Logo
Explore Help
Sign In
basegames/zeling_v2
2
0
Fork 0
You've already forked zeling_v2
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e7b44e1d6008ddb7e618561e776d939ee13715ce
zeling_v2/Assets/_Game
History
Joywayer e7b44e1d60 fix: 修复 AttackState 动画结束后等待阶段的逻辑,确保播放新动画以避免重复触发事件
2026-05-22 13:12:16 +08:00
..
Art
修改的文件:
2026-05-22 11:34:00 +08:00
Data
修改的文件:
2026-05-22 11:34:00 +08:00
Prefabs
优化 DiHun 武器和角色表单的属性,更新击打盒 ID 和颜色设置
2026-05-22 07:07:10 +08:00
Scenes
修复内容:
2026-05-22 10:48:52 +08:00
Scripts
fix: 修复 AttackState 动画结束后等待阶段的逻辑,确保播放新动画以避免重复触发事件
2026-05-22 13:12:16 +08:00
Settings
feat: Addressables rules/sync tools, UI fixes, AddressKeys update
2026-05-20 11:10:31 +08:00
Shaders
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
UI Toolkit
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Art.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Data.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Prefabs.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Scenes.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Scripts.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Settings.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Shaders.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
UI Toolkit.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Powered by Gitea Version: 1.25.5 Page: 98ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API