diff --git a/client/js/01_SubGame/codes/net/handlers/ResyncHandler.js b/client/js/01_SubGame/codes/net/handlers/ResyncHandler.js index cbc082b..1584d99 100644 --- a/client/js/01_SubGame/codes/net/handlers/ResyncHandler.js +++ b/client/js/01_SubGame/codes/net/handlers/ResyncHandler.js @@ -116,7 +116,10 @@ var EQW_ResyncHandler = EQW_ResyncHandler || { multiple: 'multiple', flower: 'flower', grade: 'grade', - curmultiple: 'curmultiple' + curmultiple: 'curmultiple', + //报无主:明牌按钮与余主公示的开关,增量路径由 chupai1/2/3 的 baozhu 维护, + //重连路径必须从 PushCards.baozhu 一起恢复,否则重连后按钮凭空消失 + baozhu: 'baozhu' }); EQW_GameState._apply(EQW_GameState.my, g, { buryCards: 'burycards', diff --git a/client/tests/fixtures/export_packets.js b/client/tests/fixtures/export_packets.js index 02a8b1d..c24de36 100644 --- a/client/tests/fixtures/export_packets.js +++ b/client/tests/fixtures/export_packets.js @@ -159,31 +159,142 @@ snap(3, pj.banker); // 埋牌阶段(step3):庄家视角 mod.maipai(pk(pj.banker, { cards: P.get_seat_cards(pj, pj.banker).slice(-8) })); snap(5, 0); snap(5, 1); snap(5, 2); // 出牌阶段开局(step5):出牌者 cardsinhand、下一位 mustcard 差异 -// 出牌:首家出手上最小单张,跟家取第一张能通过 can_followcard 的单张—— -// 与服务端 test/test_endgame.js 的 playAll() 同一套算法,直至打完整副牌进入结算。 +// ================= 出牌策略 ================= +// 【为什么不再是"全出单张"】:单张一手无所谓顺序,服务端「这一手打出的牌」的两个顺序口径 +// (chupai/playproc.cards 与 deskinfo.PushCards.pushlist)在单张局面下永远相等,夹具测不出 +// 分岔。甩牌(design §5.4)与领对子会产生"一手多张",才真正压到这条契约。 +// +// 策略(确定性,不含随机): +// 首家:优先甩牌(多分量主牌,且服务端 can_playcard 判定合法)→ 其次领最小的一对 +// → 否则最小单张 +// 跟家:先取 get_followcard 的必出牌,再从可出牌里补足张数,逐个组合试到 +// can_followcard(+ 甩牌时的 flush_follow_ok)通过为止 +// +// 【提交顺序刻意用升序】:真实客户端提交的是玩家的点击顺序,服务端不得依赖它 +//(server 04 §8「前端不是数据源」;class.arith.js can_followcard 里也有同样的告诫)。 +// 服务端的权威展示顺序是 order_cards 的【降序】,所以这里一律把选好的一手【反转成升序】 +// 再提交,模拟"玩家从小到大点选"。这不是伪造数据——包仍然是服务端真实产出的, +// 只是让请求侧的顺序与权威顺序刻意不同,把"下发顺序是否被请求顺序污染"暴露出来。 +const asc = function (cards) { + return A.order_cards(pj.flower, cards.concat()).reverse(); +}; + +// 两名对手未出的主牌(供甩牌最大性判定),与 class.paiju.js do_playcard 的取法一致 +function oppZhuList(seat) { + const list = []; + for (let os = 0; os < 3; os++) { + if (os !== seat) { list.push(P.get_seat_zhucards(pj, os)); } + } + return list; +} + +// 首家:尝试甩牌——把手上主牌分解成分量,按分量牌力从大到小取前 k 个(k 从多到少), +// 交给服务端 can_playcard 判定;只接受 result===true 的(合法甩牌), +// 不提交会被判"甩错"的组合(那会被服务端收回成单张,反而回到单张局面)。 +// 注意 can_playcard 会【就地排序】入参数组,故一律传副本。 +function tryShuai(seat, hand) { + const trumps = hand.filter(function (c) { return A.id_to_code(pj.flower, c) > 1000; }); + if (trumps.length < 2) { return null; } + const comps = A.decompose_trump(pj.flower, trumps).slice() + .sort(function (a, b) { return b.value - a.value; }); + const opp = oppZhuList(seat); + for (let k = Math.min(comps.length, 3); k >= 2; k--) { + let pick = []; + for (let i = 0; i < k; i++) { pick = pick.concat(comps[i].cards); } + if (A.can_playcard(pj.flower, pick.concat(), seat, pj.seatlist, opp).result) { + return pick; + } + } + return null; +} + +// 首家:尝试领一对。取【最大的一对】——甩牌合法的前提是两名对手都压不过任一分量 +//(§5.4.2 opp_can_beat_flush),大牌先走能更快拔掉对手的主牌,后续局面才会出现合法甩牌。 +// 这不是"为了凑测试"的取巧:本夹具的目的就是覆盖甩牌,而甩牌本来就只在这种局面下成立。 +// 同一颗种子下:领最小的一对 → 全局只有 1 手合法甩牌;领最大的一对 → 4 手。 +function tryLeadPair(seat, hand) { + const pairs = A.get_pairlist(pj.flower, hand.concat()); + if (!pairs.length) { return null; } + const pick = pairs[0].concat(); + if (A.can_playcard(pj.flower, pick.concat(), seat, pj.seatlist, oppZhuList(seat)).result) { + return pick; + } + return null; +} + +// 跟家:这一手是否被服务端接受(与 class.paiju.js do_playcard 的跟牌校验同一组判定) +function followOk(hand, cand) { + const proc = pj.playproc; + if (!A.can_followcard(pj.flower, hand, cand, proc.startcount, proc.startflower, proc.starttype).result) { + return false; + } + if (proc.shuai_demand && !A.flush_follow_ok(pj.flower, hand, cand, proc.shuai_demand)) { + return false; + } + return true; +} + +// 跟家:凑出 startcount 张的合法跟牌 +function pickFollow(seat, hand) { + const proc = pj.playproc; + const n = proc.startcount; + const get = A.get_followcard(pj.flower, hand.concat(), n, proc.startflower, proc.starttype); + const base = (get && get.mustcard) ? get.mustcard.concat() : []; + if (base.length === n) { + return followOk(hand, base) ? base : null; + } + const need = n - base.length; + if (need < 0) { return null; } + // 候选池:优先服务端给出的"可出的牌",为空则退回整手牌 + let pool = (get && get.cancard && get.cancard.length) ? get.cancard.concat() : hand.concat(); + pool = pool.filter(function (c) { return base.indexOf(c) < 0; }); + let found = null; + const combo = []; + (function walk(start) { + if (found) { return; } + if (combo.length === need) { + const cand = base.concat(combo); + if (followOk(hand, cand)) { found = cand; } + return; + } + for (let i = start; i < pool.length && !found; i++) { + combo.push(pool[i]); + walk(i + 1); + combo.pop(); + } + })(0); + return found; +} + +// 打到一半时的 step5 快照锚点(按已出手数计)。 +// 【为什么要不止一个】:出牌阶段开局那三张 step5 快照的 pushlist 都还是空的, +// 只有"打到一半"的快照才真的比对到出牌历史(一致性测试里唯一压到 pushlist 的点)。 +// 一个锚点=一个比对点,太薄;多取几个覆盖不同轮次/不同座位/轮中不同位次。 +const MID_SNAP_AT = [4, 9, 16, 25, 34]; let guard = 0; -let midSnapDone = false; +let shuaiHands = 0; // 统计:合法甩牌手数 +let multiHands = 0; // 统计:一手多张的手数(含跟牌) while (pj.step === 5 && guard < 400) { guard++; const seat = pj.playproc.currseat; const hand = P.get_seat_cards(pj, seat); let pick = null; if (seat === pj.playproc.start) { - pick = [hand[hand.length - 1]]; + pick = tryShuai(seat, hand); + if (pick) { shuaiHands++; } + if (!pick) { pick = tryLeadPair(seat, hand); } + if (!pick) { pick = [hand[hand.length - 1]]; } } else { - for (let i = 0; i < hand.length; i++) { - const c = hand[i]; - if (A.can_followcard(pj.flower, hand, [c], pj.playproc.startcount, pj.playproc.startflower, pj.playproc.starttype).result) { - pick = [c]; - break; - } - } + pick = pickFollow(seat, hand); } - if (!pick) { break; } - mod.chupai(pk(seat, { cards: pick })); - // 出牌进行到中段时额外拍一张 step5 快照,覆盖"打到一半"的重连场景 - if (!midSnapDone && guard === 6 && pj.step === 5) { - midSnapDone = true; + // 找不到合法出牌属脚本缺陷(服务端保证当前座位总有牌可出),显式失败、不静默跳过 + if (!pick) { + throw new Error('export_packets: 座位 ' + seat + ' 第 ' + guard + ' 手凑不出合法出牌'); + } + if (pick.length > 1) { multiHands++; } + mod.chupai(pk(seat, { cards: asc(pick) })); + // 出牌进行到中段时额外拍 step5 快照,覆盖"打到一半"的重连场景 + if (MID_SNAP_AT.indexOf(guard) >= 0 && pj.step === 5) { snap(5, pj.playproc.currseat); } } @@ -202,4 +313,5 @@ fs.writeFileSync(OUT, JSON.stringify(fixture, null, 2)); console.log('已写入 ' + OUT); console.log('座位包数: ' + seatPackets.map(function (a) { return a.length; }).join(' / ')); console.log('deskinfo 快照数: ' + deskinfo.length); +console.log('出牌手数: ' + guard + '(其中一手多张 ' + multiHands + ' 手,合法甩牌 ' + shuaiHands + ' 手)'); console.log('paiju.step(结束时)=' + pj.step + ' result=' + pj.result); diff --git a/client/tests/fixtures/packets.json b/client/tests/fixtures/packets.json index f948e8f..de36e9a 100644 --- a/client/tests/fixtures/packets.json +++ b/client/tests/fixtures/packets.json @@ -474,7 +474,8 @@ "success": true, "seat": 0, "cards": [ - 33 + 14, + 68 ], "seatlist": [ [ @@ -551,14 +552,15 @@ "round": 1, "start": 0, "currseat": 1, - "startcount": 1, - "startflower": 3, - "starttype": 101, + "startcount": 2, + "startflower": 1, + "starttype": 201, "maxseat": 0, - "maxcard": 308, + "maxcard": 2202, "cards": [ [ - 33 + 14, + 68 ], null, null @@ -566,21 +568,19 @@ "shuai_demand": null }, "baozhu": 0, - "count": 1, - "flower": 3, - "cardtype": 101, + "count": 2, + "flower": 1, + "cardtype": 201, "cardsinhand": [ 52, 19, 55, 94, - 68, - 14, - 54, 0, + 54, 66, - 64, 10, + 64, 63, 62, 7, @@ -596,7 +596,8 @@ 92, 37, 36, - 90 + 90, + 33 ] } }, @@ -606,7 +607,8 @@ "success": true, "seat": 1, "cards": [ - 80 + 65, + 11 ], "seatlist": [ [ @@ -683,17 +685,19 @@ "round": 1, "start": 0, "currseat": 2, - "startcount": 1, - "startflower": 3, - "starttype": 101, - "maxseat": 1, - "maxcard": 314, + "startcount": 2, + "startflower": 1, + "starttype": 201, + "maxseat": 0, + "maxcard": 2202, "cards": [ [ - 33 + 14, + 68 ], [ - 80 + 65, + 11 ], null ], @@ -708,106 +712,8 @@ "success": true, "seat": 2, "cards": [ - 26 - ], - "seatlist": [ - [ - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - -1, - -1 - ] - ], - [ - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - -1, - -1 - ] - ], - [ - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - 0, - 0 - ], - [ - -1, - -1 - ] - ] - ], - "nextseat": 1, - "countdown": 30, - "curmultiple": 3, - "playproc": { - "round": 2, - "start": 1, - "currseat": 1, - "startcount": -1, - "startflower": -1, - "starttype": -1, - "maxseat": -1, - "maxcard": -1, - "cards": [ - null, - null, - null - ], - "shuai_demand": null - }, - "baozhu": 0, - "maxseat": 1 - } - }, - { - "rpc": "chupai1", - "data": { - "success": true, - "seat": 1, - "cards": [ - 17 + 107, + 53 ], "seatlist": [ [ @@ -882,35 +788,32 @@ "curmultiple": 3, "playproc": { "round": 2, - "start": 1, + "start": 2, "currseat": 2, - 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40, + 27 + ] + ], + [ + [ + 66, + 63, + 62 + ], + [ + 8, + 5, + 48 + ], + [ + 61, + 39, + 104 + ] + ], + [ + [ + 7, + 59 + ], + [ + 47, + 80 + ], + [ + 97, + 43 + ] + ], + [ + [ + 46, + 100 + ], + [ + 88, + 34 + ], + [ + 26, + 38 + ] + ], + [ + [ + 36, + 90 + ], + [ + 87, + 31 + ], + [ + 35, + 89 + ] + ], + [ + [ + 33 + ], + [ + 84 + ], + [ + 91 + ] + ], + [ + [], + [], + [ + 74 ] ] ] @@ -28745,14 +19367,14 @@ { "step": 6, "seat": 0, - "packetIndex": 90, + "packetIndex": 57, "info": { "count": 6, "idx": 1, "PlayerInfo": [ - -8, 4, - 4 + -2, + -2 ], "step": 6, "MyCards": [], @@ -28767,8 +19389,8 @@ "call": 65, "multiple": 2, "flower": 1, - "grade": 130, - "upgrade": -2, + "grade": 50, + "upgrade": 1, "bangwang": 0, "climb": 0, "seatlist": [ @@ -28782,9 +19404,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": -8, - "grade": -8, - "score": -8 + "grade_jf": 4, + "grade": 4, + "score": 4 }, { "cards": [ @@ -28796,9 +19418,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": 4, - "grade": 4, - "score": 4 + "grade_jf": -2, + "grade": -2, + "score": -2 }, { "cards": [ @@ -28811,9 +19433,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": 4, - "grade": 4, - "score": 4 + "grade_jf": -2, + "grade": -2, + "score": -2 } ] } @@ -28823,14 +19445,14 @@ { "step": 6, "seat": 1, - "packetIndex": 90, + "packetIndex": 57, "info": { "count": 6, "idx": 1, "PlayerInfo": [ - -8, 4, - 4 + -2, + -2 ], "step": 6, "MyCards": [], @@ -28845,8 +19467,8 @@ "call": 65, "multiple": 2, "flower": 1, - "grade": 130, - "upgrade": -2, + "grade": 50, + "upgrade": 1, "bangwang": 0, "climb": 0, "seatlist": [ @@ -28860,9 +19482,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": -8, - "grade": -8, - "score": -8 + "grade_jf": 4, + "grade": 4, + "score": 4 }, { "cards": [ @@ -28874,9 +19496,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": 4, - "grade": 4, - "score": 4 + "grade_jf": -2, + "grade": -2, + "score": -2 }, { "cards": [ @@ -28889,9 +19511,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": 4, - "grade": 4, - "score": 4 + "grade_jf": -2, + "grade": -2, + "score": -2 } ] } @@ -28901,14 +19523,14 @@ { "step": 6, "seat": 2, - "packetIndex": 90, + "packetIndex": 57, "info": { "count": 6, "idx": 1, "PlayerInfo": [ - -8, 4, - 4 + -2, + -2 ], "step": 6, "MyCards": [], @@ -28923,8 +19545,8 @@ "call": 65, "multiple": 2, "flower": 1, - "grade": 130, - "upgrade": -2, + "grade": 50, + "upgrade": 1, "bangwang": 0, "climb": 0, "seatlist": [ @@ -28938,9 +19560,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": -8, - "grade": -8, - "score": -8 + "grade_jf": 4, + "grade": 4, + "score": 4 }, { "cards": [ @@ -28952,9 +19574,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": 4, - "grade": 4, - "score": 4 + "grade_jf": -2, + "grade": -2, + "score": -2 }, { "cards": [ @@ -28967,9 +19589,9 @@ "grade_aw": 0, "grade_cg": 0, "grade_bw": 0, - "grade_jf": 4, - "grade": 4, - "score": 4 + "grade_jf": -2, + "grade": -2, + "score": -2 } ] } diff --git a/client/tests/test_resync.js b/client/tests/test_resync.js index be82efe..c670e0e 100644 --- a/client/tests/test_resync.js +++ b/client/tests/test_resync.js @@ -28,7 +28,7 @@ EQW_ResyncHandler.handleDeskinfo({ grade: 25, playproc: { round: 4, currseat: 1, cards: [[9],[],[]] }, seatlist: [[0,0,0,0,[5,2]],[0,0,0,0,[6,1]],[0,0,0,0,[7,3]]], liangpai: { cards: [52,53] }, pushlist: [[[1],[2],[3]]], - curmultiple: 2, mustcard: [4,5] + curmultiple: 2, mustcard: [4,5], baozhu: 1 } }); t.eq('总局数', S.room.asetCount, 6); @@ -46,6 +46,17 @@ t.eq('亮牌', S.table.liangpai, { cards: [52,53] }); t.eq('必出牌', S.my.mustCard, [4,5]); t.eq('控制权(由 playproc.currseat 给出)', S.turn.seat, 1); t.eq('重连发全量重画事件', evts.indexOf('EQW_RESYNC_ALL') >= 0, true); +// 报无主:明牌按钮与余主公示的开关(协议 PushCards.baozhu)。 +// 增量路径由 chupai1/2/3 的 baozhu 维护,重连路径必须一并恢复, +// 否则重连后按钮凭空消失(两条路径对同一状态给出不同结果)。 +t.eq('报无主(PushCards.baozhu)', S.aset.baozhu, 1); +// 反面:不查牌房服务端恒发 0,前端照写不反推 +S.reset(); S.room.mySeat = 1; +EQW_ResyncHandler.handleDeskinfo({ + count: 6, idx: 2, PlayerInfo: [0,0,0], step: 5, MyCards: [1], + PushCards: { banker: 0, flower: 3, playproc: { round: 1, currseat: 1, cards: [[],[],[]] }, baozhu: 0 } +}); +t.eq('不查牌 baozhu 恒 0', S.aset.baozhu, 0); // ================= deskinfo:step 1 叫分阶段 ================= S.reset(); evts.length = 0;