// L3 RPC 层:§9 明牌/查牌门控、§4 投降条件。期望取自 design §4/§9 const R = require('./_rpc'); const P = require('../class.paiju.js'); const { mod, setup, make108, id } = R; const t = require('./_assert')(); const pack = (seat, extra) => Object.assign({ data: Object.assign({ agentid: 'a', playerid: 1, gameid: 'g', roomcode: 1, seat }, extra), conmode: 0, fromid: seat }); // 被拒 = 恰好回 1 个失败包给请求者(data.success=false + errcode),不再是"静默不发包" const ERR = mod.ERR; const rej = (c, errcode) => c.sent.length === 1 && c.sent[0].data.success === false && c.sent[0].data.errcode === errcode; // ===================== §9 明牌 mingpai ===================== const dealMP = [[id(1, 1, 13), 2], [id(1, 1, 12), 3]]; // seat1 主K, seat2 主Q const mkMP = (step, baofu) => ({ step, banker: 0, flower: 1, cards: make108(dealMP), method: { have_baofu: () => baofu } }); let ctx = setup("00000", mkMP(5, true)); // 可查牌 + 报无主 + 出牌阶段 mod.mingpai(pack(0)); t.eq('明牌 合法 下发1包', ctx.sent.length, 1); t.eq('明牌 others=他家主牌', ctx.sent[0] && ctx.sent[0].data.others, [{ seat: 1, zhucards: [id(1, 1, 13)] }, { seat: 2, zhucards: [id(1, 1, 12)] }]); ctx = setup("00001", mkMP(5, true)); mod.mingpai(pack(0)); // 不查牌(位4=1) t.eq('明牌 不查牌 拒(回失败包RULE)', rej(ctx, ERR.RULE), true); ctx = setup("00000", mkMP(5, false)); mod.mingpai(pack(0)); // 未报无主 t.eq('明牌 未报无主 拒(回失败包RULE)', rej(ctx, ERR.RULE), true); ctx = setup("00000", mkMP(3, true)); mod.mingpai(pack(0)); // 非出牌阶段 t.eq('明牌 非出牌阶段 拒(回失败包STEP)', rej(ctx, ERR.STEP), true); // ===================== §4 投降 touxiang 条件 ===================== const mkTX = (step, banker, call) => ({ step, banker, call, method: { get_paiju_account: (type, msg) => { msg.rpc = 'jiesuan'; msg.data = { type }; return msg; } } }); let p = mkTX(2, 0, 70); ctx = setup("00000", p); mod.touxiang(pack(0)); // 70分 step2 庄家 t.eq('投降 70分step2庄家 step→6', p.step, 6); t.eq('投降 下发jiesuan', ctx.sent.length === 1 && ctx.sent[0].rpc, 'jiesuan'); p = mkTX(2, 0, 65); ctx = setup("00000", p); mod.touxiang(pack(0)); t.eq('投降 65分 拒(回失败包RULE)', rej(ctx, ERR.RULE), true); p = mkTX(3, 0, 70); ctx = setup("00000", p); mod.touxiang(pack(0)); t.eq('投降 埋牌后step3 拒(回失败包STEP)', rej(ctx, ERR.STEP), true); p = mkTX(2, 1, 70); ctx = setup("00000", p); mod.touxiang(pack(0)); t.eq('投降 非庄家 拒(回失败包SEAT)', rej(ctx, ERR.SEAT), true); // ===================== §9 出牌 chupai 的查牌门控(info/baozhu)===================== // 造真实牌局 → 强制到首出(step5),庄家(0)出一张副牌单张;seat1 已报无主 function mkChupai(roomtype) { const o_desk_stub = { paiju_list: [] }; const pj = P.new(o_desk_stub, 0); pj.banker = 0; pj.call = 65; pj.flower = 1; pj.step = 5; P.new_playround(pj, 1, 0); // 本轮庄家(0)首出 const lead = id(1, 3, 9); // 副9(flower3) 作单张首出 pj.cards[lead].dealowner = 1; // 归庄家 pj.cards[lead].playround = -1; pj.seatlist[1][4][0] = 0; // seat1 报无主 → have_baofu()=true const c = setup(roomtype, pj); mod.chupai(pack(0, { cards: [lead] })); return c; } let cv = mkChupai("00000"); // 可查牌 t.eq('出牌 可查牌 有info', cv.sent[0] && cv.sent[0].data.info !== undefined, true); t.eq('出牌 可查牌 baozhu=1(有人报无主)', cv.sent[0] && cv.sent[0].data.baozhu, 1); let cn = mkChupai("00001"); // 不查牌(位4=1) t.eq('出牌 不查牌 无info', cn.sent[0] && cn.sent[0].data.info, undefined); t.eq('出牌 不查牌 baozhu=0', cn.sent[0] && cn.sent[0].data.baozhu, 0); // ===================== §4.2 mod.jiaofen 入参校验 ===================== // do_callgrade 被调用=接受;被 return 挡掉=拒绝。step 设 0 跳过后续广播 function mkJF(currcall) { const st = { called: null }; const pj = { step: 1, banker: -1, call: -1, method: { get_callgrade_seat: () => 0, get_callgrade_value: () => currcall, do_callgrade: c => { st.called = c; pj.step = 0; } } }; return { pj, st }; } function jf(currcall, call) { const { pj, st } = mkJF(currcall); setup("00000", pj); mod.jiaofen(pack(0, { call })); return st.called; } t.eq('叫分 >70 拒', jf(0, 75), null); t.eq('叫分 非5倍数 拒', jf(0, 63), null); t.eq('叫分 首家不叫(currcall0,call0) 拒', jf(0, 0), null); t.eq('叫分 后叫不更低(call>=currcall) 拒', jf(55, 60), null); t.eq('叫分 首家合法65 接受', jf(0, 65), 65); t.eq('叫分 后叫更低50 接受', jf(55, 50), 50); t.eq('叫分 边界70 接受', jf(0, 70), 70); // ===================== §4 70分上庄的暗牌亮牌 gating(真实 jiaofen 驱动到上庄)===================== function driveUp(calls) { const pj = P.new({ paiju_list: [] }, 0); // 真实牌局 step1 firstseat0 const c = setup("00000", pj); for (const [seat, call] of calls) mod.jiaofen(pack(seat, { call })); return c.sent.filter(m => m.rpc === 'shangzhuang'); } // 0叫70、1不叫、2不叫 → 0上庄70 const sz70 = driveUp([[0, 70], [1, 0], [2, 0]]); t.eq('上庄70 有shangzhuang下发', sz70.length > 0, true); const bankerPk = sz70.find(m => m.data.cards !== undefined); const xianPk = sz70.find(m => m.data.cards === undefined); t.eq('上庄70 庄家包有手牌', !!bankerPk, true); t.eq('上庄70 闲家包有暗牌', xianPk && xianPk.data.bottomcards !== undefined, true); t.eq('上庄70 ancard3s=1', xianPk && xianPk.data.ancard3s, 1); // 对照:叫5立即上庄(非70) → 闲家无暗牌、无ancard3s const sz5 = driveUp([[0, 5]]); const xian5 = sz5.find(m => m.data.cards === undefined); t.eq('上庄5 闲家无暗牌', xian5 && xian5.data.bottomcards, undefined); t.eq('上庄5 无ancard3s', xian5 && xian5.data.ancard3s, undefined); // ===================== §12 端到端(叫分→上庄→选主→埋牌→出牌ready) + §9 maipai/deskinfo 门控 ===================== const E = require('../class.export.js').new(); function driveToPlay(roomtype) { const pj = P.new({ paiju_list: [] }, 0); const c = setup(roomtype, pj); mod.jiaofen(pack(0, { call: 65 })); mod.jiaofen(pack(1, { call: 0 })); mod.jiaofen(pack(2, { call: 0 })); // 0上庄65 mod.xuanzhu(pack(0, { flower: 1 })); // 选主 方块 mod.maipai(pack(0, { cards: P.get_seat_cards(pj, 0).slice(0, 8) })); // 埋任意8张 return { pj, ...c }; } const e = driveToPlay("00000"); t.eq('端到端 叫分→选主→埋牌→step5', e.pj.step, 5); t.eq('端到端 庄家首出(currseat=0)', e.pj.playproc.currseat, 0); t.eq('端到端 选主flower=1', e.pj.flower, 1); t.eq('端到端 埋牌后庄家保留28张', P.get_seat_cards(e.pj, 0).length, 28); // §9 maipai 亮牌门控:不查牌 → 闲家包无 liangpai const en = driveToPlay("00001"); const mpXian = en.sent.filter(m => m.rpc === 'maipai').find(m => m.data.cards === undefined); t.eq('埋牌 不查牌 闲家无liangpai', mpXian && mpXian.data.liangpai, undefined); // §9 deskinfo(重连) PushCards 门控:可查牌有 seatlist、不查牌无 t.eq('重连 可查牌 PushCards有seatlist', E.get_deskinfo(e.o_room, 1).PushCards.seatlist !== undefined, true); t.eq('重连 不查牌 PushCards无seatlist', E.get_deskinfo(en.o_room, 1).PushCards.seatlist, undefined); // ===================== §7.3 下发面 multiple 必须随「爬坡」开关取值(与结算 aset.multiple 同源)===================== // 叫 45 分:常规算子基础子数 6(design §7.1「50 及以下统一 6」),爬坡 7(design §7.3.1) const A = require('../class.arith.js'); function driveUp45(roomtype) { const pj = P.new({ paiju_list: [] }, 0); const c = setup(roomtype, pj); mod.jiaofen(pack(0, { call: 45 })); mod.jiaofen(pack(1, { call: 0 })); mod.jiaofen(pack(2, { call: 0 })); return { pj, c }; } t.eq('算子 常规房 get_base_bycall(45,false)=6', A.get_base_bycall(45, false), 6); t.eq('算子 爬坡房 get_base_bycall(45,true)=7', A.get_base_bycall(45, true), 7); const n45 = driveUp45("00000"); // 常规算子 const p45 = driveUp45("00010"); // 位3=1 爬坡 const szm = c => c.sent.filter(m => m.rpc === 'shangzhuang')[0].data.multiple; t.eq('上庄包 常规房 multiple=6', szm(n45.c), 6); t.eq('上庄包 爬坡房 multiple=7', szm(p45.c), 7); // 重连各阶段同源:选主阶段(step2) ChooseMain.multiple t.eq('重连 常规房 ChooseMain.multiple=6', E.get_deskinfo(n45.c.o_room, 0).ChooseMain.multiple, 6); t.eq('重连 爬坡房 ChooseMain.multiple=7', E.get_deskinfo(p45.c.o_room, 0).ChooseMain.multiple, 7); // 与结算包 aset.multiple 一致(同一 call 同一房间规则) const aset45 = P.get_paiju_account( { call: 45, banker: 0, flower: 1, cards: [], idx: 1, endtime: null, result: null, o_desk: { seatlist: [[0, []], [0, []], [0, []]], o_room: { roomtype: "00010", asetcount: 6 }, method: { get_desk_account: m => m } } }, 0, {}).data.aset.multiple; t.eq('爬坡房 下发面 multiple 与结算 aset.multiple 一致', szm(p45.c), aset45); // ===================== §11 闲家出牌提示 tishi(只转发给对家,不校验)===================== const mkTip = (step, banker) => ({ step, banker }); // 闲家1 发"踩"(tip=1),banker=0 → 对家=2;默认 seatlist fromid==座位号 let tp = setup("00000", mkTip(5, 0)); mod.tishi(pack(1, { tip: 1 })); t.eq('提示 合法 下发1包', tp.sent.length, 1); t.eq('提示 只发给对家(fromid=2)', tp.sent[0] && tp.sent[0].fromid, 2); t.eq('提示 rpc=tishi', tp.sent[0] && tp.sent[0].rpc, 'tishi'); t.eq('提示 data.seat=发出者1', tp.sent[0] && tp.sent[0].data.seat, 1); t.eq('提示 data.tip=1(踩)', tp.sent[0] && tp.sent[0].data.tip, 1); // 闲家2 发"有分"(tip=3) → 对家=1 tp = setup("00000", mkTip(5, 0)); mod.tishi(pack(2, { tip: 3 })); t.eq('提示 闲2发→对家1(fromid=1)', tp.sent[0] && tp.sent[0].fromid, 1); // banker=2 时,闲家0 发"没分"(tip=2) → 对家=1 tp = setup("00000", mkTip(5, 2)); mod.tishi(pack(0, { tip: 2 })); t.eq('提示 banker=2·闲0发→对家1', tp.sent[0] && tp.sent[0].fromid, 1); // 庄家发 → 拒(庄家无对家) tp = setup("00000", mkTip(5, 0)); mod.tishi(pack(0, { tip: 1 })); t.eq('提示 庄家发 拒(回失败包RULE)', rej(tp, ERR.RULE), true); // 非出牌阶段 → 拒 tp = setup("00000", mkTip(3, 0)); mod.tishi(pack(1, { tip: 1 })); t.eq('提示 非出牌阶段(step3) 拒(回失败包STEP)', rej(tp, ERR.STEP), true); // 非法 tip / 缺 tip → 拒 tp = setup("00000", mkTip(5, 0)); mod.tishi(pack(1, { tip: 9 })); t.eq('提示 非法tip=9 拒(回失败包PARAM)', rej(tp, ERR.PARAM), true); tp = setup("00000", mkTip(5, 0)); mod.tishi(pack(1, {})); t.eq('提示 缺tip 拒(回失败包PARAM)', rej(tp, ERR.PARAM), true); process.exit(t.done('rpc') ? 0 : 1);