二七王:补齐 data.success 成败标志与失败回包
此前全仓(除协议文档开头一句说明外)没有任何下发包携带 data.success,且所有失败路径一律裸 return、不回任何包:前端点了 没反应,只能干等倒计时,同时违反 server dev-guide「成败标志唯一 是 data.success,主动推送的 data 必须自带 success」与 client dev-guide「发包只请求、收包才表现」两条硬红线。 本次: - 成功包一律补 data.success=true:fapai、zhunbei(class.desk.js)、 jiaofen、shangzhuang、xuanzhu、maipai、chupai1/2/3、mingpai、 tishi(mod.js),jiesuan 在 get_paiju_account 统一注入(覆盖 正常/投降/解散三种结算来源)。 - 新增 youle_erqiwang.ERR 失败码表与 do_sendfail 统一回包封装: PLAYER/NODESK/STEP/SEAT/PARAM/RULE,失败只回发给请求者 (conmode/fromid 取自请求包),data.success=false + errcode。 - 每个 handler 的每条失败分支都改为「回失败包 + return」,含 check_player 不通过(平台侧只返回 null、不回包,前端会干等)。 tishi 成功时仍按 design §11 只转发给对家、不给发送者回执(该包不 含对局状态,属 fire-and-forget 提示),失败才回给发送者。 test_rpc 中原先以「不发包」表示被拒的断言,同步改为断言「恰好回 1 个 success=false 且 errcode 正确的包」——是随行为修正而加强, 不是软化。新增 test_success.js 29 项覆盖成功包 success 字段与各 handler 失败回包。 Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -6,6 +6,10 @@ const t = require('./_assert')();
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const pack = (seat, extra) => Object.assign({ data: Object.assign({ agentid: 'a', playerid: 1, gameid: 'g', roomcode: 1, seat }, extra), conmode: 0, fromid: seat });
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// 被拒 = 恰好回 1 个失败包给请求者(data.success=false + errcode),不再是"静默不发包"
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const ERR = mod.ERR;
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const rej = (c, errcode) => c.sent.length === 1 && c.sent[0].data.success === false && c.sent[0].data.errcode === errcode;
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// ===================== §9 明牌 mingpai =====================
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const dealMP = [[id(1, 1, 13), 2], [id(1, 1, 12), 3]]; // seat1 主K, seat2 主Q
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const mkMP = (step, baofu) => ({ step, banker: 0, flower: 1, cards: make108(dealMP), method: { have_baofu: () => baofu } });
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@@ -14,11 +18,11 @@ mod.mingpai(pack(0));
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t.eq('明牌 合法 下发1包', ctx.sent.length, 1);
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t.eq('明牌 others=他家主牌', ctx.sent[0] && ctx.sent[0].data.others, [{ seat: 1, zhucards: [id(1, 1, 13)] }, { seat: 2, zhucards: [id(1, 1, 12)] }]);
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ctx = setup("00001", mkMP(5, true)); mod.mingpai(pack(0)); // 不查牌(位4=1)
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t.eq('明牌 不查牌 拒', ctx.sent.length, 0);
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t.eq('明牌 不查牌 拒(回失败包RULE)', rej(ctx, ERR.RULE), true);
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ctx = setup("00000", mkMP(5, false)); mod.mingpai(pack(0)); // 未报无主
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t.eq('明牌 未报无主 拒', ctx.sent.length, 0);
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t.eq('明牌 未报无主 拒(回失败包RULE)', rej(ctx, ERR.RULE), true);
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ctx = setup("00000", mkMP(3, true)); mod.mingpai(pack(0)); // 非出牌阶段
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t.eq('明牌 非出牌阶段 拒', ctx.sent.length, 0);
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t.eq('明牌 非出牌阶段 拒(回失败包STEP)', rej(ctx, ERR.STEP), true);
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// ===================== §4 投降 touxiang 条件 =====================
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const mkTX = (step, banker, call) => ({ step, banker, call, method: { get_paiju_account: (type, msg) => { msg.rpc = 'jiesuan'; msg.data = { type }; return msg; } } });
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@@ -26,11 +30,11 @@ let p = mkTX(2, 0, 70); ctx = setup("00000", p); mod.touxiang(pack(0)); // 70
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t.eq('投降 70分step2庄家 step→6', p.step, 6);
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t.eq('投降 下发jiesuan', ctx.sent.length === 1 && ctx.sent[0].rpc, 'jiesuan');
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p = mkTX(2, 0, 65); ctx = setup("00000", p); mod.touxiang(pack(0));
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t.eq('投降 65分 拒', ctx.sent.length, 0);
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t.eq('投降 65分 拒(回失败包RULE)', rej(ctx, ERR.RULE), true);
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p = mkTX(3, 0, 70); ctx = setup("00000", p); mod.touxiang(pack(0));
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t.eq('投降 埋牌后step3 拒', ctx.sent.length, 0);
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t.eq('投降 埋牌后step3 拒(回失败包STEP)', rej(ctx, ERR.STEP), true);
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p = mkTX(2, 1, 70); ctx = setup("00000", p); mod.touxiang(pack(0));
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t.eq('投降 非庄家 拒', ctx.sent.length, 0);
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t.eq('投降 非庄家 拒(回失败包SEAT)', rej(ctx, ERR.SEAT), true);
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// ===================== §9 出牌 chupai 的查牌门控(info/baozhu)=====================
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// 造真实牌局 → 强制到首出(step5),庄家(0)出一张副牌单张;seat1 已报无主
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@@ -143,14 +147,14 @@ tp = setup("00000", mkTip(5, 2)); mod.tishi(pack(0, { tip: 2 }));
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t.eq('提示 banker=2·闲0发→对家1', tp.sent[0] && tp.sent[0].fromid, 1);
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// 庄家发 → 拒(庄家无对家)
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tp = setup("00000", mkTip(5, 0)); mod.tishi(pack(0, { tip: 1 }));
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t.eq('提示 庄家发 拒', tp.sent.length, 0);
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t.eq('提示 庄家发 拒(回失败包RULE)', rej(tp, ERR.RULE), true);
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// 非出牌阶段 → 拒
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tp = setup("00000", mkTip(3, 0)); mod.tishi(pack(1, { tip: 1 }));
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t.eq('提示 非出牌阶段(step3) 拒', tp.sent.length, 0);
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t.eq('提示 非出牌阶段(step3) 拒(回失败包STEP)', rej(tp, ERR.STEP), true);
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// 非法 tip / 缺 tip → 拒
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tp = setup("00000", mkTip(5, 0)); mod.tishi(pack(1, { tip: 9 }));
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t.eq('提示 非法tip=9 拒', tp.sent.length, 0);
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t.eq('提示 非法tip=9 拒(回失败包PARAM)', rej(tp, ERR.PARAM), true);
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tp = setup("00000", mkTip(5, 0)); mod.tishi(pack(1, {}));
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t.eq('提示 缺tip 拒', tp.sent.length, 0);
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t.eq('提示 缺tip 拒(回失败包PARAM)', rej(tp, ERR.PARAM), true);
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process.exit(t.done('rpc') ? 0 : 1);
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@@ -0,0 +1,135 @@
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// 成败标志 data.success(dev-guide server 03 §4/§5 硬红线):
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// ① 每个下发包(主动推送与应答)都必须自带 data.success;
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// ② 每条失败路径都必须回一个 success=false + errcode 的包给请求者,不得静默丢弃。
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require('./_shim');
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const { mod, setup, make108, id } = require('./_rpc.js');
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const P = require('../class.paiju.js');
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const D = require('../class.desk.js');
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const t = require('./_assert')();
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const ERR = mod.ERR;
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const clone = m => JSON.parse(JSON.stringify(m));
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const pack = (seat, extra) => ({ data: Object.assign({ agentid: 'a', playerid: 1, gameid: 'g', roomcode: 1, seat }, extra), conmode: 0, fromid: seat });
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// ============ ① 成功包一律带 success=true ============
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// -- 牌桌层主动推送:fapai / zhunbei 走全局 youle_erqiwang.app.SendPack --
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const gsent = [];
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global.youle_erqiwang.app.SendPack = m => gsent.push(clone(m));
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const o_room = {
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roomtype: '00000', asetcount: 6,
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seatlist: [{ conmode: 0, fromid: 0 }, { conmode: 0, fromid: 1 }, { conmode: 0, fromid: 2 }],
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method: { sendpack_toother: m => gsent.push(clone(m)) }
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};
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const desk = D.new(o_room);
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o_room.o_desk = desk;
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D.do_new_paiju(desk, 0);
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const fapai = gsent.filter(m => m.rpc === 'fapai');
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t.eq('fapai 下发3包(每座位1)', fapai.length, 3);
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t.eq('fapai 带 success=true', fapai.every(m => m.data.success === true), true);
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gsent.length = 0;
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desk.paiju_list.push({ banker: 0, result: 0, tmp_jiesuan_aset: {} });
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D.do_prepare(desk, 0); // 只有1家准备 → 广播 zhunbei
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const zb = gsent.filter(m => m.rpc === 'zhunbei');
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t.eq('zhunbei 带 success=true', zb.length === 1 && zb[0].data.success === true, true);
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// -- RPC 层:真实驱动 叫分→上庄→选主→埋牌→出牌 --
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function driveToPlay() {
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const pj = P.new({ paiju_list: [] }, 0);
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const c = setup('00000', pj);
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mod.jiaofen(pack(0, { call: 65 }));
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mod.jiaofen(pack(1, { call: 0 }));
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mod.jiaofen(pack(2, { call: 0 })); // 0 上庄 65
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mod.xuanzhu(pack(0, { flower: 1 }));
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mod.maipai(pack(0, { cards: P.get_seat_cards(pj, 0).slice(0, 8) }));
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return { pj, c };
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}
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const e = driveToPlay();
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const rpcs = e.c.sent.map(m => m.rpc);
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t.eq('端到端 覆盖 jiaofen/shangzhuang/xuanzhu/maipai', ['jiaofen', 'shangzhuang', 'xuanzhu', 'maipai'].every(r => rpcs.indexOf(r) >= 0), true);
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t.eq('端到端 所有下发包均 success=true', e.c.sent.every(m => m.data.success === true), true);
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// 首出一张牌 → chupai1 也带 success
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const lead = P.get_seat_cards(e.pj, 0)[0];
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e.c.sent.length = 0;
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mod.chupai(pack(0, { cards: [lead] }));
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const cp1 = e.c.sent.filter(m => m.rpc === 'chupai1');
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t.eq('chupai1 下发3包', cp1.length, 3);
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t.eq('chupai1 带 success=true', cp1.every(m => m.data.success === true), true);
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// -- 结算包 jiesuan:正常/投降/解散 三种 type 都带 success --
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const mkDesk = () => ({ seatlist: [[0, []], [0, []], [0, []]], o_room: { roomtype: '00000', asetcount: 6 }, method: { get_desk_account: m => m } });
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const mkPaiju = () => ({ call: 65, banker: 0, flower: 1, cards: [], idx: 2, o_desk: mkDesk(), endtime: null, result: null });
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t.eq('jiesuan 正常结算 success=true', P.get_paiju_account(mkPaiju(), 0, {}).data.success, true);
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t.eq('jiesuan 投降结算 success=true', P.get_paiju_account(mkPaiju(), 1, {}).data.success, true);
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t.eq('jiesuan 解散结算 success=true', P.get_paiju_account(mkPaiju(), 2, {}).data.success, true);
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// mingpai / tishi 成功包
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const mp = setup('00000', { step: 5, banker: 0, flower: 1, cards: make108(), method: { have_baofu: () => true } });
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mod.mingpai(pack(0));
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t.eq('mingpai 成功包 success=true', mp.sent.length === 1 && mp.sent[0].data.success === true, true);
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const tp = setup('00000', { step: 5, banker: 0 });
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mod.tishi(pack(1, { tip: 1 }));
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t.eq('tishi 成功包 success=true', tp.sent.length === 1 && tp.sent[0].data.success === true, true);
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// ============ ② 失败路径回包:success=false + errcode,且只回给请求者 ============
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// 每个 handler 取一条代表性失败路径;断言"恰好1包 + success=false + errcode + 回到请求者"
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function failCase(name, o_paiju, call, seat, errcode) {
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const c = setup('00000', o_paiju);
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call(seat);
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const ok = c.sent.length === 1
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&& c.sent[0].data.success === false
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&& c.sent[0].data.errcode === errcode
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&& c.sent[0].fromid === seat;
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t.eq(name, ok, true);
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}
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const stubJF = { step: 9, method: { get_callgrade_seat: () => 0, get_callgrade_value: () => 0, do_callgrade: () => { } } };
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failCase('jiaofen 阶段不对 → STEP', stubJF, s => mod.jiaofen(pack(s, { call: 65 })), 0, ERR.STEP);
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failCase('jiaofen 非当前叫分位 → SEAT',
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{ step: 1, method: { get_callgrade_seat: () => 1, get_callgrade_value: () => 0, do_callgrade: () => { } } },
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s => mod.jiaofen(pack(s, { call: 65 })), 0, ERR.SEAT);
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failCase('jiaofen 叫分>70 → PARAM',
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{ step: 1, method: { get_callgrade_seat: () => 0, get_callgrade_value: () => 0, do_callgrade: () => { } } },
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s => mod.jiaofen(pack(s, { call: 75 })), 0, ERR.PARAM);
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failCase('jiaofen 后叫不更低 → RULE',
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{ step: 1, method: { get_callgrade_seat: () => 0, get_callgrade_value: () => 55, do_callgrade: () => { } } },
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s => mod.jiaofen(pack(s, { call: 60 })), 0, ERR.RULE);
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failCase('xuanzhu 非庄家 → SEAT', { step: 2, banker: 1 }, s => mod.xuanzhu(pack(s, { flower: 1 })), 0, ERR.SEAT);
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failCase('xuanzhu 花色非法 → PARAM', { step: 2, banker: 0 }, s => mod.xuanzhu(pack(s, { flower: 9 })), 0, ERR.PARAM);
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const mkMP8 = () => ({ step: 3, banker: 0, cards: make108(), method: { check_cards_valid: c => P.check_cards_valid({ cards: make108() }, c), check_cards_inhand: () => true } });
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failCase('maipai 张数不是8 → PARAM', mkMP8(), s => mod.maipai(pack(s, { cards: [0, 1, 2] })), 0, ERR.PARAM);
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failCase('maipai 入参非数组 → PARAM', mkMP8(), s => mod.maipai(pack(s, { cards: 'x' })), 0, ERR.PARAM);
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failCase('touxiang 非70分 → RULE', { step: 2, banker: 0, call: 65 }, s => mod.touxiang(pack(s)), 0, ERR.RULE);
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const mkCP = () => {
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const pj = P.new({ paiju_list: [] }, 0);
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pj.banker = 0; pj.call = 65; pj.flower = 1; pj.step = 5;
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P.new_playround(pj, 1, 0);
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return pj;
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};
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failCase('chupai 重复牌id → PARAM', mkCP(), s => mod.chupai(pack(s, { cards: [0, 0] })), 0, ERR.PARAM);
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failCase('chupai 牌不在手上 → PARAM', (function () { const pj = mkCP(); for (let i = 0; i < 108; i++) pj.cards[i].dealowner = 2; return pj; })(),
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s => mod.chupai(pack(s, { cards: [0] })), 0, ERR.PARAM);
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failCase('chupai 非当前出牌位 → SEAT', (function () { const pj = mkCP(); pj.playproc.currseat = 1; return pj; })(),
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s => mod.chupai(pack(s, { cards: [0] })), 0, ERR.SEAT);
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failCase('mingpai 未报无主 → RULE', { step: 5, banker: 0, method: { have_baofu: () => false } }, s => mod.mingpai(pack(s)), 0, ERR.RULE);
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failCase('tishi 庄家发 → RULE', { step: 5, banker: 0 }, s => mod.tishi(pack(s, { tip: 1 })), 0, ERR.RULE);
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failCase('zhunbei 非结算阶段 → STEP', { step: 5 }, s => mod.zhunbei(pack(s)), 0, ERR.STEP);
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// 不查牌房的 mingpai 需要 roomtype '00001',单列
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const mpn = setup('00001', { step: 5, banker: 0, method: { have_baofu: () => true } });
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mod.mingpai(pack(0));
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t.eq('mingpai 不查牌 → 回 RULE 失败包', mpn.sent.length === 1 && mpn.sent[0].data.errcode === ERR.RULE, true);
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// check_player 不通过(房间/座位对不上)也要回包,不能让前端干等
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const cp = setup('00000', { step: 1 });
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mod.import.check_player = () => null;
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mod.jiaofen(pack(0, { call: 65 }));
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t.eq('check_player 失败 → 回 PLAYER 失败包', cp.sent.length === 1 && cp.sent[0].data.errcode === ERR.PLAYER, true);
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process.exit(t.done('success') ? 0 : 1);
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