/////////////////////////////////////////////////////////////// ////////// EQW_CallHandler: 叫分(jiaofen)与上庄(shangzhuang) /////////////////////////////////////////////////////////////// // 协议 §3 jiaofen:seat 叫分者 / call 分数(0=不叫) / currcall 当前叫到的分 / // multiple 该叫分对应基础子数 / nextseat 下一个叫分者 / countdown // 协议 §4 shangzhuang:seat / call / banker / grade 庄家叫分 / multiple / // bottomcards 底牌(庄家恒有,闲家仅 70 分时有) / ancard3s 开底标志 / // cards 摸底后的 36 张(仅庄家) / countdown 选主倒计时 / // touxiang 是否允许投降 / curmultiple 当前抓分倍数(带符号) var EQW_CallHandler = EQW_CallHandler || { handleJiaofen: function (data) { if (!data.hasOwnProperty('seat')) { console.error('[EQW_CallHandler] jiaofen 缺 seat,已跳过该包'); return; } //记录这一家叫了多少:0 = 不叫,与「还没叫」(null) 区分 if (data.hasOwnProperty('call') && data.seat >= 0 && data.seat < 3) { EQW_GameState.call.calls[data.seat] = data.call; } EQW_GameState._apply(EQW_GameState.call, data, { currcall: 'currcall' }); EQW_GameState._apply(EQW_GameState.aset, data, { multiple: 'multiple' }); EQW_GameState._apply(EQW_GameState.turn, data, { seat: 'nextseat', countdown: 'countdown' }); EventBus.emit(EQW_Events.EQW_CALL_CHANGED); EventBus.emit(EQW_Events.EQW_TURN_CHANGED); }, handleShangzhuang: function (data) { if (!data.hasOwnProperty('banker')) { console.error('[EQW_CallHandler] shangzhuang 缺 banker,已跳过该包'); return; } EQW_GameState._apply(EQW_GameState.aset, data, { banker: 'banker', call: 'grade', //协议里庄家叫分叫 grade multiple: 'multiple', touxiang: 'touxiang', curmultiple:'curmultiple' }); EQW_GameState._apply(EQW_GameState.table, data, { ancard3s: 'ancard3s' }); //底牌与摸底后的手牌只有庄家(及 70 分时的闲家)才有,缺就不写、不抹已有值 EQW_GameState._apply(EQW_GameState.my, data, { bottomCards: 'bottomcards', cards: 'cards' }); EQW_GameState._apply(EQW_GameState.turn, data, { countdown: 'countdown' }); EQW_GameState.aset.step = 2; //进入选主/投降 EQW_GameState.turn.seat = EQW_GameState.aset.banker; //控制权归庄家 //叫分过程量(currcall/calls)step2 起无语义:deskinfo 从 ChooseMain 起就不再带 CallRun, //这里清成 reset() 的默认值,避免前端留着一份 deskinfo 不会再给的数据(视图=f(快照)) EQW_GameState.call.currcall = 0; EQW_GameState.call.calls = [null, null, null]; EventBus.emit(EQW_Events.EQW_BANKER_SET); if (data.hasOwnProperty('cards')) { EventBus.emit(EQW_Events.EQW_HAND_CHANGED); } EventBus.emit(EQW_Events.EQW_TURN_CHANGED); } };