50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEditor;
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namespace SpriteShadersUltimate
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{
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[CustomEditor(typeof(SpriteSheetSSU))]
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[CanEditMultipleObjects]
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public class SpriteSheetSSUEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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SerializedProperty updateChanges = serializedObject.FindProperty("updateChanges");
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EditorGUILayout.PropertyField(updateChanges);
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serializedObject.ApplyModifiedProperties();
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GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
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labelStyle.richText = true;
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EditorGUILayout.Space();
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EditorGUILayout.BeginVertical("Helpbox");
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GUI.color = new Color(1, 1, 1, 0.7f);
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EditorGUILayout.LabelField("Only supports <b>images</b> and <b>sprite renderers</b>.", labelStyle);
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EditorGUILayout.LabelField("Requires the <b>Sprite Sheet Fix</b> option enabled.", labelStyle);
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EditorGUILayout.LabelField("Sets the material's <b>Sprite Sheet Rect</b> to fix shader issues.", labelStyle);
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EditorGUILayout.LabelField("Will also <b>instantiate</b> materials at runtime.", labelStyle);
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GUI.color = Color.white;
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EditorGUILayout.EndVertical();
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//Check:
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SpriteSheetSSU targetComponent = (SpriteSheetSSU) target;
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if(targetComponent.GetComponent<Image>() == null && targetComponent.GetComponent<SpriteRenderer>() == null)
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{
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EditorGUILayout.Space();
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GUI.color = Color.red;
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EditorGUILayout.BeginVertical("Helpbox");
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EditorGUILayout.LabelField("Requires a <b>Sprite Renderer</b> or <b>Image</b> component.", labelStyle);
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EditorGUILayout.EndVertical();
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GUI.color = Color.white;
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}
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}
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}
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}
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#endif |