var storage = window.localStorage; var Utl = Utl || {}; Utl.Config = {}; Utl.Config.pre_bgm = "tsgame_bgm_"; Utl.Config.bgm = ""; Utl.Config.pre_sound = "tsgame_sound_"; Utl.Config.sound = ""; Utl.Config.pre_wxinfo = "tsgame_wxinfo_"; Utl.Config.wxinfo = "tsgame_wxinfo"; Utl.Config.maxtime = 48;//小时 Utl.Config.pre_validtime = "tsgame_validtime_";//有效时间(时间戳) Utl.Config.validtime = "tsgame_validtime";//有效时间(时间戳) Utl.Config.pre_visitorinfo = "tsgame_visitorinfo_"; Utl.Config.visitorinfo = "tsgame_visitorinfo"; Utl.Config.pre_roomtype = "tsgame_roomtype_"; Utl.Config.roomtype = ""; Utl.Config.pre_multiple = "tsgame_multiple_"; Utl.Config.multiple = ""; Utl.Config.pre_shake = "tsgame_shake_"; Utl.Config.shake = ""; Utl.Config.pre_voice = "tsgame_voice_"; Utl.Config.voice = ""; Utl.Config.pre_roomlist = "tsgame_roomlist_"; Utl.Config.roomlist = ""; Utl.Config.pre_playerid = "tsgame_playerid_"; Utl.Config.playerid = ""; Utl.Config.pre_gradeinfo = "tsgame_gradeinfo_"; Utl.Config.gradeinfo = ""; Utl.Config.pre_shortcode = "tsgame_shortcode_"; Utl.Config.shortcode = ""; Utl.Config.pre_ownerNote = "tsgame_ownerNote_"; Utl.Config.ownerNote = ""; Utl.Config.pre_machineId = "tsgame_machineId_"; Utl.Config.machineId = ""; Utl.Config.pre_tea = "tsgame_tea_"; Utl.Config.tea = ""; Utl.Config.pre_book = "tsgame_book_"; Utl.Config.book = ""; Utl.Config.pre_phoneInfo = "tsgame_phoneInfo_"; Utl.Config.phoneInfo = ""; Utl.Config.pre_ownerNoteTime = "tsgame_ownerNoteTime_"; Utl.Config.ownerNoteTime = ""; Utl.Config.pre_gameNoteTime = "tsgame_gameNoteTime_"; Utl.Config.gameNoteTime = ""; Utl.Config.pre_hallNoteTime = "tsgame_hallNoteTime_"; Utl.Config.hallNoteTime = ""; Utl.Config.pre_autoEnterOfc = "tsgame_autoEnterOfc_"; Utl.Config.autoEnterOfc = ""; Utl.Config.pre_vipRoom = "tsgame_vipRoom_"; Utl.Config.vipRoom = ""; Utl.Config.pre_vipCharm = "tsgame_vipCharm_"; Utl.Config.vipCharm = ""; Utl.Config.pre_rebateLimit = "tsgame_rebateLimit_"; Utl.Config.rebateLimit = ""; Utl.Config.pre_phoneCode = "tsgame_phoneCode_"; Utl.Config.phoneCode = "sgame_phoneCode"; Utl.Config.pre_devicePlayer = "tsgame_devicePlayer_"; Utl.Config.devicePlayer = "tsgame_devicePlayer"; Utl.Config.pre_phoneInfo1 = "tsgame_phoneInfo1_"; Utl.Config.phoneInfo1 = "tsgame_phoneInfo1"; Utl.Config.pre_dLogin = "tsgame_dLogin_"; Utl.Config.dLogin = "tsgame_dLogin"; Utl.SetStorage = function () { Utl.Config.bgm = Utl.Config.pre_bgm + GameData.GameId; Utl.Config.sound = Utl.Config.pre_sound + GameData.GameId + GameData.AgentId; Utl.Config.roomtype = Utl.Config.pre_roomtype + GameData.GameId + GameData.AgentId; Utl.Config.shake = Utl.Config.pre_shake + GameData.GameId + GameData.AgentId; Utl.Config.multiple = Utl.Config.pre_multiple + GameData.GameId + GameData.AgentId; Utl.Config.voice = Utl.Config.pre_voice + GameData.GameId + GameData.AgentId; Utl.Config.roomlist = Utl.Config.pre_roomlist + GameData.GameId + GameData.AgentId; Utl.Config.playerid = Utl.Config.pre_playerid + GameData.GameId + GameData.AgentId; Utl.Config.gradeinfo = Utl.Config.pre_gradeinfo + GameData.GameId + GameData.AgentId; Utl.Config.shortcode = Utl.Config.pre_shortcode + GameData.GameId + GameData.AgentId; Utl.Config.ownerNote = Utl.Config.pre_ownerNote + GameData.GameId + GameData.AgentId; Utl.Config.machineId = Utl.Config.pre_machineId; Utl.Config.tea = Utl.Config.pre_tea + GameData.GameId + GameData.AgentId; Utl.Config.book = Utl.Config.pre_book + GameData.GameId + GameData.AgentId; Utl.Config.phoneInfo = Utl.Config.pre_phoneInfo + GameData.GameId + GameData.AgentId; Utl.Config.ownerNoteTime = Utl.Config.pre_ownerNoteTime + GameData.GameId + GameData.AgentId; Utl.Config.gameNoteTime = Utl.Config.pre_gameNoteTime + GameData.GameId + GameData.AgentId; Utl.Config.hallNoteTime = Utl.Config.pre_hallNoteTime + GameData.GameId + GameData.AgentId; Utl.Config.autoEnterOfc = Utl.Config.pre_autoEnterOfc + GameData.GameId + GameData.AgentId; Utl.Config.vipRoom = Utl.Config.pre_vipRoom + GameData.GameId + GameData.AgentId; Utl.Config.vipCharm = Utl.Config.pre_vipCharm + GameData.GameId + GameData.AgentId; Utl.Config.rebateLimit = Utl.Config.pre_rebateLimit + GameData.GameId + GameData.AgentId; //Utl.Config.phoneCode = Utl.Config.pre_phoneCode+GameData.GameId+GameData.AgentId; //Utl.Config.devicePlayer = Utl.Config.pre_devicePlayer+GameData.GameId+GameData.AgentId; //Utl.Config.phoneInfo1 = Utl.Config.pre_phoneInfo1+GameData.GameId+GameData.AgentId; } Utl.SaveData = function (key, data) { storage.setItem(key, data); } Utl.checkKey = function (key) { if (storage.getItem(key) == null) { return false; } else { return true; } } Utl.ReadData = function (key) { return storage.getItem(key); } Utl.RemoveItemByKey = function (key) { if (storage.getItem(key) != null) { storage.removeItem(key); } } Utl.removeItemFromArray = function (_array, _data) { var index = _array.indexOf(_data); if (index > -1) { var r_data = _array.splice(index, 1); return r_data; } else { return null; } } Utl.ClearStorage = function () { storage.clear(); } //对象克隆 Utl.clone = function (myObj) { if (typeof (myObj) != 'object') return myObj; if (myObj == null) return myObj; var myNewObj = new Object(); for (var i in myObj) myNewObj[i] = Utl.clone(myObj[i]); return myNewObj; } Utl.getMyInfo = function () {//获取玩家自身信息 var obj_return = Utl.clone(C_Player); return obj_return; } Utl.setGrade = function (seat, grade) {//设置游戏主界面玩家积分信息 var ind = Logic.ChangeToStatus(C_Player.seat, seat); set_self(436 + ind, 7, grade, 0, 0); if (ind == 0) { if (Game_Config.Info.myPositionDefault) { set_self(436 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - String(grade).gblen() * Game_Config.Info.textwidth_2 / 2, 0, 0); } else { set_self(436 + ind, 18, Game_Config.Info.myPosition - String(grade).gblen() * Game_Config.Info.textwidth_2 / 2, 0, 0); } } else { if (Game_Config.Info.otherPositionDefault) { set_self(436 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - String(grade).gblen() * Game_Config.Info.textwidth_2 / 2, 0, 0); } else { set_self(436 + ind, 18, Game_Config.Info.position[ind - 1] - String(grade).gblen() * Game_Config.Info.textwidth_2 / 2, 0, 0); } } } //播放背景音乐 Utl.playMusic = function () { if (Utl.ReadData(Utl.Config.bgm) == 1) { if (get_self(149, 37, 0, 0, 0) == 1) {//游戏界面中 Func.play_wav(Game_Config.soundList.MenuSceneMusic, -1); //Func.play_wav(Game_Config.soundList.MainSceneMusic,-1); Func.play_wav(Game_Config.soundList.MainSceneMusic, 1); } else if (get_self(4, 37, 0, 0, 0)) { Func.play_wav(Game_Config.soundList.MainSceneMusic, -1); //Func.play_wav(Game_Config.soundList.MenuSceneMusic,-1); Func.play_wav(Game_Config.soundList.MenuSceneMusic, 1); } } } //播放音效 Utl.playSound = function (src) { if (Utl.ReadData(Utl.Config.sound) == 1) { Func.play_wav(src, 0); } } //停止播放背景音乐 Utl.stopMusic = function () { Func.play_wav(Game_Config.soundList.MainSceneMusic, -1); Func.play_wav(Game_Config.soundList.MenuSceneMusic, -1); } //停止播放音效 Utl.stopSound = function (src) { Func.play_wav(src, -1); } //获取游戏ID Utl.getGameID = function () { return GameData.GameId; } //获取代理商ID Utl.getAgentID = function () { return GameData.AgentId; } //获取房间内某个座位玩家的playerid Utl.getPlayeridBySeat = function (seat) { var pobj = Desk.GetPlayerBySeat(seat); return pobj.playerid; } //获取房间内某个座位的玩家昵称 Utl.getNicknameBySeat = function (seat) { var pobj = Desk.GetPlayerBySeat(seat); return pobj.nickname; } //获取房间内某个座位的玩家性别 2为女性,其他都认为是男性 Utl.getSexBySeat = function (seat) { var pobj = Desk.GetPlayerBySeat(seat); return pobj.sex; } //获取玩家playerid Utl.getMyPlayerid = function () { return C_Player.playerid; } //获取玩家playerid Utl.getMySex = function () { return C_Player.sex; } //获得房间号 Utl.getRoomcode = function () { //if(Desk.shortcode){ //return Desk.shortcode; //} return Desk.roomcode; } //获取玩家座位号 Utl.getMySeat = function () { return C_Player.seat; } //玩家退出房间 Utl.Exit = function () { var tmp = Desk.infinite; //Func.exitRoom(); Desk.Init(); C_Player.BreakRoom(); GameUI.JumpMenuScene(true); //if(GameData.matchInfo){ //GameData.matchInfo = null; //Utl.openMatchUrl(); //} if (tmp && GameData.hallConfig.worldRoomList) { var data = {}; data.agentid = GameData.AgentId; data.playerid = C_Player.playerid; data.gameid = GameData.GameId; Net.Send_get_share_room(data); } } //设置LocalData Utl.setCookie = function (name, value, exp_hour) { if (!exp_hour) { exp_hour = 48; //默认时效48小时 } var exp = new Date(); Utl.SaveData(Utl.Config.validtime, exp.getTime() + exp_hour * 60 * 60 * 1000); Utl.SaveData(name, value); } //读取LocalData Utl.getCookie = function (name) { if (GameData.versionState == 0) { var vt = Utl.ReadData(Utl.Config.validtime); if (vt == null) { return null; } var exp = new Date().getTime(); if (exp < vt) {// return Utl.ReadData(name); } else { return null; } } else { return Utl.ReadData(name); } } //删除LocalData Utl.delCookie = function (name) { Utl.RemoveItemByKey(Utl.Config.validtime); Utl.RemoveItemByKey(name); } Utl.getAppService = function () {//ture为前台状态 false、为后台状态 return GameData.appservice; } //关闭所有窗口 Utl.closeWindow = function () { GameUI.CloseSetting(); set_group(29, 37, 0, 0, 0); set_self(223, 37, 0, 0, 0); GameUI.CloseInfo(); GameUI.CloseChat(); set_self(38, 37, 0, 0, 0); set_self(39, 37, 0, 0, 0); GameUI.CloseHelp(); } Utl.changeToStatus = function (seat) {//将座位转化为方位(以自己为原点0,逆时针旋转依次往上加) return Logic.ChangeToStatus(C_Player.seat, seat); } Utl.isMainScene = function () {//获取是否在游戏主界面 var rt = get_self(149, 37, 0, 0, 0); if (rt == 1) { return true; } return false; } Utl.getMyOpenid = function () {//获取玩家openid return C_Player.openid; } Utl.getOnState = function (status) {//获取玩家状态 return GameUI.onstate[status];//1-->离线 2-->通话 其他正常 } Utl.saveRoomtype = function (_data) {//保存创建房间时的房间类型 var rt = {}; rt.data = _data; rt = JSON.stringify(rt); Utl.SaveData(Utl.Config.roomtype, rt); } Utl.getRoomtype = function () {//获取上次创建的房间类型 var roomty = Utl.ReadData(Utl.Config.roomtype); if (roomty) { roomty = JSON.parse(roomty); //if(Game_Config.Max.SumOfRoomtype!=roomty.data.length){ //Utl.SaveData(Utl.Config.roomtype,""); //return null; //}else{ return roomty.data; //} } return null; } Utl.delRoomtype = function () {//删除房间类型 Utl.RemoveItemByKey(Utl.Config.roomtype); } //获得计算器计算结果(传入需要计算的数组) Utl.getMultipleResult = function (inputArr) { var mult = 1; GameData.OrgArr = [].concat(inputArr); if (Utl.checkKey(Utl.Config.multiple)) { var rd = Utl.ReadData(Utl.Config.multiple); if (GameUI.checkNumber(rd)) { var rt = Number(rd); if (rt > 0) { mult = rt; } else { Utl.SaveData(Utl.Config.multiple, "1"); } } else { Utl.SaveData(Utl.Config.multiple, "1"); } } else { Utl.SaveData(Utl.Config.multiple, "1"); } var rtarr = []; rtarr.length = inputArr.length; for (var i = 0; i < inputArr.length; i++) { rtarr[i] = Func.accMul(inputArr[i], mult); } return rtarr; } //打开提示 Utl.openTips = function (_msg, time, mode) { GameUI.OpenTips(_msg, time, mode); } //关闭提示 Utl.closeTips = function () { GameUI.CloseTips(); } //发送消息 Utl.sendData = function (_app, _route, _rpc, _data) { Net._SendData(_app, _route, _rpc, _data); } //获取某个座位玩家的头像资源id Utl.getHeadimgSrc = function (seat) { if (Desk.GetPlayerBySeat(seat).avatar) { var idx = Utl.changeToStatus(seat); return 116 + idx; } else { return 170; } } //开启加载界面 Utl.startLoad = function () { GameUI.StartLoad(); } //关闭加载界面 Utl.endLoad = function () { GameUI.EndLoad(); } Utl.changePlayerState = function (state) {//设置玩家是否可以直接退出房间 0->不可以1->可以 if (Desk.infinite == 1) { C_Player.ChangeExit(1); return; } C_Player.ChangeExit(state); } Utl.getGameConfig = function () {//获取游戏配置 return GameData.gameConfig; } /* {"address":"江西省南昌市青云谱区施尧路靠近上海浦东发展银行(长天支行)","city":"南昌市", "cityCode":"0791","country":"中国","district":"青云谱区","latitude":28.623546,"longitude":115.900333, "province":"江西省","street":"施尧路"}*/ Utl.getLocation = function () {//获取玩家定位信息 if (C_Player.addr) { return Utl.clone(C_Player.addr); } else { return null; } } Utl.getMathInfo = function () { return Utl.clone(GameData.matchInfo); } Utl.getIsMathInfo = function () { if (Utl.clone(GameData.matchInfo)) { return true; } return false; } Utl.getInfMode = function () { return GameData.infMode; } Utl.changeBean = function (_bean, seat) { var ind = Logic.ChangeToStatus(C_Player.seat, seat); var pobj = Desk.GetPlayerBySeat(seat); pobj.bean = pobj.initialBean + _bean; var beanInfo = pobj.bean; pobj = null; if (get_self(216, 37, 0, 0, 0) == 1 && GameData.infoSeat == seat) { set_self(511, 7, GameData.starName + ":" + beanInfo, 0, 0); } //switch(ind){ //case 0: //C_Player.changeBean(_bean); //break; //default: //if(get_self(216,37,0,0,0) == 1 && GameData.infoSeat == seat){ //set_self(511,7,GameData.starName+":"+beanInfo,0,0); //} //break; //} } //关闭邀请显示 Utl.closeInvitation = function () { set_self(183, 37, 0, 0, 0); set_self(195, 37, 0, 0, 0); } //关闭互动显示 Utl.closeCommunication = function (type) { set_self(152, 37, 0, 0, 0); if (!type) { set_self(153, 37, 0, 0, 0); } } //跳转比赛网页 Utl.openMatchUrl = function () { if (ConstVal.isGameHall) { return; } if (GameData.backUrl) { Func.OpenurlTitleData(GameData.backUrl, "", ""); GameData.backUrl = ""; } } //牌局回放进入主界面 Utl.openVideo = function (_playerList, _seat, _roomcode, roomtype) { /* _playerList 格式: [[昵称,头像],[]...] */ if (roomtype) { Desk.roomtype = roomtype; } Logic.updateMainSceneData(roomtype); for (var i = 0; i < _playerList.length; i++) { if (_playerList[i]) { var pobj = Desk.GetPlayerBySeat(i); //pobj.SetDeskInfo(_playerList[i]); pobj.nickname = _playerList[i][0]; pobj.avatar = _playerList[i][1]; pobj = null; } } C_Player.seat = _seat; Desk.roomcode = _roomcode; //GameUI.HideNotice(); //GameData.Battery=Func.getbattery(); GameData.Battery = 1; if (GameData.Battery <= 0.2) { set_self(338, 43, 3, 0, 0); } else { set_self(338, 43, 2, 0, 0); } //GameData.NetWork=Func.getnetwork(); GameData.NetWork = 1; if (GameData.NetWork == 2) { set_self(336, 43, 3, 0, 0); Func.getwifisignalLevel(); } else { set_self(336, 43, 4, 0, 0); } if (GameData.OS == ConstVal.OS.apple) {//苹果 set_self(154, 1, 174, 0, 0); set_self(155, 1, 174, 0, 0); set_self(156, 1, 173, 0, 0); } else {//安卓 set_self(154, 1, 69, 0, 0); set_self(155, 1, 69, 0, 0); set_self(156, 1, 70, 0, 0); } set_group(21, 37, 1, 0, 0); set_self(3115, 37, 0, 0, 0); set_self(3116, 37, 0, 0, 0); GameUI.updateSysNoticeCount2(); set_self(150, 37, 0, 0, 0); set_self(151, 37, 0, 0, 0); set_self(152, 37, 0, 0, 0); set_self(153, 37, 0, 0, 0); set_self(107, 37, 0, 0, 0); // if (Game_Modify.updatePlayerInfoUI) { // for (var i = 0; i < Desk.PlayerList.length; i++) { // Game_Modify.updatePlayerInfoUI(i); // } // } else { for (var i = 0; i < Desk.PlayerList.length; i++) { if (Desk.PlayerList[i].nickname != "") { var ind = Logic.ChangeToStatus(C_Player.seat, i); var text = Func.subString(Desk.PlayerList[i].nickname, Game_Config.Info.Mainnickname, true); set_self(406 + ind, 7, text, 0, 0); if (ind == 0) { if (Game_Config.Info.myPositionDefault) { set_self(406 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - text.gblen() * Game_Config.Info.textwidth_1 / 2, 0, 0); } else { set_self(406 + ind, 18, Game_Config.Info.myPosition - text.gblen() * Game_Config.Info.textwidth_1 / 2, 0, 0); } } else { if (Game_Config.Info.otherPositionDefault) { set_self(406 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - text.gblen() * Game_Config.Info.textwidth_1 / 2, 0, 0); } else { set_self(406 + ind, 18, Game_Config.Info.position[ind - 1] - text.gblen() * Game_Config.Info.textwidth_1 / 2, 0, 0); } } set_self(436 + ind, 7, 0, 0, 0); if (ind == 0) { if (Game_Config.Info.myPositionDefault) { set_self(436 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - Game_Config.Info.textwidth_2 / 2, 0, 0); } else { set_self(436 + ind, 18, Game_Config.Info.myPosition - Game_Config.Info.textwidth_2 / 2, 0, 0); } } else { if (Game_Config.Info.otherPositionDefault) { set_self(436 + ind, 18, get_self(376 + ind, 18, 0, 0, 0) + get_self(376 + ind, 20, 0, 0, 0) / 2 - Game_Config.Info.textwidth_2 / 2, 0, 0); } else { set_self(436 + ind, 18, Game_Config.Info.position[ind - 1] - Game_Config.Info.textwidth_2 / 2, 0, 0); } } Func.up_imgurl(116 + ind, Desk.PlayerList[i].avatar); set_group(43 + ind, 37, 1, 0, 0); } } // } play_ani123(1, 156, 35, 255, 100, 1000, 0, 0, 1); Utl.playMusic(); set_self(3141, 37, 0, 0, 0); set_self(3142, 37, 0, 0, 0); if (Desk.roomcode) { set_self(3141, 7, Desk.roomcode, 0, 0); } GameUI.playTopInfoAnimation(); Game_Modify.onEnterVideo(); //GameData.Scene = 2; //Game_Modify.onEnterMainScene(Desk.roomtype); } Utl.closeVideo = function () { Utl.playMusic(); Desk.Init(); C_Player.BreakRoom(); set_group(21, 37, 0, 0, 0); for (var i = 0; i < Game_Config.Max.PlayerCnt; i++) { set_group(43 + i, 37, 0, 0, 0); } } Utl.getPlayerCnt = function () { return Desk.playercnt; } //存储战绩 Utl.saveGradeInfo = function (_data) { var rData = Utl.readGradeInfo(); if (rData) { rData = JSON.parse(rData); rData.unshift(_data); var overLen = rData.length - 10; for (var i = 0; i < overLen; i++) { rData.pop(); } } Utl.SaveData(Utl.Config.gradeinfo, JSON.stringify(rData)); } //读取战绩 Utl.readGradeInfo = function () { return Utl.ReadData(Utl.Config.gradeinfo); } Utl.getPlayerReadyState = function (seat) { var pobj = Desk.GetPlayerBySeat(seat); return pobj.isprepare; } //获取玩家是否拥有高级选项 Utl.getPlayerAdvanced = function () { return C_Player.advanced; } //打开高级选项调用 Utl.openSnrOption = function (mode, roomtype, descrip, _profit) {//mode0星星场1非星星场 GameData.snrOptionMode = mode; GameData.snrOptionRoomtype = roomtype; GameData.snrOptionDes = descrip; GameData.snrOptionProfit = _profit; var data = {} data.agentid = GameData.AgentId; data.gameid = GameData.GameId; data.playerid = C_Player.playerid; Net.Send_advanced_roomlist(data); } //获取玩家是否拥有高级选项 0无高级选项>0有高级选项 Utl.getAdvanced = function () { return C_Player.advanced; } //获取游戏是否为审核版本(0非审核1审核) Utl.getVersionState = function () { return GameData.versionState; } //获取游戏是否为h5版本(0->非h51->h5) Utl.getH5Version = function () { return GameData.h5Version; } //游戏结算时调用 Utl.onGameFinished = function (inputArray, spidList) {//结算信息[[昵称,输赢分数],.......] if (!spidList) { spidList = []; } if (GameData.h5Version == 1) { var title = ""; var desc = ""; if (inputArray.length > 3) { for (var i = 0; i < 5; i++) { if (inputArray.length > i) { if (i < 2) { title += inputArray[i][1] + ":" + Func.subString(inputArray[i][0], 24 - String(inputArray[i][1]).length - 3, true) + "\n"; } else { desc += inputArray[i][1] + ":" + Func.subString(inputArray[i][0], 24 - String(inputArray[i][1]).length - 3, true) + "\n"; } } } } else { title = Game_Config.Share.title; for (var i = 0; i < 3; i++) { if (inputArray.length > i) { desc += inputArray[i][1] + ":" + Func.subString(inputArray[i][0], 24 - String(inputArray[i][1]).length - 3, true) + "\n"; } } } GameData.shareAppMessage = Logic.getShareDataObj(title, desc); GameData.shareTimeline = Logic.getShareDataObj1(Game_Config.Share.title + Game_Config.Share.description, ""); shareLink(GameData.shareTimeline, GameData.shareAppMessage); for (var i = 0; i < Desk.PlayerList.length; i++) { if (Desk.PlayerList[i].playerid != -1) { var ind = Logic.ChangeToStatus(C_Player.seat, i); //up_imgurl(116+ind,"assets/bmp/00170.png",1); set_self(116 + ind, 1, 170, 0, 0); } } for (var i = 0; i < spidList.length; i++) { set_self(spidList[i], 37, 0, 0, 0); } } } Utl.getBeanBySeat = function (seat) { var pobj = Desk.GetPlayerBySeat(seat); if (pobj) { return pobj.bean; } return -1; } Utl.getIsDebugger = function () { return GameData.isDebugger; } //打开数字输入面板 Utl.openInputPanel = function (_msg, _callback, begin0) { GameUI.openInputPanel(_msg, _callback, begin0); } //关闭数字输入面板 Utl.closeInputPanel = function () { GameUI.closeInputPanel(); } //获取房卡名称 Utl.getRoomCardName = function () { return GameData.roomCardName; } //获取星星名称名称 Utl.getstarName = function () { return GameData.starName; } //获取房卡图片帧数 Utl.getNameImgFrame_1 = function () { return Number(GameData.nameImgFrame_1); } //获取星星图片帧数 Utl.getNameImgFrame_2 = function () { return Number(GameData.nameImgFrame_2); } //子游戏活动的调用类型(在收到大局结算包调用、重画时不允许调用) Utl.typeForActivity = function (type, data) { //logmessage("typeForActivity"+type,1); GameData.activityType = type; GameData.activityData = data; GameData.shareTimes = 0; //switch(type){ //case 1://大赢家 //GameData.activityType = type; //GameData.activityData = data; //break; //} } //设置玩家准备状态 Utl.setPlayerPrepare = function (seat, state) { var pobj = Desk.GetPlayerBySeat(seat); pobj.isprepare = state; if (seat == C_Player.seat) { C_Player.isprepare = state; } GameUI.SetIsprepare(seat, state); GameUI.showReady(); //switch(state){ //case 0: //break; //case 1: //break; //} } //获取是否为无限局0非无限局1无限局 Utl.getIsInfinite = function () { return Desk.infinite; } //复制到粘贴板 Utl.gameCopytext = function (text) { Func.gameCopytext(text); } Utl.openTips2 = function (_msg, time) { GameUI.openTips2(_msg, time); } //关闭主界面按钮 Utl.closeMainSceneButton = function () { GameUI.HideStartScene(); //GameUI.hideEscape(); GameUI.hideReady(); //GameUI.hideChangeRoom(); } //更改牌桌开战和玩家是否参与游戏(无限局) Utl.setDeskStage = function (state) { if (Desk.infinite == 0) { return; } Desk.SetStage(state); switch (state) { case 0://未开战 GameUI.showReady(); //GameUI.showChangeRoom(); //GameUI.showExitBtn(); break; case 1://已开战 if (C_Player.isprepare == 1) { GameUI.hideReady(); GameUI.HideStartScene(); //GameUI.hideChangeRoom(); GameUI.hideExitBtn(); //GameUI.showExitBtn2(); } else { GameUI.hideReady(); //GameUI.showExitBtn(); //GameUI.showChangeRoom(); } break; } } //获取吱口令 Utl.getPayCodeBySeat = function (seat) { var pobj = Desk.GetPlayerBySeat(seat); return pobj.paycode; } //设置文字精灵颜色 Utl.setFontColor = function (spid, value) {//精灵id,字体颜色 ifast_getobj(spid).uidata.FontColor = value; } //获取当前房间短号 非短号房返回null; Utl.getShortCode = function () { Desk.getShortCode(); } //游戏大局结算时调用 Utl.gameOver = function () { GameUI.CloseApplyResult(); Func.exitRoom(); } //不联网情况下进入主界面 Utl.mainScene = function () { GameUI.MainScene(true); GameUI.mainSceneLoaded(); if (GameData.heartBeatTimer) { window.clearTimeout(GameData.heartBeatTimer); } if (GameData.getConfigTimer) { window.clearTimeout(GameData.getConfigTimer); } } Utl.openInfo1 = function (src, nickname, playerid, ip, sex, seat, bean) {//打开个人信息 Utl.playSound(Game_Config.ClickButton.src_2); GameData.infoSeat = seat; InfoSex = sex; //if(ind!=-1){ //set_self(282,1,116+ind,0,0); //}else{ //set_self(282,1,25,0,0); //} set_self(282, 1, src, 0, 0); set_self(279, 7, Func.subString(nickname, Game_Config.Max.Infonickname, true), 0, 0); set_self(280, 7, "ID:" + playerid, 0, 0); set_self(281, 7, "IP:" + ip, 0, 0); set_self(511, 7, GameData.starName + ":" + bean, 0, 0); set_self(216, 21, 220, 0, 0); set_group(77, 37, 1, 0, 0); //if(typeof(seat)!="undefined"){ //var status = Logic.ChangeToStatus(C_Player.seat,seat); //if(status!=0){ //GameData.InteractPlayer=seat; //set_self(216,21,325,0,0); //set_group(38,37,1,0,0); //} //} set_self(256, 37, 0, 0, 0); set_self(257, 37, 0, 0, 0); set_self(258, 37, 0, 0, 0); set_self(259, 37, 0, 0, 0); if (!GameData.hallConfig.enablePay) { set_self(511, 37, 0, 0, 0); } } Utl.getPhoneInfo = function () { return min_copyjson(GameData.phoneInfo); } Utl.openInfo = function (seat, headSrc) {//打开个人信息 var pInfo = Desk.GetPlayerBySeat(seat); var nickname = pInfo.nickname; var playerid = pInfo.playerid; var ip = pInfo.ip; var sex = pInfo.sex; var bean = pInfo.bean; var cVal = pInfo.charm; Utl.playSound(Game_Config.ClickButton.src_2); GameData.infoSeat = seat; InfoSex = sex; set_self(282, 1, headSrc, 0, 0); set_self(279, 7, Func.subString(nickname, Game_Config.Max.Infonickname, true), 0, 0); set_self(280, 7, "ID:" + playerid, 0, 0); set_self(281, 7, "IP:" + ip, 0, 0); set_self(511, 7, GameData.starName + ":" + bean, 0, 0); set_self(216, 21, 220, 0, 0); set_group(77, 37, 1, 0, 0); GameUI.setShortRoom(GameData.infoSeat, cVal); //if(typeof(seat)!="undefined"){ //var status = Logic.ChangeToStatus(C_Player.seat,seat); //if(status!=0){ //GameData.InteractPlayer=seat; //set_self(216,21,325,0,0); //set_group(38,37,1,0,0); //} //} if (!GameData.hallConfig.enablePay) { set_self(511, 37, 0, 0, 0); } } //通过座位号获取玩家信息 Utl.getPlayerInfoBySeat = function (seat) { return Desk.GetPlayerBySeat(seat); } Utl.enterShareRoom = function (roomInfo) { var data = {}; data.agentid = GameData.AgentId; data.playerid = C_Player.playerid; data.gameid = GameData.GameId; data.type = roomInfo.type; data.roomtype = roomInfo.roomtype; Net.Send_quick_enter_share_room(data); } Utl.getShareRoom = function () { var data = {}; data.agentid = GameData.AgentId; data.playerid = C_Player.playerid; data.gameid = GameData.GameId; Net.Send_get_share_room(data); } Utl.getPlayerList = function () { return Desk.PlayerList; } Utl.updatePlayerInfoUI = function () { GameUI.updatePlayerInfoUI(); } Utl.convertNumberToImg = function (val, bTemp) {//bTemp正数是否显示正号 try {//0123456789+-. var rValue = String(val); rValue = min_replaceAll(String(rValue), "\\.", "d", false); rValue = min_replaceAll(String(rValue), "-", "c", false); if (bTemp && Number(val) >= 0) { rValue = "b" + rValue; } return rValue; } catch (e) { console.log(e); return 0; } } Utl.openTextInput = function (msg, callFun, len) { GameUI.openTextInput(msg, callFun, len); } Utl.sendText = function (text) { try { var data = {}; data.agentid = GameData.AgentId; data.gameid = GameData.GameId; data.playerid = C_Player.playerid; data.roomcode = Desk.roomcode; data.type = 0; data.text = text; Net.Send_send_text(data); } catch (e) { } } //是否可以显示退出按钮 Utl.getExitVisible = function () { if (Desk.infinite == 1) { return true; } return false; } //是否可以显示换房按钮 Utl.getChangeVisible = function () { if (Desk.infinite == 1 && !Desk.shortcode) { return true; } return false; } //发送退出房间 Utl.sendExitRoom = function () { var data = {}; data.agentid = GameData.AgentId; data.gameid = GameData.GameId; data.playerid = C_Player.playerid; data.roomcode = Desk.roomcode; Net.Send_self_exit_room(data); } //发送换房 Utl.sendChangeRoom = function () { var data = {}; data.agentid = GameData.AgentId; data.playerid = C_Player.playerid; data.gameid = GameData.GameId; data.roomcode = Desk.roomcode; Net.Send_change_room(data); } //获取房间费范围 Utl.getRebateRange = function (mult, mode) { if (!GameData.sysConfig.rebateConfig) { return [0, 9999999]; } if (Game_Config.sysConfig.vipInfinite) { return [0, 9999999]; } if (mode) { return [0, 9999999]; } return [parseInt(mult * GameData.sysConfig.rebateConfig.value / 100), 9999999]; } //是否隐藏分享按钮 0->不隐藏 1-隐藏 Utl.getShowShare = function () { return GameData.sysConfig.hideWxShare; }