67 lines
2.7 KiB
C#
67 lines
2.7 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using BaseGames.Core;
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namespace BaseGames.UI
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{
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/// <summary>
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/// 设置面板控制器(架构 10_UIModule §7)。
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/// 驱动 SettingsManager 的音量与画面设置,并从当前配置初始化控件值。
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/// </summary>
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public class SettingsPanelController : MonoBehaviour
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{
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[SerializeField] private SettingsManager _settings;
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[Header("音量滑条")]
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[SerializeField] private Slider _masterVolume;
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[SerializeField] private Slider _bgmVolume;
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[SerializeField] private Slider _sfxVolume;
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[SerializeField] private Slider _ambientVolume;
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[Header("画面")]
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[SerializeField] private Toggle _vSyncToggle;
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[SerializeField] private TMP_Dropdown _fpsDropdown; // 30 / 60 / 120 / 无限
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[Header("按键重绑定")]
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[SerializeField] private GameObject _rebindPanelRoot; // RebindPanel GameObject
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private static readonly int[] FpsOptions = { 30, 60, 120, -1 };
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private void Start()
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{
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if (_settings == null) return;
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var data = _settings.Current;
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// 初始化控件值(不触发 onChange;先移除监听再设置值再添加)
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InitSlider(_masterVolume, data.MasterVolume, v => _settings.SetMasterVolume(v));
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InitSlider(_bgmVolume, data.BGMVolume, v => _settings.SetBGMVolume(v));
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InitSlider(_sfxVolume, data.SFXVolume, v => _settings.SetSFXVolume(v));
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InitSlider(_ambientVolume,data.AmbientVolume, v => _settings.SetAmbientVolume(v));
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if (_vSyncToggle != null)
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{
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_vSyncToggle.isOn = data.VSync;
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_vSyncToggle.onValueChanged.AddListener(v => _settings.SetVSync(v));
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}
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if (_fpsDropdown != null)
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{
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int idx = System.Array.IndexOf(FpsOptions, data.TargetFPS);
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_fpsDropdown.value = idx >= 0 ? idx : 1; // default 60
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_fpsDropdown.onValueChanged.AddListener(i =>
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_settings.SetTargetFrameRate(FpsOptions[Mathf.Clamp(i, 0, FpsOptions.Length - 1)]));
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}
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}
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// ── 辅助 ──────────────────────────────────────────────────────────────
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private static void InitSlider(Slider slider, float value, UnityEngine.Events.UnityAction<float> onChange)
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{
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if (slider == null) return;
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slider.value = value;
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slider.onValueChanged.AddListener(onChange);
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}
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}
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}
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