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basegames/zeling_v2
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e7b44e1d6008ddb7e618561e776d939ee13715ce
zeling_v2/Assets/_Game
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History
joywayer e7b44e1d60 fix: 修复 AttackState 动画结束后等待阶段的逻辑,确保播放新动画以避免重复触发事件
2026-05-22 13:12:16 +08:00
..
Art
修改的文件:
2026-05-22 11:34:00 +08:00
Data
修改的文件:
2026-05-22 11:34:00 +08:00
Prefabs
优化 DiHun 武器和角色表单的属性,更新击打盒 ID 和颜色设置
2026-05-22 07:07:10 +08:00
Scenes
修复内容:
2026-05-22 10:48:52 +08:00
Scripts
fix: 修复 AttackState 动画结束后等待阶段的逻辑,确保播放新动画以避免重复触发事件
2026-05-22 13:12:16 +08:00
Settings
feat: Addressables rules/sync tools, UI fixes, AddressKeys update
2026-05-20 11:10:31 +08:00
Shaders
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
UI Toolkit
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Art.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Data.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Prefabs.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Scenes.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Scripts.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Settings.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
Shaders.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
UI Toolkit.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
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