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zeling_v2/Assets/_Game/Scripts/Support/AntiSoftlock/HardAbilityGate.cs
2026-05-20 15:10:35 +08:00

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using UnityEngine;
using BaseGames.World;
using BaseGames.Player;
using BaseGames.Core.Save;
namespace BaseGames.Support.AntiSoftlock
{
/// <summary>
/// 硬性能力门禁(架构 16_SupportingModules §5.3)。
/// 在 AbilityGate 的基础上增加次级验证:检查玩家是否真正拾取了物理道具。
/// 当 _requirePhysicalValidation = true 时,还需要通过 _physicalPickupSwitchKey 确认。
/// </summary>
public class HardAbilityGate : AbilityGate
{
[Header("HardAbilityGate 设置")]
[Tooltip("是否还要求物理拾取验证(需要 EventChains.WorldFlags 中对应 Key = true")]
[SerializeField] private bool _requirePhysicalValidation = false;
[Tooltip("物理拾取验证 Flag Key需 EventChains.WorldFlags[key] == true")]
[SerializeField] private string _physicalPickupSwitchKey;
[Header("引用")]
[SerializeField] private GameSaveManager _saveManager;
protected override bool EvaluateAccess()
{
if (!base.EvaluateAccess()) return false;
if (!_requirePhysicalValidation) return true;
// 次级检查:物理拾取确认
if (string.IsNullOrEmpty(_physicalPickupSwitchKey)) return true;
var save = _saveManager != null ? _saveManager.Data : null;
if (save?.EventChains?.WorldFlags == null) return false;
return save.EventChains.WorldFlags.TryGetValue(_physicalPickupSwitchKey, out bool val) && val;
}
}
}