||
let cityCode = reGeocode.citycode,
|
||||
let country = reGeocode.country,
|
||||
let district = reGeocode.district,
|
||||
let province = reGeocode.province,
|
||||
let street = reGeocode.street
|
||||
else { return nil }
|
||||
|
||||
self.address = address
|
||||
self.city = city
|
||||
self.cityCode = cityCode
|
||||
self.country = country
|
||||
self.district = district
|
||||
// 经纬度是 **数字**,保留 `%f` 的 6 位小数精度。
|
||||
//
|
||||
// ⚠️ 契约影响(docs/H5-Native-Contract.md §3.2 表 B):msext 的 WVJB 路径
|
||||
// (`gameController.m:2528` / `NewRootVC.m:2132`)用
|
||||
// `[NSString stringWithFormat:@"%f", ...]` 把经纬度发成**字符串**;但老
|
||||
// UIWebView / JSContext 路径(`RootVC.m:1998` / `fourviewVC.m:1541`)拼的是
|
||||
// `\"latitude\":%f` —— **不带引号,是 JSON 数字**。现网子游戏 H5
|
||||
// (jinxianmahjong 05_Func.js:2029-2031)自造定位对象时也写
|
||||
// `"latitude":28.623546` 数字形式。与 `errorCode` 是同一类问题:WVJB 路径
|
||||
// 当年把它字符串化了。按项目方决定改回数字。
|
||||
//
|
||||
// 用 `%f` 文本构造 `Decimal`:既保住 6 位小数的舍入行为,又让
|
||||
// JSONSerialization 输出 `28.636486` 而不是 Double 的 17 位有效数字
|
||||
// `28.636486000000001`(两者 JS parse 后是同一个 IEEE754 double,H5 不可分辨,
|
||||
// 但 JSON 文本要与原工程一致)。
|
||||
let latText = String(format: "%f", location.coordinate.latitude)
|
||||
let lonText = String(format: "%f", location.coordinate.longitude)
|
||||
self.latitude = Decimal(string: latText) ?? Decimal(location.coordinate.latitude)
|
||||
self.longitude = Decimal(string: lonText) ?? Decimal(location.coordinate.longitude)
|
||||
self.province = province
|
||||
self.street = street
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/// 一次定位请求可能产出的事件。**一次请求可以产出两条**(先 failure 再 success),
|
||||
/// 这是 msext `completionBlock` 的原始控制流,不是笔误 —— 详见 requestOnce 注释。
|
||||
public enum LocationOutcome: Sendable {
|
||||
/// → H5 `getlocationinfo({errorCode:12, errorMsg:"缺少定位权限"})`
|
||||
case failure
|
||||
/// → H5 `getlocationinfo(<9 字段>)`
|
||||
case success(LocationPayload)
|
||||
}
|
||||
|
||||
@MainActor
|
||||
public final class LocationService {
|
||||
|
||||
public static let shared = LocationService()
|
||||
/// 容器标识(`lobby` / `subGame`),仅用于诊断日志。
|
||||
private let owner: String
|
||||
|
||||
public init() {}
|
||||
/// **每个容器必须持有自己的实例**(不要做成单例)。
|
||||
/// msext `NewRootVC.m:1568` / `gameController.m:1230` 各自
|
||||
/// `[[AMapLocationManager alloc] init]`,两套 manager + completionBlock +
|
||||
/// delegate 完全独立。共用一个 manager 会引入三个原生侧故障:
|
||||
/// 1. `requestLocationWithReGeocode:completionBlock:` 同一时刻只保留一个
|
||||
/// 单次定位请求,两个容器并发请求会互相顶掉,被顶掉的一侧
|
||||
/// completionBlock 永不触发 → continuation 永挂 → H5 什么都收不到;
|
||||
/// 2. `stopUpdatingLocation`「会 cancel 掉所有的单次定位请求」,子游戏
|
||||
/// `backgameData` 会连带取消大厅在飞的定位;
|
||||
/// 3. `delegate = nil` 作用在共享 manager 上是**进程级永久**副作用。
|
||||
public init(owner: String = "?") {
|
||||
self.owner = owner
|
||||
#if canImport(AMapLocationKit)
|
||||
// msext `configLocationManager` 里 `setDelegate:self` 是**无条件**装上的,
|
||||
// 不只服务持续定位:`amapLocationManager:doRequireLocationAuth:` 也走 delegate。
|
||||
// 所以这里在 init 就把 shim 挂上,而不是等持续定位分支才 lazy 触发。
|
||||
_ = delegateShim
|
||||
#endif
|
||||
}
|
||||
|
||||
#if canImport(AMapLocationKit)
|
||||
/// msext `configLocationManager` 逐项等价。
|
||||
private let manager: AMapLocationManager = {
|
||||
let m = AMapLocationManager()
|
||||
m.desiredAccuracy = kCLLocationAccuracyHundredMeters
|
||||
m.pausesLocationUpdatesAutomatically = false
|
||||
m.locationTimeout = 6
|
||||
m.reGeocodeTimeout = 3
|
||||
m.locatingWithReGeocode = true
|
||||
return m
|
||||
}()
|
||||
|
||||
/// 持续定位(`startlocation` type == 1)的 delegate 承接器。
|
||||
/// msext `configLocationManager` 里 `setDelegate:self` 由 VC 自己承担,
|
||||
/// 这里用独立对象持有,避免 LocationService 被迫继承 NSObject。
|
||||
private lazy var delegateShim: LocationDelegateShim = {
|
||||
let shim = LocationDelegateShim(owner: owner)
|
||||
manager.delegate = shim
|
||||
return shim
|
||||
}()
|
||||
#endif
|
||||
|
||||
/// 诊断用:requestOnce 调用序号,日志里可对上「谁发起、谁回来」。
|
||||
private var requestSeq: UInt64 = 0
|
||||
|
||||
/// 一次性定位 + 逆地理(msext locAction + completionBlock 等价)
|
||||
public func requestOnce(caller: String = "?") async throws -> LocationPayload {
|
||||
/// 一次性定位 + 逆地理。**逐行等价 msext `initCompleteBlock` 的 completionBlock**
|
||||
/// (`gameController.m:2493-2545` / `NewRootVC.m:2099-2150`):
|
||||
///
|
||||
/// ```objc
|
||||
/// if (error) {
|
||||
/// callHandler getlocationinfo {errorCode:12,...} // ①
|
||||
/// if (error.code == AMapLocationErrorLocateFailed) return;
|
||||
/// }
|
||||
/// if (location) { if (regeocode) {
|
||||
/// if (regeocode.formattedAddress != nil)
|
||||
/// callHandler getlocationinfo <9 字段> // ②
|
||||
/// }}
|
||||
/// ```
|
||||
///
|
||||
/// 注意 ① 之后**没有 return**(除 locateFailed):高德在「拿到了 CLLocation 但
|
||||
/// 逆地理超时/网络出错」时会带着 error **和** location 一起回调,msext 会先发一条
|
||||
/// errorCode 12、再把真实定位补发出去,H5 最终拿到的是真实定位。
|
||||
///
|
||||
/// 早前的实现用 `async throws -> LocationPayload` 表达,单个返回值天然只能二选一,
|
||||
/// 于是在 error 分支直接 return,②永远不会发 —— H5 只收到 errorCode 12,
|
||||
/// `C_Player.SetLocationInfo({errorCode:12})` 还会把已有的 addr 覆盖掉。子游戏
|
||||
/// 进房瞬间网络/CPU 最忙、逆地理最容易超时,所以这个分叉在子游戏侧暴露得多。
|
||||
/// 因此改成回调式:一次请求可以按 msext 的顺序产出两条 outcome。
|
||||
///
|
||||
/// - Parameter emit: 在 MainActor 上调用,可能被调用 0 / 1 / 2 次。
|
||||
public func requestOnce(caller: String = "?",
|
||||
emit: @escaping @MainActor (LocationOutcome) -> Void) {
|
||||
#if canImport(AMapLocationKit)
|
||||
requestSeq += 1
|
||||
let seq = requestSeq
|
||||
locLog.debug("[\(caller, privacy: .public)] requestOnce #\(seq, privacy: .public) 发起(shared manager id=\(String(describing: ObjectIdentifier(self.manager)), privacy: .public))")
|
||||
return try await withCheckedThrowingContinuation { (cont: CheckedContinuation<LocationPayload, Error>) in
|
||||
let accepted = manager.requestLocation(withReGeocode: true) { loc, regeo, err in
|
||||
locLog.debug("[\(caller, privacy: .public)] requestOnce #\(seq, privacy: .public) completionBlock 回来:loc=\(loc != nil, privacy: .public) regeo=\(regeo != nil, privacy: .public) err=\(err?.localizedDescription ?? "nil", privacy: .public)")
|
||||
diagLog("[\(caller)] requestOnce #\(seq) 发起(owner=\(owner) manager=\(UInt(bitPattern: ObjectIdentifier(self.manager).hashValue)))")
|
||||
let t0 = Date()
|
||||
// 高德的 completionBlock 在主线程回调;这里保持与 msext 同样的同步语义。
|
||||
let accepted = manager.requestLocation(withReGeocode: true) { loc, regeo, err in
|
||||
let ms = Int(Date().timeIntervalSince(t0) * 1000)
|
||||
diagLog("[\(caller)] requestOnce #\(seq) completionBlock 回来(耗时 \(ms)ms):loc=\(loc != nil) regeo=\(regeo != nil) err=\(err?.localizedDescription ?? "nil")")
|
||||
|
||||
MainActor.assumeIsolated {
|
||||
if let err = err as NSError? {
|
||||
// msext 行为:权限相关错误归一到 12 errorCode(handler 转字段)
|
||||
emit(.failure) // ①
|
||||
if err.code == AMapLocationErrorCode.locateFailed.rawValue {
|
||||
cont.resume(throwing: LocationError.authorizationDenied)
|
||||
} else {
|
||||
cont.resume(throwing: LocationError.underlying(err))
|
||||
diagLog("[\(caller)] requestOnce #\(seq) locateFailed,按 msext 就此结束")
|
||||
return
|
||||
}
|
||||
diagLog("[\(caller)] requestOnce #\(seq) 有 error 但非 locateFailed,按 msext 继续尝试补发真实定位")
|
||||
}
|
||||
// msext 要求 location / regeocode / formattedAddress 三者都在才发 ②
|
||||
guard let loc, let regeo, regeo.formattedAddress != nil else {
|
||||
diagLog("[\(caller)] requestOnce #\(seq) 无可用逆地理(loc=\(loc != nil) regeo=\(regeo != nil)),按 msext 不发 9 字段")
|
||||
return
|
||||
}
|
||||
guard let loc, let regeo else {
|
||||
cont.resume(throwing: LocationError.timeout)
|
||||
guard let payload = LocationPayload(location: loc, reGeocode: regeo) else {
|
||||
diagLog("[\(caller)] requestOnce #\(seq) 逆地理有 nil 字段,按 msext(@{} 抛 NSException)整条不发")
|
||||
return
|
||||
}
|
||||
cont.resume(returning: LocationPayload(
|
||||
address: regeo.formattedAddress ?? "",
|
||||
city: regeo.city ?? "",
|
||||
cityCode: regeo.citycode ?? "",
|
||||
country: regeo.country ?? "",
|
||||
district: regeo.district ?? "",
|
||||
latitude: String(format: "%f", loc.coordinate.latitude),
|
||||
longitude: String(format: "%f", loc.coordinate.longitude),
|
||||
province: regeo.province ?? "",
|
||||
street: regeo.street ?? ""
|
||||
))
|
||||
emit(.success(payload)) // ②
|
||||
}
|
||||
// ⚠️ AMapLocationManager.h:「是否成功添加单次定位Request」。返回 NO 时
|
||||
// completionBlock 永远不会被调用 → continuation 永挂 → H5 收不到任何
|
||||
// getlocationinfo(连 errorCode 12 都没有)。诊断阶段先只记录。
|
||||
locLog.debug("[\(caller, privacy: .public)] requestOnce #\(seq, privacy: .public) requestLocation 返回 accepted=\(accepted, privacy: .public)")
|
||||
}
|
||||
// AMapLocationManager.h:返回值是「是否成功添加单次定位Request」。msext 忽略它,
|
||||
// 效果就是什么都不发给 H5;回调式实现天然等价(不再有 continuation 可挂死),
|
||||
// 这里只留一条日志便于排查。
|
||||
if !accepted {
|
||||
diagLog("[\(caller)] requestOnce #\(seq) requestLocation 返回 NO(未挂上请求),按 msext 静默")
|
||||
}
|
||||
#else
|
||||
locLog.error("[\(caller, privacy: .public)] requestOnce: AMapLocationKit 未链接,抛 sdkNotLinked")
|
||||
throw LocationError.sdkNotLinked
|
||||
diagLog("[\(caller)] requestOnce: AMapLocationKit 未链接,按 msext 无 SDK 场景不回 H5")
|
||||
#endif
|
||||
}
|
||||
|
||||
/// 持续定位(`startlocation` type == 1)。
|
||||
/// msext `NewRootVC.m:414` / `gameController.m:537`:
|
||||
/// `if (tempinfo == 1) [self.locationManager startUpdatingLocation];`
|
||||
/// 结果通过 delegate `amapLocationManager:didUpdateLocation:reGeocode:` 逐次推
|
||||
/// `getlocationinfo`(msext `gameController.m:2551-2560`),只在 `reGeocode` 与
|
||||
/// `formattedAddress` 都非空时发;`didFailWithError` msext 只 NSLog、不通知 H5。
|
||||
///
|
||||
/// - Parameter emit: 每次定位更新都会调用(不是一次性)。
|
||||
public func startContinuous(caller: String = "?",
|
||||
emit: @escaping @MainActor (LocationOutcome) -> Void) {
|
||||
#if canImport(AMapLocationKit)
|
||||
diagLog("[\(caller)] startContinuous 发起(owner=\(owner))")
|
||||
delegateShim.onUpdate = emit
|
||||
delegateShim.caller = caller
|
||||
manager.startUpdatingLocation()
|
||||
#else
|
||||
diagLog("[\(caller)] startContinuous: AMapLocationKit 未链接,按 msext 无 SDK 场景不回 H5")
|
||||
#endif
|
||||
}
|
||||
|
||||
/// 停止:msext gameController.m:2473-2478 cleanUpAction 等价
|
||||
public func stop(caller: String = "?") {
|
||||
#if canImport(AMapLocationKit)
|
||||
// ⚠️ AMapLocationManager.h:stopUpdatingLocation「会 cancel 掉所有的单次定位请求」。
|
||||
// 本类是 shared 单例、manager 唯一,因此这里会连带取消**其它容器**在飞的单次定位。
|
||||
locLog.debug("[\(caller, privacy: .public)] stop():stopUpdatingLocation + delegate=nil(会取消所有在飞的单次定位)")
|
||||
// `stopUpdatingLocation` 会 cancel 掉本 manager 上所有单次定位请求。因为
|
||||
// manager 是本容器私有的(每容器一个实例),影响范围仅限本容器 —— 与 msext
|
||||
// cleanUpAction 只动自己那个 manager 一致。
|
||||
diagLog("[\(caller)] stop():stopUpdatingLocation + delegate=nil(owner=\(owner))")
|
||||
manager.stopUpdatingLocation()
|
||||
manager.delegate = nil
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if canImport(AMapLocationKit)
|
||||
|
||||
/// `AMapLocationManagerDelegate` 承接器(仅持续定位路径用到)。
|
||||
/// msext 里这些方法直接实现在 NewRootVC / gameController 上;新外壳把它独立出来,
|
||||
/// 每个 LocationService 一个,生命周期随宿主容器。
|
||||
@MainActor
|
||||
private final class LocationDelegateShim: NSObject, AMapLocationManagerDelegate {
|
||||
|
||||
var onUpdate: (@MainActor (LocationOutcome) -> Void)?
|
||||
var caller: String = "?"
|
||||
private let owner: String
|
||||
|
||||
init(owner: String) {
|
||||
self.owner = owner
|
||||
super.init()
|
||||
}
|
||||
|
||||
/// msext `gameController.m:2551-2560` 等价:仅 reGeocode 与 formattedAddress
|
||||
/// 都非空时推 9 字段,其余情况什么都不发。
|
||||
nonisolated func amapLocationManager(_ manager: AMapLocationManager!,
|
||||
didUpdate location: CLLocation!,
|
||||
reGeocode: AMapLocationReGeocode!) {
|
||||
// 先在当前上下文把 AMap 的非 Sendable 对象拆成纯值,只把 Sendable 的
|
||||
// LocationPayload 送进 MainActor(否则 Swift 6 判定 reGeocode 跨隔离域有数据竞争)。
|
||||
guard let location, let reGeocode, reGeocode.formattedAddress != nil else {
|
||||
diagLog("[持续定位] 更新但无可用逆地理,按 msext 不发")
|
||||
return
|
||||
}
|
||||
guard let payload = LocationPayload(location: location, reGeocode: reGeocode) else {
|
||||
diagLog("[持续定位] 逆地理有 nil 字段,按 msext(@{} 抛 NSException)整条不发")
|
||||
return
|
||||
}
|
||||
MainActor.assumeIsolated {
|
||||
diagLog("[\(caller)] 持续定位 → getlocationinfo city=\(payload.city)")
|
||||
onUpdate?(.success(payload))
|
||||
}
|
||||
}
|
||||
|
||||
/// msext `gameController.m:2547` 等价:**只打日志,不通知 H5**。
|
||||
nonisolated func amapLocationManager(_ manager: AMapLocationManager!,
|
||||
didFailWithError error: (any Error)!) {
|
||||
diagLog("[持续定位 owner=\(owner)] didFailWithError: \(error?.localizedDescription ?? "nil")(msext 同款:不通知 H5)")
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -34,6 +34,10 @@ public final class SubGameViewController: UIViewController {
|
||||
// MARK: - UI
|
||||
|
||||
private let bridgedWebView = BridgedWebView(label: "subGame")
|
||||
|
||||
/// 子游戏私有的定位服务(msext gameController.m:1230 `configLocationManager`
|
||||
/// 每次进子游戏都 alloc 一个自己的 AMapLocationManager)。随本 VC 一起析构。
|
||||
private let locationService = LocationService(owner: "subGame")
|
||||
private let splash = SplashOverlay()
|
||||
|
||||
// MARK: - Handlers
|
||||
@@ -88,7 +92,7 @@ public final class SubGameViewController: UIViewController {
|
||||
DeviceInfoHandler.register(on: bridge)
|
||||
BrowserHandler.register(on: bridge)
|
||||
OpenSaomaHandler.register(on: bridge)
|
||||
StartLocationHandler.register(on: bridge, label: "subGame")
|
||||
StartLocationHandler.register(on: bridge, label: "subGame", location: locationService)
|
||||
|
||||
// assetsRoot 闭包 = 子游戏 H5 根目录(msext gameController.m:364 等价)。
|
||||
// 用 closure 是因为 effectiveGameDir 在 boot pipeline 升级路径下会变化,
|
||||
@@ -118,7 +122,7 @@ public final class SubGameViewController: UIViewController {
|
||||
OpenurlTitleDataHandler.register(on: bridge)
|
||||
|
||||
// 子游戏专属:backgameData(退出回大厅 + 反向 callback getWebdata)
|
||||
BackGameDataHandler.register(on: bridge)
|
||||
BackGameDataHandler.register(on: bridge, location: locationService)
|
||||
|
||||
// 视频房间 3 件套 stub(业务暂未启用,仅维持桥契约不让 H5 报 "no handler")
|
||||
// 未来接 Agora 时把 VideoRoomHandlers 内 3 个 stub 展开实现,注册点不变。
|
||||
|
||||
@@ -16,6 +16,10 @@ public final class WebContainerViewController: UIViewController {
|
||||
// MARK: - UI
|
||||
|
||||
private let bridgedWebView = BridgedWebView(label: "lobby")
|
||||
|
||||
/// 大厅私有的定位服务(msext NewRootVC.m:1568 `configLocationManager` 等价)。
|
||||
/// 与子游戏那一个互不影响 —— 这是 msext 的原始结构,不可再合并成单例。
|
||||
private let locationService = LocationService(owner: "lobby")
|
||||
private let splash = SplashOverlay()
|
||||
|
||||
// MARK: - Handlers (有状态的 handler 注册器持有,无状态的走 enum 静态 register)
|
||||
@@ -77,7 +81,7 @@ public final class WebContainerViewController: UIViewController {
|
||||
DeviceInfoHandler.register(on: bridge) // §3.1 [21] + §3.2 [1]
|
||||
BrowserHandler.register(on: bridge) // §3.1 [16]
|
||||
OpenSaomaHandler.register(on: bridge) // §3.1 [22]空 stub
|
||||
StartLocationHandler.register(on: bridge, label: "lobby") // §3.1 [20]Phase 5 完整实现,Phase 2 stub
|
||||
StartLocationHandler.register(on: bridge, label: "lobby", location: locationService) // §3.1 [20]Phase 5 完整实现,Phase 2 stub
|
||||
|
||||
// Phase 3.A 本地音频 + 3.C/3.D stub
|
||||
// assetsRoot 闭包 = 大厅 H5 根目录(lobbyIndex 父目录),lobby 不做升级
|
||||
|
||||
Reference in New Issue
Block a user