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zeling_v2/Assets/Scripts/Combat/StatusEffects/StatusEffectManager.cs
2026-05-08 11:04:00 +08:00

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using UnityEngine;
using BaseGames.Combat;
namespace BaseGames.Combat.StatusEffects
{
/// <summary>
/// 状态效果管理器Phase 1 桩)。
/// 实现 IStatusEffectable 接口,由 HurtBox 通过接口调用,避免程序集循环依赖。
/// Phase 2 实现完整的效果叠加、持续时间、DoT 伤害计算。
/// </summary>
public class StatusEffectManager : MonoBehaviour, IStatusEffectable
{
// Phase 1空实现
public void ApplyStatusEffect(DamageType type) { }
}
// ── Phase 1 占位效果类型 ──────────────────────────────────────────────────
public class FireEffect { }
public class PoisonEffect { }
}