中优 3 项收尾:Plan §6.4 里程碑 + Design §20.1 拆分 + Contract §10 验收清单

补完本轮 audit 与 Design 大改后的文档边界,避免后续 Phase 实施者
按陈旧描述走弯路。

1. Plan §6.4 文档同步段新增「Design 接口骨架覆盖里程碑」表:
   - 4 行时间线记录 Phase 1 闭环 / Design 全 51 项接口骨架 / Contract §4.2
     按 daoqi 原项目修订 / CLAUDE.md 加典型案例的 commit hash
   - 末尾澄清「§3.4.1 撤销说明」与 §7.5 主路径关系,避免新人疑惑

2. Design §20.1 LobbyHandlers 加架构说明段:
   - 明示实际拆为 AudioHandlers / DeviceHandlers / LocationHandlers /
     ShakeHandlers / OpenurlTitleDataHandler 5 个 sub-struct(§8.1.1 /
     §8.4.1 / §8.6 / §8.7 / §3.4.2 各自归属)
   - LobbyHandlers 成为聚合点,依次调子 .register()
   - 保留 monolithic register 速查表作为与 Contract §3.1 编号对账用
   - 每行注释 §3.1 [N] 编号便于追溯

3. Contract §10 验收清单加 5 项硬约束:
   §A 启动新增:
     - app_*.js 4 个文件存在
     - 15 个 app_* 全局变量命名 100% 正确(大小写硬约束)
     - 大厅 vs 子游戏 app_Launchtype = "0"/"1" 字面差异
     - app_gameid / app_compareCode 必须 undefined(早期 Contract 误列)
   §B 桥接新增:
     - H5 alert(msg) → UIAlertController 单按钮
     - H5 confirm(msg) → 取消/确定 双按钮 + 正确返回 bool

至此 Plan / Design / Contract 三文档完全对齐 51 项接口(含 §7.5 app_*.js
15 个、§3.7 WKUIDelegate 2 个)。Phase 2 实施可直接对照 Contract §10
验收清单做契约测试。

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
joywayer
2026-06-22 08:02:24 +08:00
co-authored by Claude Opus 4.7
parent fae7b3da82
commit 0cdd709e66
3 changed files with 71 additions and 26 deletions
+54 -26
View File
@@ -3985,34 +3985,62 @@ final class AppCoordinator {
### 20.1 LobbyHandlers — 大厅注册 20 个 handler
> **架构说明**(与 §8.x 各 module 章节同步):本节早期版本把 20 项 handler 全列在单一 `LobbyHandlers struct.register()` 内,便于一眼看全。实际实施时(§8.1.1 / §8.4.1 / §8.6 / §8.7 / §3.4.2)按 module 维度拆为多个 sub-struct`AudioHandlers` / `DeviceHandlers` / `LocationHandlers` / `ShakeHandlers` / `OpenurlTitleDataHandler` 等),`LobbyHandlers` 成为聚合点:
>
> ```swift
> public struct LobbyHandlers {
> let bridge: BridgeProtocol
> let audioHandlers: AudioHandlers // §8.1.1
> let deviceHandlers: DeviceHandlers // §8.4.1
> let locationHandlers: LocationHandlers // §8.6
> let shakeHandlers: ShakeHandlers // §8.7
> let openurlHandler: OpenurlTitleDataHandler // §3.4.2
> // 其它单点:accreditLogin / friendsShare / browser / SwitchOverGameData /
> // opensaoma stub 留在 LobbyHandlers 本体
>
> public func register() {
> audioHandlers.register()
> deviceHandlers.register()
> locationHandlers.register()
> shakeHandlers.register()
> openurlHandler.register()
> registerLobbyOnly() // accreditLogin / friendsShare / browser / SwitchOverGameData / opensaoma
> }
> }
> ```
>
> 下方 monolithic register 调用清单**作为 20 项接口的速查表保留**(与 Contract §3.1 编号对账用),实际实施请按上述 sub-struct 拆分。
```swift
// LobbyHandlers 20 Contract §3.1
func register() {
// /
bridge.register("accreditlogin", handler: accreditLogin)
bridge.register("friendsSharetypeUrlToptitleDescript", handler: friendsShare)
// /
bridge.register("srcIsloop", handler: srcIsLoop)
bridge.register("prepareaudio", handler: prepareAudio)
bridge.register("mediaTypeAudio", handler: mediaTypeAudio)
bridge.register("voicePlaying", handler: voicePlaying)
// /
bridge.register("startshake", handler: startShake)
bridge.register("stopshake", handler: stopShake)
bridge.register("SwitchShake", handler: switchShake)
bridge.register("vibrator", handler: vibrator)
bridge.register("repeatvibrator", handler: repeatVibrator)
bridge.register("canclevibrator", handler: cancelVibrator)
//
bridge.register("gamepastetext", handler: gamePasteText)
bridge.register("gameCopytext", handler: gameCopyText)
// / /
bridge.register("OpenurlTitleData", handler: openUrlTitleData)
bridge.register("browser", handler: browser)
bridge.register("SwitchOverGameData", handler: switchOverGameData)
// / /
bridge.register("startlocation", handler: startLocation)
bridge.register("getphoneInfo", handler: getPhoneInfo)
bridge.register("opensaoma", handler: openSaoma) //
// / LobbyHandlers
bridge.register("accreditlogin", handler: accreditLogin) // §3.1 1
bridge.register("friendsSharetypeUrlToptitleDescript", handler: friendsShare) // §3.1 2
// / AudioHandlers, §8.1.1
bridge.register("srcIsloop", handler: srcIsLoop) // §3.1 3
bridge.register("prepareaudio", handler: prepareAudio) // §3.1 4
bridge.register("mediaTypeAudio", handler: mediaTypeAudio) // §3.1 5
bridge.register("voicePlaying", handler: voicePlaying) // §3.1 6
// ShakeHandlers, §8.7
bridge.register("startshake", handler: startShake) // §3.1 7
bridge.register("stopshake", handler: stopShake) // §3.1 8
bridge.register("SwitchShake", handler: switchShake) // §3.1 9
// + + DeviceHandlers, §8.4.1
bridge.register("vibrator", handler: vibrator) // §3.1 10
bridge.register("repeatvibrator", handler: repeatVibrator) // §3.1 11
bridge.register("canclevibrator", handler: cancelVibrator) // §3.1 12
bridge.register("gamepastetext", handler: gamePasteText) // §3.1 13
bridge.register("gameCopytext", handler: gameCopyText) // §3.1 14
bridge.register("getphoneInfo", handler: getPhoneInfo) // §3.1 21
// / / OpenurlTitleDataHandler §3.4.2 + LobbyHandlers
bridge.register("OpenurlTitleData", handler: openUrlTitleData) // §3.1 15
bridge.register("browser", handler: browser) // §3.1 16
bridge.register("SwitchOverGameData", handler: switchOverGameData) // §3.1 17
// LocationHandlers, §8.6
bridge.register("startlocation", handler: startLocation) // §3.1 20
// stub LobbyHandlers
bridge.register("opensaoma", handler: openSaoma) // §3.1 22
}
```