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basegames/zeling_v2
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f143efe4a3a1f1edde3b44a52ffe27137a1dbc6e
zeling_v2/Assets/_Game/Scripts/Editor/Scene
T
History
joywayerandClaude Opus 4.8 f143efe4a3 feat(scaffold): PlaceE001 挂载 EnemyLocomotion,重生成 prefab
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-10 12:10:29 +08:00
..
BootFlowSetupWizard.cs
UI系统
2026-06-07 11:49:55 +08:00
BootFlowSetupWizard.cs.meta
feat: Addressables rules/sync tools, UI fixes, AddressKeys update
2026-05-20 11:10:31 +08:00
CoreUIServicesScaffoldWizard.cs
地图系统
2026-06-05 18:41:33 +08:00
CoreUIServicesScaffoldWizard.cs.meta
地图系统
2026-06-05 18:41:33 +08:00
PersistentSceneAutoLoader.cs
refactor(editor): reorganize Editor directory and unify menu hierarchy
2026-05-20 11:52:17 +08:00
PersistentSceneAutoLoader.cs.meta
摄像机区域的优化
2026-05-17 07:56:12 +08:00
SceneObjectPlacerTool.cs
feat(scaffold): PlaceE001 挂载 EnemyLocomotion,重生成 prefab
2026-07-10 12:10:29 +08:00
SceneObjectPlacerTool.cs.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
SceneScaffoldTools.cs
UI 系统
2026-06-08 11:26:17 +08:00
SceneScaffoldTools.cs.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
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