80 lines
3.1 KiB
C#
80 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BaseGames.Localization
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{
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/// <summary>
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/// 本地化表 JSON 的对称解析 / 序列化(唯一格式真相源)。
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///
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/// 表格式:<c>{ "entries": [ { "key": "...", "value": "..." } ] }</c>
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///
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/// 运行时加载(<see cref="LocalizationManager"/>)与编辑器写盘(<c>LocalizationFileIO</c>)
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/// 都经此类,确保读写格式永远一致,杜绝"格式漂移"。
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/// </summary>
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public static class LocalizationSerializer
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{
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/// <summary>
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/// 将表 JSON 文本解析为 key→value 字典。
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/// 返回 null 表示格式无效(entries 缺失)。空 key 条目被跳过。
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/// </summary>
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public static Dictionary<string, string> Parse(string jsonText)
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{
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if (string.IsNullOrEmpty(jsonText)) return null;
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StringTableJson parsed;
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try { parsed = JsonUtility.FromJson<StringTableJson>(jsonText); }
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catch { return null; }
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if (parsed?.entries == null) return null;
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var dict = new Dictionary<string, string>(parsed.entries.Count, StringComparer.Ordinal);
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foreach (var entry in parsed.entries)
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if (!string.IsNullOrEmpty(entry.key))
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dict[entry.key] = entry.value ?? string.Empty;
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return dict;
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}
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/// <summary>
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/// 将 key→value 字典序列化为表 JSON 文本(<c>{entries:[…]}</c> 格式,pretty print)。
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/// 该输出可被 <see cref="Parse"/> 与运行时加载器无损还原。
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/// </summary>
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/// <param name="dict">要序列化的字典。</param>
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/// <param name="sortKeys">是否按 key 的序数顺序排序(默认 true,减少版本控制 diff 噪声)。</param>
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public static string Serialize(IReadOnlyDictionary<string, string> dict, bool sortKeys = true)
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{
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var table = new StringTableJson { entries = new List<StringEntry>(dict?.Count ?? 0) };
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if (dict != null)
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{
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IEnumerable<string> keys = dict.Keys;
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if (sortKeys)
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{
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var sorted = new List<string>(dict.Keys);
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sorted.Sort(StringComparer.Ordinal);
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keys = sorted;
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}
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foreach (var key in keys)
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table.entries.Add(new StringEntry { key = key, value = dict[key] ?? string.Empty });
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}
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// JsonUtility 正确转义引号/反斜杠/换行,且保留中日韩字符原文(不转 \uXXXX)。
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return JsonUtility.ToJson(table, prettyPrint: true);
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}
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// ── 序列化辅助类型(运行时与编辑器共用)────────────────────────────────
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[Serializable]
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internal class StringTableJson
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{
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public List<StringEntry> entries;
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}
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[Serializable]
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internal class StringEntry
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{
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public string key;
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public string value;
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}
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}
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}
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