25 lines
986 B
C#
25 lines
986 B
C#
#if GRAPH_DESIGNER
|
|
/// ---------------------------------------------
|
|
/// Behavior Designer
|
|
/// Copyright (c) Opsive. All Rights Reserved.
|
|
/// https://www.opsive.com
|
|
/// ---------------------------------------------
|
|
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals
|
|
{
|
|
using Opsive.BehaviorDesigner.Runtime.Components;
|
|
using Opsive.GraphDesigner.Runtime;
|
|
|
|
/// <summary>
|
|
/// A TaskObject implementation of the Conditional task.
|
|
/// </summary>
|
|
[NodeIcon("dea5c23eac9d12c4cbd380cc879816ea", "2963cf3eb0c036449829254b2074c4c3")]
|
|
public abstract class Conditional : Task, IConditional, IConditionalReevaluation
|
|
{
|
|
/// <summary>
|
|
/// Reevaluates the task logic. Returns a TaskStatus indicating how the behavior tree flow should proceed.
|
|
/// </summary>
|
|
/// <returns>The status of the task during the reevaluation phase.</returns>
|
|
public virtual TaskStatus OnReevaluateUpdate() { return OnUpdate(); }
|
|
}
|
|
}
|
|
#endif |