71 lines
4.2 KiB
C#
71 lines
4.2 KiB
C#
#if GRAPH_DESIGNER
|
|
/// ---------------------------------------------
|
|
/// Behavior Designer
|
|
/// Copyright (c) Opsive. All Rights Reserved.
|
|
/// https://www.opsive.com
|
|
/// ---------------------------------------------
|
|
namespace Opsive.BehaviorDesigner.Runtime.Tasks
|
|
{
|
|
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
|
|
using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals;
|
|
using Opsive.BehaviorDesigner.Runtime.Tasks.Composites;
|
|
using Opsive.BehaviorDesigner.Runtime.Tasks.Decorators;
|
|
using Opsive.GraphDesigner.Runtime;
|
|
using Opsive.Shared.Utility;
|
|
using UnityEngine;
|
|
|
|
[HideInFilterWindow]
|
|
[Opsive.Shared.Utility.Description("A temporary placeholder node that represents an action node being created from a template. This node will be replaced with the actual action node after Unity has finished compiling the generated script.")]
|
|
public class PlaceholderActionNode : ActionNode, IPlaceholderNode
|
|
{
|
|
[Tooltip("The type name of the target task that will replace this placeholder.")]
|
|
[SerializeField] [HideInInspector] private string m_TargetType;
|
|
public string TargetType { get => m_TargetType; set => m_TargetType = value; }
|
|
}
|
|
|
|
[HideInFilterWindow]
|
|
[Opsive.Shared.Utility.Description("A temporary placeholder node that represents a conditional node being created from a template. This node will be replaced with the actual conditional node after Unity has finished compiling the generated script.")]
|
|
public class PlaceholderConditionalNode : ConditionalNode, IPlaceholderNode
|
|
{
|
|
[Tooltip("The type name of the target task that will replace this placeholder.")]
|
|
[SerializeField] [HideInInspector] private string m_TargetType;
|
|
public string TargetType { get => m_TargetType; set => m_TargetType = value; }
|
|
}
|
|
|
|
[HideInFilterWindow]
|
|
[Opsive.Shared.Utility.Description("A temporary placeholder task that represents an action task being created from a template. This task will be replaced with the actual action task after Unity has finished compiling the generated script.")]
|
|
public class PlaceholderAction : Action, IPlaceholderNode
|
|
{
|
|
[Tooltip("The type name of the target task that will replace this placeholder.")]
|
|
[SerializeField] [HideInInspector] private string m_TargetType;
|
|
public string TargetType { get => m_TargetType; set => m_TargetType = value; }
|
|
}
|
|
|
|
[HideInFilterWindow]
|
|
[Opsive.Shared.Utility.Description("A temporary placeholder node that represents a composite node being created from a template. This node will be replaced with the actual composite node after Unity has finished compiling the generated script.")]
|
|
public class PlaceholderCompositeNode : CompositeNode, IPlaceholderNode
|
|
{
|
|
[Tooltip("The type name of the target task that will replace this placeholder.")]
|
|
[SerializeField] [HideInInspector] private string m_TargetType;
|
|
public string TargetType { get => m_TargetType; set => m_TargetType = value; }
|
|
}
|
|
|
|
[HideInFilterWindow]
|
|
[Opsive.Shared.Utility.Description("A temporary placeholder task that represents a conditional task being created from a template. This task will be replaced with the actual conditional task after Unity has finished compiling the generated script.")]
|
|
public class PlaceholderConditional : Conditional, IPlaceholderNode
|
|
{
|
|
[Tooltip("The type name of the target task that will replace this placeholder.")]
|
|
[SerializeField] [HideInInspector] private string m_TargetType;
|
|
public string TargetType { get => m_TargetType; set => m_TargetType = value; }
|
|
}
|
|
|
|
[HideInFilterWindow]
|
|
[Opsive.Shared.Utility.Description("A temporary placeholder node that represents a decorator node being created from a template. This node will be replaced with the actual decorator node after Unity has finished compiling the generated script.")]
|
|
public class PlaceholderDecoratorNode : DecoratorNode, IPlaceholderNode
|
|
{
|
|
[Tooltip("The type name of the target task that will replace this placeholder.")]
|
|
[SerializeField] [HideInInspector] private string m_TargetType;
|
|
public string TargetType { get => m_TargetType; set => m_TargetType = value; }
|
|
}
|
|
}
|
|
#endif |