- Created a new markdown file detailing the configuration of InputDeviceIconSetSO. - Included sections on system architecture, field explanations, image specifications, and complete workflow from setup to runtime. - Documented the automatic device recognition logic and provided troubleshooting for common issues. - Added references to relevant files and scripts for easier navigation.
48 lines
1.3 KiB
Plaintext
48 lines
1.3 KiB
Plaintext
{
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"name": "BaseGames.Editor",
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"rootNamespace": "BaseGames.Editor",
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"references": [
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"BaseGames.Core",
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"BaseGames.Core.Events",
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"Unity.Addressables",
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"Unity.Addressables.Editor",
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"BaseGames.Core.Save",
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"BaseGames.Input",
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"BaseGames.Combat",
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"BaseGames.Combat.StatusEffects",
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"BaseGames.Quest",
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"BaseGames.World.Shop",
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"BaseGames.Player",
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"BaseGames.Player.States",
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"BaseGames.Enemies",
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"BaseGames.Camera",
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"BaseGames.World",
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"BaseGames.UI",
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"BaseGames.Audio",
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"BaseGames.Feedback",
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"BaseGames.Dialogue",
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"BaseGames.Progression",
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"PathBerserker2d",
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"Unity.Cinemachine",
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"Kybernetik.Animancer",
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"BaseGames.Animation",
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"BaseGames.Equipment",
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"BaseGames.Parry",
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"BaseGames.Skills",
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"BaseGames.World.Map",
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"BaseGames.EventChain",
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"BaseGames.VFX",
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"Unity.InputSystem"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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} |