46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using UnityEngine;
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namespace BaseGames.Enemies
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{
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/// <summary>
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/// 敌人运行时数值组件(架构 07_EnemyModule §2)。
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/// 由 EnemyBase.Awake() 通过 Initialize(EnemyStatsSO) 注入配置。
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/// </summary>
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public class EnemyStats : MonoBehaviour
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{
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private EnemyStatsSO _config;
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public int MaxHP { get; private set; }
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public int CurrentHP { get; private set; }
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public int Defense { get; private set; }
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public float AttackCooldownTimer { get; private set; }
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/// <summary>每帧由 EnemyBase 更新(读取玩家位置后写入)。</summary>
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public float DistanceToPlayer { get; set; }
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public void Initialize(EnemyStatsSO so)
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{
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_config = so;
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MaxHP = so.MaxHP;
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CurrentHP = so.MaxHP;
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Defense = so.Defense;
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}
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public void TakeDamage(int amount)
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{
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CurrentHP = Mathf.Max(0, CurrentHP - amount);
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}
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public void TickAttackCooldown(float dt)
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{
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if (AttackCooldownTimer > 0f)
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AttackCooldownTimer -= dt;
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}
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public void ResetAttackCooldown()
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{
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AttackCooldownTimer = _config != null ? _config.AttackCooldown : 1f;
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}
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}
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}
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