Files
zeling_v2/Assets/Scripts/Core/Events/PrimitiveEventChannels.cs
2026-05-08 11:04:00 +08:00

8 lines
171 B
C#

using UnityEngine;
namespace BaseGames.Core.Events
{
[CreateAssetMenu(menuName = "Events/Bool")]
public class BoolEventChannelSO : BaseEventChannelSO<bool> { }
}