规则变更(design §8.2):原先「只亮数量/结构,不亮具体是哪几张牌」,现改为
向两个闲家亮出【庄家手中全部固定主牌的具体牌面】。
- 固定主牌 = 双王 + 全部花色的 2 + 全部花色的 7,【不含】主花色普通牌
A/K/Q/J/10/9/8/6/5。注意这与旧实现收集的「所有主牌」范围不同。
- 门槛不变(固定主牌总数 ≥10 / 王 ≥3 / 7 ≥6 / 2 ≥6,任一满足)。
- 不限叫分;仅可查牌模式下发;亮出的是固定的一份,不随被哪条门槛触发而增减。
- 协议 liangpai 由 {zhu,zhupair,zhutuo,wang,qi,er} 数量结构改为 {cards:[牌id...]},
数量交由前端从 cards 自行计算。
服务端 get_liangpai() 重写(class.paiju.js);design §8.2 整节重写,术语表、
易混对照表、§9 相应更新;协议 §0.0b 与 maipai / PushCards 两处字段说明同步。
测试:
- test_paiju 亮牌用例按新规则重写(54 checks)。新增两条针对性用例:
「只含固定主牌·主花色普通牌未混入」与「同时满足多档仍只亮同一份」——
前者正是这次范围变更最容易写错的地方。
- test_leak 增加亮牌可见性规则。关键点:期望集合【独立于 get_liangpai 重算】,
而不是复用被测实现——否则实现若误塞非固定主牌,审计会跟着放行、抓不住。
反向验证证实了这一点:故意让 get_liangpai 混入主花色普通牌后,审计确实报警。
发现并修复一处假绿:原 6 局随机牌序下庄家一次都没达到亮牌门槛,即
「下发面无越权泄露」对亮牌这条路径根本没走到。现追加换牌序的 4 局(保留
原 6 局覆盖不动),并加两条覆盖断言钉住「可查牌达标 ≥1 局」「不查牌达标
≥1 局」,防止以后再退化成碰巧没触发。反向验证:去掉不查牌门控后审计立即
报出 5 张越权牌。
待定:T-34 亮牌的展示时机(出牌前一次性弹出 / 随时可查)。
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
1032 lines
34 KiB
JavaScript
1032 lines
34 KiB
JavaScript
///////////////////////////////////////////////////
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////////// cls_youle_erqiwang_paiju: 牌局 /////////
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///////////////////////////////////////////////////
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//跨模块依赖:Node 走 require 守卫;友乐/浏览器无 require,由 min_loadJsFile 加载为同名全局(dev-guide 01 §1)
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if (typeof require !== "undefined"){
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var cls_youle_erqiwang_arith = require("./class.arith.js");
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var cls_youle_erqiwang_config = require("./class.config.js");
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var cls_youle_erqiwang_pai = require("./class.pai.js");
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}
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var cls_youle_erqiwang_paiju = cls_youle_erqiwang_paiju || {
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new: function(o_desk, firstseat) {
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var paiju = {};
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o_desk.paiju_list.push(paiju);
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// ================= 实例的私有属性 ================= //
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//发牌过程中待发的位置列表
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var tmpdeal = [];
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//三家需要各发28张牌
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for (var i = 0; i < 28; i++){
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tmpdeal.push(0); //0表示第一个玩家的位置
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tmpdeal.push(1); //1表示第二个玩家的位置
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tmpdeal.push(2); //2表示第三个玩家的位置
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}
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//8张底牌
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for (var i = 0; i < 8; i++){
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tmpdeal.push(-1); //-1 表示是底牌
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}
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// ================= 实例的私有方法 ================= //
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//初始化座位列表
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var init_seatlist = function(){
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//第一层是玩家列表,与位置序号对应
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//第二层前4个数组是花色列表,与花色-1对应
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//第三层的第一位是无该花色的牌标志
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//第三层的第二位是该花色无对标志
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//第二层第5个数组是报副情况
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//第三层的第一位是剩余主牌数量
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//第三层的第二位是剩余主牌对子
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//0号位
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paiju.seatlist.push([[0,0],[0,0],[0,0],[0,0],[-1,-1]]);
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//1号位
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paiju.seatlist.push([[0,0],[0,0],[0,0],[0,0],[-1,-1]]);
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//2号位
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paiju.seatlist.push([[0,0],[0,0],[0,0],[0,0],[-1,-1]]);
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}
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//初始化牌列表并发牌
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var init_cards = function(){
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//两副牌
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for (var i = 1; i <= 2; i++){
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//四种花色
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for (var j = 1; j <= 4; j++){
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for (var k = 1; k <= 13; k++){
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//牌id
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var id = (i - 1) * 54 + (j - 1) * 13 + k - 1;
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//分值
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var score = 0;
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//发牌状态
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var dealowner = 0;
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//特殊处理
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switch (k)
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{
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case 5:
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score = 5;
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break;
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case 10:
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score = 10;
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break;
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case 13:
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score = 10;
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break;
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case 3:
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dealowner = -1;
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break;
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case 4:
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dealowner = -1;
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break;
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}
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var pai = cls_youle_erqiwang_pai.new(id, j, k, score, dealowner);
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paiju.cards.push(pai);
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//发牌
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if (k != 3 && k != 4){
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do_dealpai(pai);
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}
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}
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}
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//小王
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var pai = cls_youle_erqiwang_pai.new((i - 1) * 54 + 53 - 1, 5, 53, 0, 0);
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paiju.cards.push(pai);
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do_dealpai(pai);
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//大王
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var pai = cls_youle_erqiwang_pai.new((i - 1) * 54 + 54 - 1, 5, 54, 0, 0);
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paiju.cards.push(pai);
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do_dealpai(pai);
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}
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}
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//将单张牌随机发到玩家手中或成为底牌
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var do_dealpai = function(o_pai){
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var idx = min_random(0, tmpdeal.length - 1);
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if (tmpdeal[idx] == -1) { //底牌
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o_pai.dealowner = 0;
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} else {
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o_pai.dealowner = tmpdeal[idx] + 1;
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}
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//将数组的最后一位至该位置
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if (idx < tmpdeal.length - 1) {
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tmpdeal[idx] = tmpdeal[tmpdeal.length - 1];
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};
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//数组长度减一
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tmpdeal.length = tmpdeal.length - 1;
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}
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//进入叫分阶段
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var start_call = function(){
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paiju.step = 1;
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var o_call = {};
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o_call.seat = paiju.firstseat;
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o_call.call = null; //null:未叫分 0:不叫分 >0:叫分分数
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paiju.callproc.push(o_call);
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}
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// ================= 实例的公有属性 ================= //
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paiju.o_desk = o_desk;
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//牌局号
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paiju.idx = o_desk.paiju_list.length;
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//第一个叫分者的位置
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paiju.firstseat = firstseat;
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//开始时间
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paiju.starttime = min_now();
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//结束时间
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paiju.endtime = null;
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//座位列表
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paiju.seatlist = [];
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//牌列表
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paiju.cards = [];
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//当前阶段
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paiju.step = -1; //1发完牌叫分 2选主/投降 3埋牌 5出牌 6结算(无独立投降阶段,投降在step2)
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//叫分过程
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paiju.callproc = [];
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//庄家位置
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paiju.banker = -1;
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//庄家叫分
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paiju.call = -1;
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//主牌花色
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paiju.flower = -1;
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//当前出牌情况
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paiju.playproc = {};
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//输赢结果 0:庄赢 1:闲赢 2:庄投降 3:中途解散
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paiju.result = null;
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//结算包,供断线重连时使用,新开一局时清除
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paiju.tmp_jiesuan_aset = null;
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//初始化座位列表
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init_seatlist();
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//初始化牌列表并发牌
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init_cards();
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//进入叫分阶段
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start_call();
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// ================= 实例的公有方法 ================= //
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paiju.method = {};
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//获取某个位置玩家手上的牌
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paiju.method.get_seat_cards = function(seat){
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return cls_youle_erqiwang_paiju.get_seat_cards(paiju, seat);
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}
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//获取当前的叫分位置
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paiju.method.get_callgrade_seat = function(){
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return paiju.callproc[paiju.callproc.length - 1].seat;
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}
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//获取当前的叫分分数
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paiju.method.get_callgrade_value = function(){
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return cls_youle_erqiwang_paiju.get_callgrade_value(paiju);
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}
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//获取某个玩家的当前叫分情况
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paiju.method.get_seat_callgrade = function(seat){
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return cls_youle_erqiwang_paiju.get_seat_callgrade(paiju, seat);
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}
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//叫分或不叫
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paiju.method.do_callgrade = function(call){
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cls_youle_erqiwang_paiju.do_callgrade(paiju, call);
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}
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//获取底牌
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paiju.method.get_bottomcards = function(){
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return cls_youle_erqiwang_paiju.get_bottomcards(paiju);
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}
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//选主
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paiju.method.do_choiceflower = function(flower){
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cls_youle_erqiwang_paiju.do_choiceflower(paiju, flower);
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}
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//校验客户端提交的牌id列表本身是否合法(数组/整数/范围/无重复)
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paiju.method.check_cards_valid = function(cards){
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return cls_youle_erqiwang_paiju.check_cards_valid(paiju, cards);
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}
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//判断牌是否在玩家手上
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paiju.method.check_cards_inhand = function(cards, seat){
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return cls_youle_erqiwang_paiju.check_cards_inhand(paiju, cards, seat);
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}
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//埋牌
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paiju.method.do_burycard = function(cards){
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cls_youle_erqiwang_paiju.do_burycard(paiju, cards);
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}
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//检查选中的牌是否可出,并出牌
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paiju.method.do_playcard = function(cards){
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return cls_youle_erqiwang_paiju.do_playcard(paiju, cards);
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}
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//是否有人报副
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paiju.method.have_baofu = function(){
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return (paiju.seatlist[0][4][0] == 0 || paiju.seatlist[1][4][0] == 0 || paiju.seatlist[2][4][0] == 0);
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}
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//在牌列表中获取分牌和分值
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paiju.method.get_grade_incard = function(cards){
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return cls_youle_erqiwang_paiju.get_grade_incard(paiju, cards);
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}
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//获取埋牌
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paiju.method.get_burycard= function(){
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return cls_youle_erqiwang_paiju.get_burycard(paiju);
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}
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//获取抠底包
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paiju.method.get_bottom_account = function(msg){
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return cls_youle_erqiwang_paiju.get_bottom_account(paiju, msg);
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}
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//小局结算,type 0正常结算 1投降结算 2解散结算
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paiju.method.get_paiju_account = function(type, msg){
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return cls_youle_erqiwang_paiju.get_paiju_account(paiju, type, msg);
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}
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//获取闲家当前的捡分分数和分牌
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paiju.method.get_jian_grade = function(){
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return cls_youle_erqiwang_paiju.get_jian_grade(paiju);
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}
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//获取庄家亮牌信息(design §8.2)
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paiju.method.get_liangpai = function(){
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return cls_youle_erqiwang_paiju.get_liangpai(paiju);
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}
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//获取当前抓分倍数(design §7.2.0,实时预览)
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paiju.method.get_curmultiple = function(){
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return cls_youle_erqiwang_paiju.get_curmultiple(paiju);
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}
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//获取某座位本轮跟牌的必出牌(design §5.2)
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paiju.method.get_mustcard = function(seat){
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return cls_youle_erqiwang_paiju.get_mustcard(paiju, seat);
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}
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return paiju;
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},
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//下一个位置
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get_nextseat: function(seat){
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return (seat + 1) % 3;
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},
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//获取某个位置玩家手上的牌
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get_seat_cards: function(o_paiju, seat){
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var aryCardIDs = [];
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for (var i = 0; i < o_paiju.cards.length; i++){
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var o_card = o_paiju.cards[i];
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if (o_card.playround == -1){ //未出的牌
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if ((o_card.dealowner == seat + 1) || //发到手上
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(o_card.dealowner == 0 && seat == o_paiju.banker)){ //庄家包括底牌
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aryCardIDs.push(o_paiju.cards[i].id);
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}
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}
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}
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return cls_youle_erqiwang_arith.order_cards(o_paiju.flower, aryCardIDs);
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},
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//获取某个位置玩家发到手上的牌
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get_seat_cards_deal: function(o_paiju, seat){
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var aryCardIDs = [];
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for (var i = 0; i < o_paiju.cards.length; i++){
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var o_card = o_paiju.cards[i];
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if (o_card.dealowner == seat + 1){
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aryCardIDs.push(o_paiju.cards[i].id);
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}
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}
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return cls_youle_erqiwang_arith.order_cards(o_paiju.flower, aryCardIDs);
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},
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//获取某个位置玩家发到手上的牌(庄家包含底牌)
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get_seat_cards_owner: function(o_paiju, seat){
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var aryCardIDs = [];
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for (var i = 0; i < o_paiju.cards.length; i++){
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var o_card = o_paiju.cards[i];
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if ((o_card.dealowner == seat + 1) || //发到手上
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(o_card.dealowner == 0 && seat == o_paiju.banker)){ //庄家包括底牌
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aryCardIDs.push(o_paiju.cards[i].id);
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}
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}
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return cls_youle_erqiwang_arith.order_cards(o_paiju.flower, aryCardIDs);
|
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},
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|
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//获取算奖用的静态初始手牌快照(design §8)
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//庄家:埋牌后保留的28张(发牌+底,排除已埋 playround==0);闲家:发牌后的28张
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get_seat_cards_award: function(o_paiju, seat){
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var aryCardIDs = [];
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for (var i = 0; i < o_paiju.cards.length; i++){
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var o_card = o_paiju.cards[i];
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if (seat == o_paiju.banker){
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if ((o_card.dealowner == seat + 1 || o_card.dealowner == 0) && o_card.playround != 0){
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aryCardIDs.push(o_card.id);
|
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}
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} else {
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if (o_card.dealowner == seat + 1){
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aryCardIDs.push(o_card.id);
|
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}
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}
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}
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return cls_youle_erqiwang_arith.order_cards(o_paiju.flower, aryCardIDs);
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},
|
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//获取某个位置玩家手上的主牌
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get_seat_zhucards: function(o_paiju, seat){
|
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var aryCardIDs = [];
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for (var i = 0; i < o_paiju.cards.length; i++){
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var o_card = o_paiju.cards[i];
|
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if (o_card.playround == -1){ //未出的牌
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if ((o_card.dealowner == seat + 1) || //发到手上
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(o_card.dealowner == 0 && seat == o_paiju.banker)){ //庄家包括底牌
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if (o_card.flower == o_paiju.flower || o_card.flower == 5 || o_card.number == 2 || o_card.number == 7){
|
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aryCardIDs.push(o_paiju.cards[i].id);
|
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}
|
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}
|
||
}
|
||
}
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return cls_youle_erqiwang_arith.order_cards(o_paiju.flower, aryCardIDs);
|
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},
|
||
|
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//获取当前的叫分分数
|
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get_callgrade_value: function(o_paiju){
|
||
var value = 0;
|
||
for (var i = o_paiju.callproc.length - 2; i >= 0; i--) {
|
||
if (o_paiju.callproc[i].call) {
|
||
value = o_paiju.callproc[i].call;
|
||
break;
|
||
}
|
||
}
|
||
return value;
|
||
},
|
||
|
||
//获取某个位置的叫分 返回值:null未叫 0不叫 >0当前叫分
|
||
get_seat_callgrade: function(o_paiju, seat){
|
||
for (var i = o_paiju.callproc.length - 2; i >= 0; i--){
|
||
if (o_paiju.callproc[i].seat == seat){
|
||
return o_paiju.callproc[i].call;
|
||
}
|
||
}
|
||
return null;
|
||
},
|
||
|
||
//叫分
|
||
do_callgrade: function(o_paiju, call){
|
||
var o_call = o_paiju.callproc[o_paiju.callproc.length - 1];
|
||
o_call.call = call;
|
||
|
||
//等待下一个叫分者叫分
|
||
var do_wait_nextseat_call = function(seat){
|
||
var o_call = {};
|
||
o_call.seat = seat;
|
||
o_call.call = null;
|
||
o_paiju.callproc.push(o_call);
|
||
}
|
||
|
||
//上庄
|
||
var do_up_banker = function(seat, call){
|
||
//庄家位置
|
||
o_paiju.banker = seat;
|
||
//庄家叫分
|
||
o_paiju.call = call;
|
||
//进入选主阶段
|
||
o_paiju.step = 2;
|
||
}
|
||
|
||
//叫了5分直接上庄
|
||
if (call == 5){
|
||
do_up_banker(o_call.seat, call);
|
||
return;
|
||
}
|
||
//叫了分
|
||
if (call > 0){
|
||
//下一个位置
|
||
var nextseat = cls_youle_erqiwang_paiju.get_nextseat(o_call.seat);
|
||
//下一个位置的叫分
|
||
var nextcall = cls_youle_erqiwang_paiju.get_seat_callgrade(o_paiju, nextseat);
|
||
//下一个位置不叫分
|
||
if (nextcall == 0){
|
||
//再下一个位置
|
||
nextseat = cls_youle_erqiwang_paiju.get_nextseat(nextseat);
|
||
}
|
||
//等待下一个叫分者叫分
|
||
do_wait_nextseat_call(nextseat);
|
||
return;
|
||
}
|
||
|
||
//不叫
|
||
if (call == 0){
|
||
//下一个位置
|
||
var nextseat_1 = cls_youle_erqiwang_paiju.get_nextseat(o_call.seat);
|
||
//下一个位置的叫分
|
||
var nextcall_1 = cls_youle_erqiwang_paiju.get_seat_callgrade(o_paiju, nextseat_1);
|
||
//再下一个位置
|
||
var nextseat_2 = cls_youle_erqiwang_paiju.get_nextseat(nextseat_1);
|
||
//再下一个位置的叫分
|
||
var nextcall_2 = cls_youle_erqiwang_paiju.get_seat_callgrade(o_paiju, nextseat_2);
|
||
|
||
if (nextcall_1 != 0 && nextcall_2 != 0){
|
||
//另外两家都没有不叫分
|
||
do_wait_nextseat_call(nextseat_1);
|
||
return;
|
||
}
|
||
if (nextcall_1 != 0 && nextcall_2 == 0){
|
||
//nextseat_1上庄
|
||
do_up_banker(nextseat_1, nextcall_1);
|
||
return;
|
||
}
|
||
if (nextcall_1 == 0 && nextcall_2 != 0){
|
||
//nextseat_2上庄
|
||
do_up_banker(nextseat_2, nextcall_2);
|
||
return;
|
||
}
|
||
}
|
||
},
|
||
|
||
//获取底牌
|
||
get_bottomcards: function(o_paiju){
|
||
var aryCardIDs = [];
|
||
for (var i = 0; i < o_paiju.cards.length; i++){
|
||
if (o_paiju.cards[i].dealowner == 0){
|
||
aryCardIDs.push(o_paiju.cards[i].id);
|
||
}
|
||
}
|
||
return cls_youle_erqiwang_arith.order_cards(o_paiju.flower, aryCardIDs);
|
||
},
|
||
|
||
//选主
|
||
do_choiceflower: function(o_paiju, flower){
|
||
o_paiju.flower = flower;
|
||
//主牌的牌编码在 arith.id_to_code 里按 mainflower 动态计算,选主时只需记录花色
|
||
//进入埋牌阶段
|
||
o_paiju.step = 3;
|
||
},
|
||
|
||
//校验客户端提交的牌id列表本身是否合法:必须是非空数组、元素为本局牌表内的整数牌id、且互不重复
|
||
//(客户端入参不可信:重复id 会被 can_playcard 当成对子/拖拉机,也会让埋牌少埋;越界id 会取到
|
||
// undefined 而在后续解引用时抛异常中断 DoPack。此处显式失败,不做隐式兜底)
|
||
check_cards_valid: function(o_paiju, cards){
|
||
if (Object.prototype.toString.call(cards) != "[object Array]"){
|
||
return false;
|
||
}
|
||
if (cards.length <= 0){
|
||
return false;
|
||
}
|
||
var _seen = {};
|
||
for (var i = 0; i < cards.length; i++){
|
||
var _id = cards[i];
|
||
//必须是落在本局牌表范围内的整数牌id
|
||
if (typeof _id != "number" || _id != parseInt(_id) || _id < 0 || _id >= o_paiju.cards.length){
|
||
return false;
|
||
}
|
||
//同一张牌不得重复提交
|
||
if (_seen[_id]){
|
||
return false;
|
||
}
|
||
_seen[_id] = 1;
|
||
}
|
||
return true;
|
||
},
|
||
|
||
//判断牌是否在玩家手上(入参合法性由 check_cards_valid 一并把关,本函数是唯一的持牌校验入口)
|
||
check_cards_inhand: function(o_paiju, cards, seat){
|
||
if (!cls_youle_erqiwang_paiju.check_cards_valid(o_paiju, cards)){
|
||
return false;
|
||
}
|
||
for (var i = 0; i < cards.length; i++) {
|
||
var o_card = o_paiju.cards[cards[i]];
|
||
if (o_card.playround != -1){
|
||
//已埋下或已打出的牌
|
||
return false;
|
||
}
|
||
if (seat == o_paiju.banker){
|
||
//是庄家
|
||
if (o_card.dealowner != seat + 1 && o_card.dealowner != 0){
|
||
return false;
|
||
}
|
||
} else {
|
||
//是闲家
|
||
if (o_card.dealowner != seat + 1){
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
},
|
||
|
||
//埋牌
|
||
do_burycard: function(o_paiju, cards){
|
||
for (var i = 0; i < cards.length; i++) {
|
||
o_paiju.cards[cards[i]].playround = 0;
|
||
};
|
||
//埋牌后直接进入出牌阶段,由庄家首出(投降已在选主阶段 step2 决定,无独立投降阶段)
|
||
o_paiju.step = 5;
|
||
cls_youle_erqiwang_paiju.new_playround(o_paiju, 1, o_paiju.banker);
|
||
},
|
||
|
||
//新一轮出牌
|
||
new_playround: function(o_paiju, round, startseat){
|
||
o_paiju.playproc.round = round; //第几轮
|
||
o_paiju.playproc.start = startseat; //本轮的起始出牌位置
|
||
o_paiju.playproc.currseat = startseat; //本轮的当前的出牌位置
|
||
o_paiju.playproc.startcount = -1; //本轮第一个出牌的张数
|
||
o_paiju.playproc.startflower = -1; //本轮第一个出牌的花色
|
||
o_paiju.playproc.starttype = -1; //本轮第一个出牌的牌型
|
||
o_paiju.playproc.maxseat = -1; //谁的牌最大,位置
|
||
o_paiju.playproc.maxcard = -1; //满足第一个玩家出牌的牌型最大牌
|
||
o_paiju.playproc.cards = []; //本轮各位置出的牌,数组与位置序号对应
|
||
o_paiju.playproc.cards.length= 3;
|
||
o_paiju.playproc.shuai_demand= null; //首家甩牌的分量需求(供跟牌逐分量匹配),非甩牌为null
|
||
},
|
||
|
||
//在牌列表中获取分牌和分值
|
||
get_grade_incard: function(o_paiju, cards){
|
||
var re = {};
|
||
re.grade = 0;
|
||
re.cards = [];
|
||
for (var i = 0; i < cards.length; i++) {
|
||
if (o_paiju.cards[cards[i]].score > 0){
|
||
re.grade = re.grade + o_paiju.cards[cards[i]].score;
|
||
re.cards.push(cards[i]);
|
||
}
|
||
}
|
||
return re;
|
||
},
|
||
|
||
//检查选中的牌是否可出,并出牌
|
||
do_playcard: function(o_paiju, cards){
|
||
//出牌
|
||
var doplay = function(playindex){
|
||
for (var i = 0; i < cards.length; i++) {
|
||
o_paiju.cards[cards[i]].playround = o_paiju.playproc.round;
|
||
o_paiju.cards[cards[i]].playindex = playindex;
|
||
};
|
||
o_paiju.playproc.cards[o_paiju.playproc.currseat] = cards;
|
||
|
||
//进入出牌阶段
|
||
o_paiju.step = 5;
|
||
|
||
//报无主处理(design §9)
|
||
//先看出牌者自己的主牌是否已出空(出空即"报无主");
|
||
//一旦全场有人报无主,立即为【全体三人】刷新剩余主牌数/主对子数——design §9 要求
|
||
//"一旦有玩家的主牌全部打空,系统就为全体三人显示另外两家各自的主牌数量与对子数",
|
||
//而不是等另外两家各自轮到出牌时才逐个补上。
|
||
var _self = o_paiju.playproc.currseat;
|
||
if (cls_youle_erqiwang_paiju.get_seat_zhucards(o_paiju, _self).length == 0){
|
||
o_paiju.seatlist[_self][4][0] = 0;
|
||
o_paiju.seatlist[_self][4][1] = 0;
|
||
}
|
||
if (o_paiju.method.have_baofu()){
|
||
for (var _s = 0; _s < 3; _s++){
|
||
var _zhu = cls_youle_erqiwang_paiju.get_seat_zhucards(o_paiju, _s);
|
||
var _zhupair = cls_youle_erqiwang_arith.get_pairlist(o_paiju.flower, _zhu);
|
||
o_paiju.seatlist[_s][4][0] = _zhu.length;
|
||
o_paiju.seatlist[_s][4][1] = _zhupair.length;
|
||
|
||
if (_zhu.length == 0){
|
||
//主牌出空,等同于主花色也没有了、也没有主花色的对子
|
||
o_paiju.seatlist[_s][o_paiju.flower - 1][0] = 1;
|
||
o_paiju.seatlist[_s][o_paiju.flower - 1][1] = 1;
|
||
} else if (_zhupair.length == 0){
|
||
o_paiju.seatlist[_s][o_paiju.flower - 1][1] = 1;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
//本轮中的第二个出牌位置
|
||
var nextseat_1 = cls_youle_erqiwang_paiju.get_nextseat(o_paiju.playproc.start);
|
||
//本轮中的第三个出牌位置
|
||
var nextseat_2 = cls_youle_erqiwang_paiju.get_nextseat(nextseat_1);
|
||
|
||
if (o_paiju.playproc.currseat == o_paiju.playproc.start){ //是本轮的第一个出牌
|
||
//两名对手未出的主牌,供甩牌最大性判定(§5.4.2)
|
||
var opp_zhulist = [];
|
||
for (var os = 0; os < 3; os++){
|
||
if (os != o_paiju.playproc.currseat){
|
||
opp_zhulist.push(cls_youle_erqiwang_paiju.get_seat_zhucards(o_paiju, os));
|
||
}
|
||
}
|
||
var can = cls_youle_erqiwang_arith.can_playcard(o_paiju.flower, cards, o_paiju.playproc.currseat, o_paiju.seatlist, opp_zhulist);
|
||
var _shuaicuo = false;
|
||
if (!can.result){
|
||
if (can.shuaicuo){
|
||
//甩错惩罚(§5.4.5):收回甩牌,本轮只强制打出最小一张
|
||
_shuaicuo = true;
|
||
cards = [can.smallest];
|
||
can = cls_youle_erqiwang_arith.can_playcard(o_paiju.flower, cards, o_paiju.playproc.currseat, o_paiju.seatlist, opp_zhulist);
|
||
if (!can.result){
|
||
var reErr = {};
|
||
reErr.result = false;
|
||
return reErr;
|
||
}
|
||
} else {
|
||
var re = {};
|
||
re.result = false;
|
||
return re;
|
||
}
|
||
}
|
||
//出牌(cards 在甩错时已被替换为仅最小一张)
|
||
doplay(1);
|
||
//记录下牌型、花色、牌型最大牌
|
||
o_paiju.playproc.startcount = cards.length;
|
||
o_paiju.playproc.startflower = can.flower;
|
||
o_paiju.playproc.starttype = can.cardtype;
|
||
o_paiju.playproc.maxseat = o_paiju.playproc.currseat;
|
||
o_paiju.playproc.maxcard = can.cardvalue;
|
||
//合法甩牌的分量需求,供跟牌逐分量强制匹配(§5.4.4);甩错退化为单张则为 null
|
||
o_paiju.playproc.shuai_demand = can.shuai_demand ? can.shuai_demand : null;
|
||
o_paiju.playproc.currseat = nextseat_1;
|
||
//返回结果
|
||
var re1 = {};
|
||
re1.result = true;
|
||
re1.idx = 1;
|
||
re1.count = cards.length;
|
||
re1.flower = can.flower;
|
||
re1.cardtype = can.cardtype;
|
||
re1.cards = cards; //实际打出的牌(甩错时为单张)
|
||
re1.shuaicuo = _shuaicuo;
|
||
//合法甩牌的分量构成:cardtype 只能表达单一牌型,甩牌(单张/对子/拖拉机自由混搭,
|
||
//design §5.4.3)会被压平成 1xx/2xx,客户端无从据此还原分组,故另行下发分量需求
|
||
if (o_paiju.playproc.shuai_demand){
|
||
re1.shuai = o_paiju.playproc.shuai_demand;
|
||
}
|
||
return re1;
|
||
}
|
||
|
||
//不是本轮中的第一个出牌,是跟牌
|
||
var cardsinhand = cls_youle_erqiwang_paiju.get_seat_cards(o_paiju, o_paiju.playproc.currseat);
|
||
var can = cls_youle_erqiwang_arith.can_followcard(o_paiju.flower, cardsinhand, cards, o_paiju.playproc.startcount, o_paiju.playproc.startflower, o_paiju.playproc.starttype);
|
||
if (!can.result){
|
||
var re = {};
|
||
re.result = false;
|
||
return re;
|
||
}
|
||
//首家是甩牌时,追加"拖拉机→对子→单张"的强制分量匹配校验(§5.4.4)
|
||
if (o_paiju.playproc.shuai_demand){
|
||
if (!cls_youle_erqiwang_arith.flush_follow_ok(o_paiju.flower, cardsinhand, cards, o_paiju.playproc.shuai_demand)){
|
||
var reF = {};
|
||
reF.result = false;
|
||
return reF;
|
||
}
|
||
}
|
||
|
||
//与之前的出牌比较大小
|
||
if (can.cardvalue > o_paiju.playproc.maxcard){
|
||
o_paiju.playproc.maxseat = o_paiju.playproc.currseat;
|
||
o_paiju.playproc.maxcard = can.cardvalue;
|
||
}
|
||
|
||
//无花色、无对子处理
|
||
if (can.nopair){
|
||
o_paiju.seatlist[o_paiju.playproc.currseat][o_paiju.playproc.startflower - 1][1] = 1;
|
||
}
|
||
if (can.noflower){
|
||
o_paiju.seatlist[o_paiju.playproc.currseat][o_paiju.playproc.startflower - 1][0] = 1;
|
||
o_paiju.seatlist[o_paiju.playproc.currseat][o_paiju.playproc.startflower - 1][1] = 1;
|
||
}
|
||
|
||
//是本轮中的第二个出牌
|
||
if (o_paiju.playproc.currseat == nextseat_1){
|
||
//出牌
|
||
doplay(2);
|
||
//下一个出牌者
|
||
o_paiju.playproc.currseat = nextseat_2;
|
||
//返回结果
|
||
var re2 = {};
|
||
re2.idx = 2;
|
||
re2.result = true;
|
||
return re2;
|
||
}
|
||
|
||
//是本轮中的第三个出牌
|
||
//出牌
|
||
doplay(3);
|
||
//本轮出牌结束
|
||
for (var i = 0; i < o_paiju.playproc.cards.length; i++) {
|
||
for (var j = 0; j < o_paiju.playproc.cards[i].length; j++) {
|
||
o_paiju.cards[o_paiju.playproc.cards[i][j]].playowner = o_paiju.playproc.maxseat;
|
||
}
|
||
}
|
||
|
||
//返回结果
|
||
var re3 = {};
|
||
re3.result = true;
|
||
re3.idx = 3;
|
||
re3.maxseat = o_paiju.playproc.maxseat;
|
||
if (o_paiju.playproc.maxseat != o_paiju.banker){
|
||
re3.grade = 0;
|
||
// re3.gradecards = [];
|
||
for (var i = 0; i < o_paiju.playproc.cards.length; i++) {
|
||
var grade_incards = cls_youle_erqiwang_paiju.get_grade_incard(o_paiju, o_paiju.playproc.cards[i]);
|
||
re3.grade = re3.grade + grade_incards.grade;
|
||
// re3.gradecards = re3.gradecards.concat(grade_incards.cards);
|
||
}
|
||
}
|
||
|
||
//判断是否还有牌在玩家手上未出
|
||
var havecard_inhand = function(){
|
||
for (var i = 0; i < o_paiju.cards.length; i++) {
|
||
if (o_paiju.cards[i].playround == -1 && o_paiju.cards[i].number != 3 && o_paiju.cards[i].number != 4){
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
// if (!havecard_inhand() || o_paiju.playproc.round == 2){ //测试用
|
||
if (!havecard_inhand()){
|
||
//进入结算阶段
|
||
o_paiju.step = 6;
|
||
} else {
|
||
//新一轮出牌
|
||
cls_youle_erqiwang_paiju.new_playround(o_paiju, o_paiju.playproc.round + 1, o_paiju.playproc.maxseat);
|
||
}
|
||
return re3;
|
||
},
|
||
|
||
//获取埋牌
|
||
get_burycard: function(o_paiju){
|
||
var aryCardIDs = [];
|
||
for (var i = 0; i < o_paiju.cards.length; i++){
|
||
if (o_paiju.cards[i].playround == 0){
|
||
aryCardIDs.push(o_paiju.cards[i].id);
|
||
}
|
||
}
|
||
return cls_youle_erqiwang_arith.order_cards(o_paiju.flower, aryCardIDs);
|
||
},
|
||
|
||
//获取庄家亮牌信息(design §8.2):基于庄家埋牌后 28 张手牌,达标才亮,只亮数量/结构
|
||
//返回 null 表示无需亮牌;否则返回 {zhu,zhupair,zhutuo?, wang?, qi?, er?}
|
||
//手牌来源必须是 get_seat_cards_award 的【静态快照】(埋牌后 28 张,含之后已打出的),
|
||
//不能用 get_seat_cards(只取未出的牌):出牌开始亮出的这份统计全局固定、不随出牌缩水,
|
||
//否则闲家断线重连后 get_deskinfo 会按庄家当前剩余手牌重算,亮牌信息缩水甚至变成 null
|
||
//亮牌(design §8.2):庄家埋牌后、出牌前,若手中【固定主牌】达到门槛,
|
||
//就向两个闲家亮出【自己全部固定主牌的具体牌面】。
|
||
// 固定主牌 = 双王 + 全部花色的 2 + 全部花色的 7,【不含】主花色的普通牌 A/K/Q/J/10/9/8/6/5
|
||
// 门槛(任一满足即亮):固定主牌总数 ≥10 / 王 ≥3 / 7 ≥6 / 2 ≥6
|
||
// 不限叫分;是否真的发给闲家由调用方按查牌模式门控(design §9)
|
||
//返回 { cards: [牌id...] }(按本局主牌序从大到小),不达标返回 null。
|
||
//注意:亮出的内容是固定的一份,不随"被哪一条门槛触发"而增减。
|
||
get_liangpai: function(o_paiju){
|
||
if (o_paiju.banker < 0){
|
||
return null;
|
||
}
|
||
//静态初始手牌快照(与 8.1 算奖同源):庄家埋牌后的 28 张
|
||
var cards = cls_youle_erqiwang_paiju.get_seat_cards_award(o_paiju, o_paiju.banker);
|
||
var wang = 0, qi = 0, er = 0;
|
||
var gudingcards = []; //固定主牌
|
||
for (var i = 0; i < cards.length; i++){
|
||
var num = cls_youle_erqiwang_arith.id_to_number(cards[i]);
|
||
if (num >= 53){ //大王 54 / 小王 53
|
||
wang = wang + 1;
|
||
gudingcards.push(cards[i]);
|
||
} else if (num == 7){ //任意花色的 7
|
||
qi = qi + 1;
|
||
gudingcards.push(cards[i]);
|
||
} else if (num == 2){ //任意花色的 2
|
||
er = er + 1;
|
||
gudingcards.push(cards[i]);
|
||
}
|
||
}
|
||
//门槛判定(design §8.2)
|
||
if (gudingcards.length < 10 && wang < 3 && qi < 6 && er < 6){
|
||
return null;
|
||
}
|
||
var re = {};
|
||
re.cards = cls_youle_erqiwang_arith.order_cards(o_paiju.flower, gudingcards);
|
||
return re;
|
||
},
|
||
//获取抠底包
|
||
get_bottom_account: function(o_paiju, msg){
|
||
msg.data.bottom = {};
|
||
msg.data.bottom.cards = o_paiju.method.get_burycard();
|
||
if (o_paiju.playproc.maxseat != o_paiju.banker){ //闲家抠底
|
||
var multiple = cls_youle_erqiwang_arith.get_bottom_multiple(o_paiju.flower, o_paiju.playproc.cards[o_paiju.playproc.maxseat]);
|
||
if (multiple > 0){
|
||
msg.data.bottom.multiple = multiple;
|
||
var get = o_paiju.method.get_grade_incard(msg.data.bottom.cards);
|
||
msg.data.bottom.grade1 = get.grade;
|
||
msg.data.bottom.grade2 = multiple * msg.data.bottom.grade1;
|
||
}
|
||
}
|
||
return msg;
|
||
},
|
||
|
||
//获取闲家捡分(不包含抠底)
|
||
get_jian_grade: function(o_paiju){
|
||
var re = {};
|
||
re.grade = 0;
|
||
re.cards = [];
|
||
for (var i = 0; i < o_paiju.cards.length; i++){
|
||
if (o_paiju.cards[i].playowner > -1 && o_paiju.cards[i].playowner != o_paiju.banker){
|
||
if (o_paiju.cards[i].score > 0){
|
||
re.grade = re.grade + o_paiju.cards[i].score;
|
||
re.cards.push(i);
|
||
}
|
||
}
|
||
}
|
||
return re;
|
||
},
|
||
|
||
//当前抓分倍数(design §7.2.0):按【当前累计捡分】实时算出的判定倍率绝对值,
|
||
//供客户端顶部「抓分」列角标显示「若此刻结束是几倍」。
|
||
//与结算包 aset.upgrade 同源同算法(get_qvalue + get_upgrade),差别只在:
|
||
//这里的捡分【不含扣底】——扣底要到最后一轮打完才产生,出牌过程中尚不存在。
|
||
//叫分未定(call<=0)时返回 0,前端不显示角标。
|
||
get_curmultiple: function(o_paiju){
|
||
var _call = o_paiju.call;
|
||
if (!_call || _call <= 0){
|
||
return 0;
|
||
}
|
||
var _cfg = cls_youle_erqiwang_config.parse(o_paiju.o_desk.o_room.roomtype);
|
||
var _grade = cls_youle_erqiwang_paiju.get_jian_grade(o_paiju).grade;
|
||
var _q = cls_youle_erqiwang_arith.get_qvalue(_call, _cfg.climb);
|
||
var _u = cls_youle_erqiwang_arith.get_upgrade(_call, _grade, _q);
|
||
return (_u < 0) ? (0 - _u) : _u;
|
||
},
|
||
|
||
//某座位本轮跟牌的「必出牌」(design §5.2),供客户端自动选中。
|
||
//与服务端出牌校验用的是同一个 get_followcard,故建议与校验结果天然一致。
|
||
//返回 null(不下发)的情形:
|
||
// 1. 非出牌阶段、或该座位就是本轮首家(首家自由出牌,无必出);
|
||
// 2. 本轮首家【甩牌】——甩牌跟牌走 flush_follow_ok 的逐分量匹配(design §5.4.4),
|
||
// 与 get_followcard 不是同一条路径,此时给建议会给错,宁可不发;
|
||
// 3. 算出来的必出牌为空(玩家可自由选)。
|
||
get_mustcard: function(o_paiju, seat){
|
||
if (o_paiju.step != 5){
|
||
return null;
|
||
}
|
||
var _proc = o_paiju.playproc;
|
||
//本轮还没人出牌 / 该座位是首家 → 无必出
|
||
if (!_proc || _proc.start == seat || _proc.startcount == null || _proc.startcount <= 0){
|
||
return null;
|
||
}
|
||
//甩牌不走这条路径,见上
|
||
if (_proc.shuai_demand){
|
||
return null;
|
||
}
|
||
var _inhand = cls_youle_erqiwang_paiju.get_seat_cards(o_paiju, seat);
|
||
if (!_inhand || _inhand.length <= 0){
|
||
return null;
|
||
}
|
||
var _get = cls_youle_erqiwang_arith.get_followcard(
|
||
o_paiju.flower, _inhand, _proc.startcount, _proc.startflower, _proc.starttype);
|
||
if (!_get || !_get.mustcard || _get.mustcard.length <= 0){
|
||
return null;
|
||
}
|
||
return _get.mustcard;
|
||
},
|
||
|
||
//获取小局结算包,type 0正常结算 1投降结算 2解散结算
|
||
get_paiju_account: function(o_paiju, type, msg){
|
||
o_paiju.endtime = min_now();
|
||
//第一局结算扣除房卡
|
||
if (o_paiju.idx == 1 && type != 2){
|
||
var do_deduct_roomcard = function(){
|
||
youle_erqiwang.import.deduct_roomcard(o_paiju.o_desk.o_room);
|
||
}
|
||
min_ontimeout(do_deduct_roomcard, 1000);
|
||
}
|
||
|
||
if (msg.rpc != "jiesuan"){
|
||
msg.rpc = "jiesuan";
|
||
}
|
||
if (!msg.data){
|
||
msg.data = {};
|
||
}
|
||
//主动推送的 data 必须自带成败标志(dev-guide server 03 §4:成败唯一是 data.success)
|
||
msg.data.success = true;
|
||
|
||
//读取房间可选规则(缺省:常规算子、不傍王;见 class.config.js 位串约定)
|
||
var o_room = o_paiju.o_desk.o_room;
|
||
var _cfg = cls_youle_erqiwang_config.parse(o_room.roomtype);
|
||
var _climb = _cfg.climb; //爬坡
|
||
var _bangwang = _cfg.bangwang; //傍王
|
||
|
||
//闲家捡分(含抠底)
|
||
var _call = o_paiju.call;
|
||
var _jian = cls_youle_erqiwang_paiju.get_jian_grade(o_paiju);
|
||
var _grade = _jian.grade;
|
||
if (msg.data.bottom && msg.data.bottom.grade2){
|
||
_grade = _grade + msg.data.bottom.grade2;
|
||
}
|
||
|
||
//算子:_base 基础子数、_upgrade 判定倍率(带符号,送客户端)、_X 每对子子数、_win 胜负(1庄赢 -1闲赢 0无)
|
||
var _base, _upgrade, _X, _win;
|
||
switch (type){
|
||
case 0:
|
||
_base = cls_youle_erqiwang_arith.get_base_bycall(_call, _climb);
|
||
var _q = cls_youle_erqiwang_arith.get_qvalue(_call, _climb);
|
||
_upgrade = cls_youle_erqiwang_arith.get_upgrade(_call, _grade, _q);
|
||
_win = (_upgrade > 0) ? 1 : -1;
|
||
_X = ((_upgrade < 0) ? (0 - _upgrade) : _upgrade) * _base;
|
||
o_paiju.result = (_upgrade > 0) ? 0 : 1;
|
||
break;
|
||
case 1: //投降:70分坐庄,基础子数1,庄家直接输1个子
|
||
_base = 1;
|
||
_upgrade = -99; //送客户端的投降标识
|
||
_win = -1;
|
||
_X = 1;
|
||
o_paiju.result = 2;
|
||
break;
|
||
case 2: //解散:本局不结算子数与算奖
|
||
_base = 0;
|
||
_upgrade = 0;
|
||
_win = 0;
|
||
_X = 0;
|
||
o_paiju.result = 3;
|
||
break;
|
||
}
|
||
|
||
msg.data.aset = {};
|
||
msg.data.aset.banker = o_paiju.banker;
|
||
msg.data.aset.call = _call;
|
||
msg.data.aset.multiple = _base;
|
||
msg.data.aset.flower = o_paiju.flower;
|
||
msg.data.aset.grade = _grade;
|
||
msg.data.aset.upgrade = _upgrade;
|
||
msg.data.aset.bangwang = _bangwang ? 1 : 0;
|
||
msg.data.aset.climb = _climb ? 1 : 0;
|
||
|
||
//算奖:各家奖数 N =(庄家?常规算奖 : 0)+(傍王?王数 : 0)
|
||
//静态初始手牌快照:庄家取埋牌后28张、闲家取发牌后28张
|
||
var _c0 = cls_youle_erqiwang_paiju.get_seat_cards_award(o_paiju, 0);
|
||
var _c1 = cls_youle_erqiwang_paiju.get_seat_cards_award(o_paiju, 1);
|
||
var _c2 = cls_youle_erqiwang_paiju.get_seat_cards_award(o_paiju, 2);
|
||
var _cglist = [
|
||
cls_youle_erqiwang_arith.get_chongguan(o_paiju.flower, _c0),
|
||
cls_youle_erqiwang_arith.get_chongguan(o_paiju.flower, _c1),
|
||
cls_youle_erqiwang_arith.get_chongguan(o_paiju.flower, _c2)
|
||
];
|
||
|
||
var award_count = function(cgobj, seat){
|
||
var n = 0;
|
||
if (seat == o_paiju.banker){
|
||
n = n + cgobj.count; //常规算奖只计庄家(design §8.1)
|
||
}
|
||
if (_bangwang){
|
||
n = n + cgobj.wang; //傍王勾选时庄闲都算,每张王1奖(design §8.3)
|
||
}
|
||
return n;
|
||
}
|
||
var _nlist = [
|
||
award_count(_cglist[0], 0),
|
||
award_count(_cglist[1], 1),
|
||
award_count(_cglist[2], 2)
|
||
];
|
||
|
||
//算奖并入结算(design §8.4):玩家i从另两家各收 X×Ni、各付 X×Nj,净得 X×(2Ni−Nj−Nk)
|
||
var _aw = [
|
||
_X * (2 * _nlist[0] - _nlist[1] - _nlist[2]),
|
||
_X * (2 * _nlist[1] - _nlist[0] - _nlist[2]),
|
||
_X * (2 * _nlist[2] - _nlist[0] - _nlist[1])
|
||
];
|
||
|
||
//捡分子数:_win=1庄赢→庄+X×2/闲−X;_win=-1闲赢→庄−X×2/闲+X
|
||
var _jf = [0, 0, 0];
|
||
if (o_paiju.banker >= 0){
|
||
for (var s = 0; s < 3; s++){
|
||
if (s == o_paiju.banker){
|
||
_jf[s] = _win * _X * 2;
|
||
} else {
|
||
_jf[s] = _win * _X * -1;
|
||
}
|
||
}
|
||
}
|
||
|
||
msg.data.aset.seatlist = [];
|
||
for (var i = 0; i < 3; i++){
|
||
var _p = {};
|
||
_p.cards = _cglist[i].cards; //算奖相关牌(王/冲关牌)
|
||
_p.chongguan = _cglist[i].count; //常规算奖奖数(仅庄家计入 N)
|
||
_p.wang = _cglist[i].wang; //王数
|
||
_p.naward = _nlist[i]; //该家总奖数 N
|
||
_p.grade_aw = _aw[i]; //算奖得分 X×(2Ni−Nj−Nk)
|
||
_p.grade_jf = _jf[i]; //捡分子数得分
|
||
_p.grade = _p.grade_aw + _p.grade_jf; //本局总得分
|
||
//大局累积得分
|
||
o_paiju.o_desk.seatlist[i][0] = o_paiju.o_desk.seatlist[i][0] + _p.grade;
|
||
_p.score = o_paiju.o_desk.seatlist[i][0];
|
||
//保存每局得分
|
||
o_paiju.o_desk.seatlist[i][1].push(_p.grade);
|
||
msg.data.aset.seatlist.push(_p);
|
||
}
|
||
|
||
if (o_paiju.idx >= o_paiju.o_desk.o_room.asetcount || type == 2){
|
||
msg = o_paiju.o_desk.method.get_desk_account(msg);
|
||
}
|
||
|
||
//保存结算包,供断线重连时使用
|
||
o_paiju.tmp_jiesuan_aset = msg.data.aset;
|
||
|
||
return msg;
|
||
}
|
||
}
|
||
|
||
//Node 导出;友乐/浏览器无 module 时跳过(dev-guide 01 §1)。min_random/min_now/min_ontimeout、youle_erqiwang.import 为平台全局
|
||
if (typeof module !== "undefined"){
|
||
module.exports = cls_youle_erqiwang_paiju;
|
||
}
|