28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
using UnityEngine;
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namespace BaseGames.Core
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{
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/// <summary>
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/// IAudioService 的空实现,作为兜底防止 NullReferenceException。
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/// 在 GameServiceRegistrar 中作为默认音频服务注册;
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/// AudioManager 初始化后会覆盖此实现。
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/// </summary>
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public sealed class NullAudioService : IAudioService
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{
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public void PlayBGM(string key)
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=> Debug.LogWarning($"[NullAudioService] PlayBGM({key}) — 音频系统未初始化。");
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public void StopBGM(float fadeTime = 0f)
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=> Debug.LogWarning("[NullAudioService] StopBGM — 音频系统未初始化。");
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public void PlaySFX(string key)
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=> Debug.LogWarning($"[NullAudioService] PlaySFX({key}) — 音频系统未初始化。");
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public void PlaySFXAtPosition(AudioClip clip, Vector2 position, float volumeScale = 1f)
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=> Debug.LogWarning($"[NullAudioService] PlaySFXAtPosition({clip?.name}) — 音频系统未初始化。");
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public void SetVolume(string group, float normalizedVolume)
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=> Debug.LogWarning($"[NullAudioService] SetVolume({group}, {normalizedVolume}) — 音频系统未初始化。");
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}
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}
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