165 lines
6.1 KiB
C#
165 lines
6.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor.AddressableAssets;
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using UnityEditor.AddressableAssets.Settings;
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#endif
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namespace BaseGames.Editor
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{
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/// <summary>
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/// Editor 工具:验证 <see cref="BaseGames.Core.Assets.AddressKeys"/> 中所有常量
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/// 是否与 Addressable 分组中实际存在的地址同步(架构 13_AssetPoolModule §10)。
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///
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/// 菜单:BaseGames → Tools → Validate Address Keys
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/// </summary>
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public static class AddressKeyValidator
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{
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[MenuItem("BaseGames/Tools/Validate Address Keys")]
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public static void ValidateAll()
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{
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var results = RunValidation();
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LogResults(results);
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}
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/// <summary>
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/// 执行验证,返回每个 key 的验证结果。供 Build Pre-process 或测试调用。
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/// </summary>
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public static List<ValidationResult> RunValidation()
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{
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var results = new List<ValidationResult>();
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var registeredAddresses = GetAllAddressableAddresses();
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// 通过反射取出 AddressKeys 中所有 public const string 字段
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var keyType = typeof(BaseGames.Core.Assets.AddressKeys);
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var fields = keyType.GetFields(BindingFlags.Public | BindingFlags.Static | BindingFlags.FlattenHierarchy)
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.Where(f => f.IsLiteral && !f.IsInitOnly && f.FieldType == typeof(string));
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foreach (var field in fields)
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{
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var value = (string)field.GetRawConstantValue();
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var exists = registeredAddresses.Contains(value);
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results.Add(new ValidationResult(field.Name, value, exists));
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}
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return results;
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}
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// ── Internal ──────────────────────────────────────────────────────────
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private static HashSet<string> GetAllAddressableAddresses()
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{
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var addresses = new HashSet<string>(StringComparer.Ordinal);
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#if UNITY_EDITOR
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var settings = AddressableAssetSettingsDefaultObject.Settings;
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if (settings == null)
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{
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Debug.LogWarning("[AddressKeyValidator] Addressable Settings 未找到,请先初始化 Addressables。");
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return addresses;
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}
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foreach (var group in settings.groups)
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{
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if (group == null) continue;
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foreach (var entry in group.entries)
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{
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if (entry != null)
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addresses.Add(entry.address);
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}
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}
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#endif
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return addresses;
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}
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private static void LogResults(List<ValidationResult> results)
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{
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int missing = 0;
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foreach (var r in results)
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{
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if (!r.ExistsInAddressables)
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{
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Debug.LogWarning($"[AddressKeyValidator] ⚠ 孤儿 Key:AddressKeys.{r.FieldName} = \"{r.Value}\" — 未在 Addressable 分组中找到对应地址。");
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missing++;
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}
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}
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if (missing == 0)
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Debug.Log($"[AddressKeyValidator] ✓ 所有 {results.Count} 个 AddressKeys 常量均在 Addressable 分组中存在。");
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else
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Debug.LogWarning($"[AddressKeyValidator] 共 {results.Count} 个常量,发现 {missing} 个孤儿 Key,请检查 Addressable 分组配置。");
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}
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// ── 结果结构 ──────────────────────────────────────────────────────────
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public readonly struct ValidationResult
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{
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public readonly string FieldName;
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public readonly string Value;
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public readonly bool ExistsInAddressables;
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public ValidationResult(string fieldName, string value, bool exists)
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{
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FieldName = fieldName;
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Value = value;
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ExistsInAddressables = exists;
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}
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}
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}
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/// <summary>
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/// 资产导入后自动触发 AddressKey 验证(架构 13_AssetPoolModule §10)。
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/// 仅在 Addressable Group 资产发生变更时触发,避免每次导入都验证。
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/// </summary>
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public class AddressKeyImportWatcher : AssetPostprocessor
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{
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private const string AddressableGroupAssetExt = ".asset";
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private const string AddressableGroupFolder = "Assets/AddressableAssetsData";
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private static void OnPostprocessAllAssets(
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string[] importedAssets,
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string[] deletedAssets,
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string[] movedAssets,
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string[] movedFromAssetPaths)
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{
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bool addressablesChanged = false;
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foreach (var path in importedAssets)
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{
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if (path.StartsWith(AddressableGroupFolder, StringComparison.OrdinalIgnoreCase)
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&& path.EndsWith(AddressableGroupAssetExt, StringComparison.OrdinalIgnoreCase))
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{
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addressablesChanged = true;
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break;
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}
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}
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if (!addressablesChanged)
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{
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foreach (var path in deletedAssets)
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{
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if (path.StartsWith(AddressableGroupFolder, StringComparison.OrdinalIgnoreCase))
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{
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addressablesChanged = true;
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break;
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}
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}
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}
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if (addressablesChanged)
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{
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// 延迟一帧执行,等待 AssetDatabase 完全刷新
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EditorApplication.delayCall += () =>
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{
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Debug.Log("[AddressKeyImportWatcher] 检测到 Addressable 分组变更,自动触发 Key 验证...");
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AddressKeyValidator.ValidateAll();
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};
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}
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}
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}
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}
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