规则文档理清楚,开始代码层面对比和校对
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///////////////////////////////////////////////////
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/////// cls_youle_erqiwang_export: 输出接口 ///////
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///////////////////////////////////////////////////
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var cls_youle_erqiwang_export = cls_youle_erqiwang_export || {
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new: function() {
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var exp = {};
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//解析roomtype获取开房所需房卡
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exp.get_needroomcard = function(roomtype){
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switch (roomtype[2])
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{
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case 1: //房主扣卡
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switch (roomtype[0])
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{
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case 1:
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return 1;
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break;
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case 2:
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return 2;
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break;
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default:
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return 1;
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break;
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}
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break;
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case 2: //每人扣卡
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switch (roomtype[0])
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{
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case 1:
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return 1;
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break;
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case 2:
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return 2;
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break;
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default:
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return 1;
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break;
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}
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break;
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}
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}
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//解析roomtype获取总局数
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exp.get_asetcount = function(roomtype){
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switch (roomtype[0])
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{
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case 1:
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return 2;
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break;
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case 2:
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return 4;
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break;
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default:
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return 4;
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break;
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}
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}
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//加入房间时根据roomtype获取需要的房卡数量
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exp.get_needroomcard_joinroom = function(roomtype){
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switch (roomtype[2])
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{
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case 1: //房主扣卡
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return 0;
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break;
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case 2: //每人扣卡
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switch (roomtype[0])
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{
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case 1:
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return 1;
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break;
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case 2:
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return 2;
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break;
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default:
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return 1;
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break;
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}
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break;
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}
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}
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//开战
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exp.makewar = function(o_room){
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//牌桌对象
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o_room.o_desk = cls_youle_erqiwang_desk.new(o_room);
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for (var i = 0; i < o_room.seatlist.length; i++) {
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o_room.seatlist[i].gameinfo.isbet = 1;
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}
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//开始第一局
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var do_newpaiju = function(){
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o_room.o_desk.method.do_new_paiju(0);
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}
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min_ontimeout(do_newpaiju, 1000);
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}
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//获取某个玩家的牌桌整桌当前信息
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exp.get_deskinfo = function(o_room, seat){
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if (!o_room.o_desk){
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return null;
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}
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var paiju = o_room.o_desk.method.curr_paiju();
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var deskinfo = {};
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deskinfo.count = o_room.asetcount; //总局数
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deskinfo.idx = paiju.idx; //当前局数
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deskinfo.PlayerInfo = []; //玩家当前累积得分
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for (var i = 0; i < o_room.o_desk.seatlist.length; i++) {
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deskinfo.PlayerInfo.push(o_room.o_desk.seatlist[i][0]);
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};
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deskinfo.step = paiju.step; //牌局状态
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deskinfo.MyCards = paiju.method.get_seat_cards(seat); //我手上的牌
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switch (paiju.step){
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case 1: //发完牌叫分
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deskinfo.CallRun = {};
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//当前叫分位置
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deskinfo.CallRun.seat = paiju.method.get_callgrade_seat();
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//叫分倒计时
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deskinfo.CallRun.countdown = o_room.o_desk.method.get_countdown_jiaofen();
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//当前叫分
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deskinfo.CallRun.nowcall = paiju.method.get_callgrade_value();
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//当前叫分倍数
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deskinfo.CallRun.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(deskinfo.CallRun.nowcall);
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//所有玩家的叫分情况
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deskinfo.CallRun.call = [null, null, null];
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deskinfo.CallRun.call[0] = paiju.method.get_seat_callgrade(0);
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deskinfo.CallRun.call[1] = paiju.method.get_seat_callgrade(1);
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deskinfo.CallRun.call[2] = paiju.method.get_seat_callgrade(2);
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break;
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case 2: //选主
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deskinfo.ChooseMain = {};
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//庄家
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deskinfo.ChooseMain.banker = paiju.banker;
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//庄家叫分
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deskinfo.ChooseMain.call = paiju.call;
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//庄家叫分倍数
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deskinfo.ChooseMain.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(paiju.call);
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//选主倒计时
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deskinfo.ChooseMain.countdown = o_room.o_desk.method.get_countdown_xuanzhu();
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//底牌
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deskinfo.ChooseMain.bottomcards = paiju.method.get_bottomcards();
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//是否可投降
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if (paiju.call < 65){
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deskinfo.ChooseMain.touxiang = 0;
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} else {
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deskinfo.ChooseMain.touxiang = 1;
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}
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break;
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case 3: //埋牌
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deskinfo.BuryCards = {};
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//庄家
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deskinfo.BuryCards.banker = paiju.banker;
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//庄家叫分
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deskinfo.BuryCards.call = paiju.call;
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//庄家叫分倍数
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deskinfo.BuryCards.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(paiju.call);
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//埋牌倒计时
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deskinfo.BuryCards.countdown = o_room.o_desk.method.get_countdown_maipai();
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//底牌
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deskinfo.BuryCards.bottomcards = paiju.method.get_bottomcards();
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//主牌花色
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deskinfo.BuryCards.flower = paiju.flower;
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//是否可投降
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if (paiju.call < 65){
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deskinfo.BuryCards.touxiang = 0;
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} else {
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deskinfo.BuryCards.touxiang = 1;
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}
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break;
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case 4: //投降
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deskinfo.Surrender = {};
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//庄家
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deskinfo.Surrender.banker = paiju.banker;
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//庄家叫分
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deskinfo.Surrender.call = paiju.call;
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//庄家叫分倍数
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deskinfo.Surrender.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(paiju.call);
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//出牌倒计时
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deskinfo.Surrender.countdown = o_room.o_desk.method.get_countdown_chupai();
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//主牌花色
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deskinfo.Surrender.flower = paiju.flower;
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if (seat == paiju.banker){
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//埋的牌
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deskinfo.Surrender.bottomcards = paiju.method.get_burycard();
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}
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//是否可投降
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if (paiju.call < 65){
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deskinfo.Surrender.touxiang = 0;
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} else {
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deskinfo.Surrender.touxiang = 1;
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}
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break;
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case 5: //出牌
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deskinfo.PushCards = {};
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//庄家
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deskinfo.PushCards.banker = paiju.banker;
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//庄家叫分
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deskinfo.PushCards.call = paiju.call;
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//庄家叫分倍数
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deskinfo.PushCards.multiple = cls_youle_erqiwang_arith.get_multiple_bycall(paiju.call);
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//出牌倒计时
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deskinfo.PushCards.countdown = o_room.o_desk.method.get_countdown_chupai();
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//主牌花色
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deskinfo.PushCards.flower = paiju.flower;
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//捡分
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var jian_grade = paiju.method.get_jian_grade();
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if (seat == paiju.banker){
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//埋的牌
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deskinfo.PushCards.bottomcards = paiju.method.get_burycard();
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} else {
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//闲家当前的捡分分牌
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deskinfo.PushCards.gradecards = jian_grade.cards;
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}
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//闲家当前的捡分分数
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deskinfo.PushCards.grade = jian_grade.grade;
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//当前的出牌情况
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deskinfo.PushCards.playproc = paiju.playproc;
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//座位列表
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deskinfo.PushCards.seatlist = paiju.seatlist;
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//出牌历史
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deskinfo.PushCards.pushlist = [];
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for (var i = 0; i < paiju.cards.length; i++) {
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var pai = paiju.cards[i];
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if (pai.playround > 0){
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if (deskinfo.PushCards.pushlist.length < pai.playround){
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deskinfo.PushCards.pushlist.length = pai.playround;
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}
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if (!deskinfo.PushCards.pushlist[pai.playround - 1]){
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deskinfo.PushCards.pushlist[pai.playround - 1] = [[], [], []];
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}
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var owner = pai.dealowner;
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if (owner == 0){
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owner = paiju.banker + 1;
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}
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deskinfo.PushCards.pushlist[pai.playround - 1][owner - 1].push(i);
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}
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}
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//按大小排序
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for (var i = 0; i < deskinfo.PushCards.pushlist.length; i++) {
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for (var j = 0; j < deskinfo.PushCards.pushlist.length; j++) {
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deskinfo.PushCards.pushlist[i][j] = cls_youle_erqiwang_arith.order_cards(pai.flower, deskinfo.PushCards.pushlist[i][j]);
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}
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}
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break;
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case 6: //结算
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deskinfo.Balance = {};
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//玩家的准备状态
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deskinfo.Balance.readystate = o_room.o_desk.prepare;
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if (o_room.o_desk.prepare[seat] == 0){
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//结算情况
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deskinfo.Balance.aset = paiju.tmp_jiesuan_aset;
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}
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break;
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}
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return deskinfo;
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}
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//解散房间
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exp.get_disbandRoom = function(o_room){
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var msg = {};
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return o_room.o_desk.method.curr_paiju().method.get_paiju_account(2, msg);
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}
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return exp;
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}
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}
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//对内输出接口
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youle_erqiwang.export = cls_youle_erqiwang_export.new();
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