457 lines
11 KiB
JavaScript
457 lines
11 KiB
JavaScript
//////////////////////////////////////////////////////////////////
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/////////////////////////////咻一咻/////////////////////////////
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//////////////////////////////////////////////////////////////////
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var youle_erqiwang = youle_erqiwang || cls_mod.new("youle_erqiwang", "erqiwang", youle_app);
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//牌类
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min_loadJsFile("games/erqiwang/class.pai.js", function(){
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//牌局类
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min_loadJsFile("games/erqiwang/class.paiju.js", function(){
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//牌桌类
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min_loadJsFile("games/erqiwang/class.desk.js", function(){
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//算法类
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min_loadJsFile("games/erqiwang/class.arith.js", function(){
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//对内的输入接口类
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min_loadJsFile("games/erqiwang/class.import.js", function(){
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//对内的输出接口类
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min_loadJsFile("games/erqiwang/class.export.js", function(){
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});
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});
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});
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});
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});
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});
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//对内的输入接口类(需要的外部接口)
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youle_erqiwang.import = null;
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//对内的输出接口类(提供给外部使用的接口)
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youle_erqiwang.export = null;
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//叫分或不叫
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youle_erqiwang.jiaofen = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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var call = parseInt(pack.data.call);
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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return;
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}
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//检查当前的游戏阶段是否是叫分阶段
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if (o_paiju.step != 1){
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return;
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}
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//检查当前的叫分位置
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if (o_paiju.method.get_callgrade_seat() != seat){
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return;
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}
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//检查当前的叫分分值必须大于0,且是5的整数倍
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if (call < 0 || call % 5 != 0){
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return;
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}
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var curr_call = o_paiju.method.get_callgrade_value();
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//第一家不能不叫分
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if (curr_call == 0 && call == 0){
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return;
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}
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//叫分必须小于之前的叫分
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if (curr_call != 0 && call >= curr_call){
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return;
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}
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//叫分成功
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o_paiju.method.do_callgrade(call);
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//返回前端
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if (o_paiju.step == 1){
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//等待下一家叫分
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "jiaofen";
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msg.data = {};
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msg.data.seat = seat;
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msg.data.call = call;
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msg.data.currcall = o_paiju.method.get_callgrade_value();
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msg.data.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(msg.data.currcall);
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msg.data.nextseat = o_paiju.method.get_callgrade_seat();
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msg.data.countdown = o_desk.method.get_countdown_jiaofen();
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o_room.method.sendpack_toother(msg, -1);
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return;
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}
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if (o_paiju.step == 2){
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//等待庄家叫主
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "shangzhuang";
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msg.data = {};
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msg.data.seat = seat;
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msg.data.call = call;
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msg.data.banker = o_paiju.banker;
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msg.data.grade = o_paiju.call;
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msg.data.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(msg.data.grade);
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msg.data.bottomcards = o_paiju.method.get_bottomcards();
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msg.data.countdown = o_desk.method.get_countdown_xuanzhu();
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if (o_paiju.call < 65){
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msg.data.touxiang = 0;
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} else {
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msg.data.touxiang = 1;
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}
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for (var i = 0; i < o_room.seatlist.length; i++) {
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msg.conmode = o_room.seatlist[i].conmode;
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msg.fromid = o_room.seatlist[i].fromid;
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if (i == o_paiju.banker){
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msg.data.cards = o_paiju.method.get_seat_cards(i);
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} else {
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delete msg.data.cards;
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}
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youle_erqiwang.app.SendPack(msg);
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}
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return;
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}
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}
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//选主
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youle_erqiwang.xuanzhu = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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var flower = parseInt(pack.data.flower);
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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return;
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}
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//检查当前的游戏阶段是否是选主阶段
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if (o_paiju.step != 2){
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return;
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}
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//检查庄家位置
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if (o_paiju.banker != seat){
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return;
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}
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//检查花色
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if (flower != 1 && flower != 2 && flower != 3 && flower != 4){
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return;
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}
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//选主成功
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o_paiju.method.do_choiceflower(flower);
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//返回前端
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "xuanzhu";
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msg.data = {};
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msg.data.banker = o_paiju.banker;
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msg.data.flower = flower;
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msg.data.countdown = o_desk.method.get_countdown_maipai();
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for (var i = 0; i < o_room.seatlist.length; i++) {
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msg.conmode = o_room.seatlist[i].conmode;
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msg.fromid = o_room.seatlist[i].fromid;
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msg.data.cards = o_paiju.method.get_seat_cards(i);
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youle_erqiwang.app.SendPack(msg);
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}
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}
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//埋牌
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youle_erqiwang.maipai = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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var cards = pack.data.cards;
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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return;
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}
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//检查当前的游戏阶段是否是埋牌阶段
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if (o_paiju.step != 3){
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return;
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}
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//检查庄家位置
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if (o_paiju.banker != seat){
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return;
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}
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//检查埋牌是否是8张
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if (cards.length != 8){
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return;
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}
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//检查埋牌是否都在庄家手上
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if (!o_paiju.method.check_cards_inhand(cards, seat)){
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return;
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}
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//埋牌成功
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o_paiju.method.do_burycard(cards);
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//返回前端
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "maipai";
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msg.data = {};
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msg.data.seat = o_paiju.playproc.currseat;
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msg.data.countdown = o_desk.method.get_countdown_chupai();
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for (var i = 0; i < o_room.seatlist.length; i++) {
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msg.conmode = o_room.seatlist[i].conmode;
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msg.fromid = o_room.seatlist[i].fromid;
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if (i == o_paiju.banker){
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msg.data.cards = o_paiju.method.get_seat_cards(i);
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msg.data.bottomcards = cards;
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} else {
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delete msg.data.cards;
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delete msg.data.bottomcards;
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}
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youle_erqiwang.app.SendPack(msg);
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}
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}
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//投降
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youle_erqiwang.touxiang = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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return;
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}
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//检查当前的游戏阶段是否是叫分、埋牌、投降阶段
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if (o_paiju.step != 2 && o_paiju.step != 3 && o_paiju.step != 4){
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return;
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}
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//检查庄家位置
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if (o_paiju.banker != seat){
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return;
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}
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//检查是否允许投降
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if (o_paiju.call < 65){
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return;
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}
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//投降结算
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o_paiju.step = 6;
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.rpc = "jiesuan";
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msg.data = {};
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msg = o_paiju.method.get_paiju_account(1, msg);
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o_room.method.sendpack_toother(msg, -1);
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}
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//出牌
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youle_erqiwang.chupai = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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var cards = pack.data.cards;
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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return;
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}
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//检查当前的游戏阶段是否是出牌阶段
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if (o_paiju.step != 4 && o_paiju.step != 5){
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return;
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}
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//检查出牌位置
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if (seat != o_paiju.playproc.currseat){
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return;
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}
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//检查出牌
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if (cards.length == 0){
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return;
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}
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//检查出牌是否都在玩家手上
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if (!o_paiju.method.check_cards_inhand(cards, seat)){
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return;
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}
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//检查选中的牌是否可出,并出牌
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var re = o_paiju.method.do_playcard(cards);
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if (!re.result){
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return;
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}
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//返回前端
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var msg = {};
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msg.app = "youle";
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msg.route = "erqiwang";
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msg.data = {};
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msg.data.seat = seat;
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msg.data.cards = cards;
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msg.data.info = o_paiju.seatlist[seat];
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msg.data.nextseat = o_paiju.playproc.currseat;
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msg.data.countdown = o_desk.method.get_countdown_chupai();
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if (o_paiju.method.have_baofu()){
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msg.data.baozhu = 1;
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} else {
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msg.data.baozhu = 0;
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}
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switch (re.idx)
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{
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case 1: //第一个出牌
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msg.rpc = "chupai1";
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msg.data.count = re.count;
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msg.data.flower = re.flower;
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msg.data.cardtype = re.cardtype;
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break;
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case 2: //第二个出牌
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msg.rpc = "chupai2";
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break;
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case 3: //第三个出牌
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msg.rpc = "chupai3";
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msg.data.maxseat = re.maxseat;
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if (re.grade > 0){
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msg.data.grade = re.grade;
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// msg.data.gradecards = re.gradecards;
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}
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break;
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}
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if (o_paiju.step == 5){
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for (var i = 0; i < o_room.seatlist.length; i++){
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msg.conmode = o_room.seatlist[i].conmode;
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msg.fromid = o_room.seatlist[i].fromid;
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if (i == seat){
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msg.data.cardsinhand = o_paiju.method.get_seat_cards(i);
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} else {
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delete msg.data.cardsinhand;
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}
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youle_erqiwang.app.SendPack(msg);
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}
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} else if (o_paiju.step == 6){
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//小局结算
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//出牌包的调整
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msg.data.chupai = {};
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msg.data.chupai.seat = msg.data.seat;
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msg.data.chupai.cards = msg.data.cards;
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msg.data.chupai.maxseat = msg.data.maxseat;
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if (msg.data.grade){
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msg.data.chupai.grade = msg.data.grade;
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}
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if (msg.data.gradecards){
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msg.data.chupai.gradecards = msg.data.gradecards;
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}
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delete msg.data.seat;
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delete msg.data.cards;
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delete msg.data.info;
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delete msg.data.nextseat;
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delete msg.data.countdown;
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delete msg.data.baozhu;
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delete msg.data.cardsinhand;
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delete msg.data.maxseat;
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delete msg.data.grade;
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delete msg.data.gradecards;
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//获取抠底包
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msg = o_paiju.method.get_bottom_account(msg);
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//获取小局结算包
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msg = o_paiju.method.get_paiju_account(0, msg);
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o_room.method.sendpack_toother(msg, -1);
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}
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}
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//准备
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youle_erqiwang.zhunbei = function(pack){
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var agentid = pack.data.agentid;
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var playerid = parseInt(pack.data.playerid);
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var gameid = pack.data.gameid;
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var roomcode = parseInt(pack.data.roomcode);
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var seat = parseInt(pack.data.seat);
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//检查玩家的位置是否正确
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var o_room = youle_erqiwang.import.check_player(agentid, gameid, roomcode, seat, playerid, pack.conmode, pack.fromid);
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if (!o_room){
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return;
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}
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//牌桌
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var o_desk = o_room.o_desk;
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if (!o_desk){
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return;
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}
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//牌局
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var o_paiju = o_desk.method.curr_paiju();
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if (!o_paiju){
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return;
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}
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//检查当前的游戏阶段是否是结算阶段
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if (o_paiju.step != 6){
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return;
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}
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//检查当前局数小于总局数
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if (o_desk.paiju_list.length >= o_room.asetcount){
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return;
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}
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//准备成功
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o_desk.method.do_prepare(seat);
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} |