Files
zeling_v2/Assets/_Game/Scripts/Combat/StatusEffects/StatusEffectEventChannelSO.cs
T

22 lines
708 B
C#

using UnityEngine;
using BaseGames.Core.Events;
namespace BaseGames.Combat.StatusEffects
{
/// <summary>状态效果事件(应用 / 到期时广播,可用于 UI 更新)。</summary>
public struct StatusEffectEvent
{
/// <summary>效果类型。</summary>
public StatusEffectType EffectType;
/// <summary>当前叠加层数(到期时为 0)。</summary>
public int StackCount;
/// <summary>剩余持续时间(到期时为 0)。</summary>
public float RemainingDuration;
}
[CreateAssetMenu(menuName = "BaseGames/Events/StatusEffect")]
public class StatusEffectEventChannelSO : BaseEventChannelSO<StatusEffectEvent> { }
}