Files
zeling_v2/Assets/PathBerserker2d/Shaders/UnlitTransparentTinted.shader
2026-05-08 11:04:00 +08:00

48 lines
651 B
Plaintext

Shader "Hidden/PB_UnlitTransparentTinted"
{
Properties
{
_Color("Color", Color) = (0, 0, 1, 0.5)
}
SubShader
{
Tags { "Queue" = "AlphaTest" "RenderType" = "TransparentCutout" }
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
half4 _Color;
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
return _Color;
}
ENDCG
}
}
}