1521 lines
72 KiB
C#
1521 lines
72 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.14.2
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// from Assets/Settings/PlayerInputActions.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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/// <summary>
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/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Settings/PlayerInputActions.inputactions".
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/// </summary>
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/// <remarks>
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/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
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/// </remarks>
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/// <example>
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/// <code>
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/// using namespace UnityEngine;
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/// using UnityEngine.InputSystem;
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///
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/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
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/// public class Example : MonoBehaviour, MyActions.IPlayerActions
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/// {
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/// private MyActions_Actions m_Actions; // Source code representation of asset.
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/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
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///
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/// void Awake()
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/// {
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/// m_Actions = new MyActions_Actions(); // Create asset object.
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/// m_Player = m_Actions.Player; // Extract action map object.
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/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
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/// }
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///
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/// void OnDestroy()
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/// {
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/// m_Actions.Dispose(); // Destroy asset object.
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/// }
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///
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/// void OnEnable()
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/// {
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/// m_Player.Enable(); // Enable all actions within map.
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/// }
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///
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/// void OnDisable()
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/// {
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/// m_Player.Disable(); // Disable all actions within map.
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/// }
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///
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/// #region Interface implementation of MyActions.IPlayerActions
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///
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/// // Invoked when "Move" action is either started, performed or canceled.
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/// public void OnMove(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
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/// }
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///
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/// // Invoked when "Attack" action is either started, performed or canceled.
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/// public void OnAttack(InputAction.CallbackContext context)
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/// {
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/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
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/// }
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///
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/// #endregion
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/// }
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/// </code>
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/// </example>
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public partial class @PlayerInputActions: IInputActionCollection2, IDisposable
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{
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/// <summary>
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/// Provides access to the underlying asset instance.
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/// </summary>
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public InputActionAsset asset { get; }
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/// <summary>
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/// Constructs a new instance.
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/// </summary>
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public @PlayerInputActions()
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{
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asset = InputActionAsset.FromJson(@"{
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""version"": 1,
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""name"": ""PlayerInputActions"",
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""maps"": [
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{
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""name"": ""Gameplay"",
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""id"": ""90bd98d7-0ab2-4ddb-8bda-5bfc6024b1aa"",
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""actions"": [
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{
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""name"": ""Move"",
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""type"": ""Value"",
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""id"": ""f8621671-e257-429a-a12c-2bfb1b6fa21c"",
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""expectedControlType"": ""Vector2"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": true
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},
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{
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""name"": ""Jump"",
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""type"": ""Button"",
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""id"": ""3e1fe2bd-b388-4d52-8fb3-dfcf600f7b7c"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Attack"",
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""type"": ""Button"",
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""id"": ""1bae501d-f515-4208-bd9e-594badc7654a"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""DownAttack"",
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""type"": ""Button"",
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""id"": ""6780773f-fbf3-4839-9e65-2a29c2401fa6"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""UpAttack"",
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""type"": ""Button"",
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""id"": ""2723de56-6408-4d6e-8056-0cb072462797"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Parry"",
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""type"": ""Button"",
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""id"": ""48970a05-4ed8-448a-b444-025ae53d81dc"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Dash"",
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""type"": ""Button"",
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""id"": ""ed351b14-2906-4142-aa33-e72a90cbde33"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""UseSpring"",
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""type"": ""Button"",
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""id"": ""a5cb6f2b-fa3f-4b59-9971-96111fa1fb1a"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SwitchSkyForm"",
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""type"": ""Button"",
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""id"": ""288ba219-3999-4951-95a5-7f59de67e9c2"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SwitchEarthForm"",
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""type"": ""Button"",
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""id"": ""1ebc4d85-1cd6-4730-abac-6020f74787e1"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SwitchDeathForm"",
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""type"": ""Button"",
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""id"": ""1d80c36d-a347-44ac-9498-f3bb262f5643"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SoulSkill"",
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""type"": ""Button"",
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""id"": ""32319b84-683d-4f2d-83ba-05b51ea9b1ca"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SpiritSkill1"",
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""type"": ""Button"",
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""id"": ""30295ff0-4361-4869-8d1f-50e1771aa5bb"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""SpiritSkill2"",
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""type"": ""Button"",
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""id"": ""f22da5d3-02d8-4b2c-a75b-354780638972"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Interact"",
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""type"": ""Button"",
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""id"": ""80cc682b-d9e7-4116-ab8a-f9b2547e4b30"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Pause"",
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""type"": ""Button"",
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""id"": ""b15ae123-2d81-4473-a16f-dc7f1a9d3527"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""Spell"",
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""type"": ""Button"",
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""id"": ""7fa3801f-a2db-4ea0-a8f4-2ed90f7ecd8f"",
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""expectedControlType"": """",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""f47bddd8-497c-4b20-bd20-49e3bf22cc1f"",
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""path"": ""<Gamepad>/leftStick"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": ""2D Vector"",
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""id"": ""60516856-67c8-42b6-8790-cd6dc65f9c36"",
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""path"": ""2DVector"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Move"",
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""isComposite"": true,
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""isPartOfComposite"": false
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},
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{
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""name"": ""up"",
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""id"": ""2390c2cd-0e96-46fe-a8bf-a1dcc56e2be2"",
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""path"": ""<Keyboard>/w"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""down"",
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""id"": ""4add46ae-9c9a-4385-81a0-5cd650aa89a6"",
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""path"": ""<Keyboard>/s"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""left"",
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""id"": ""1b048b38-9e8d-43c5-b799-84eb988a7d3d"",
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""path"": ""<Keyboard>/a"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": ""right"",
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""id"": ""72376aca-dc3f-4bf7-b498-7e7a5cf2d530"",
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|
""path"": ""<Keyboard>/d"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Move"",
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""isComposite"": false,
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""isPartOfComposite"": true
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},
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{
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""name"": """",
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""id"": ""d08d6693-130a-4115-ad04-76943aecd650"",
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""path"": ""<Keyboard>/space"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""a796967d-fc1d-4140-9ec5-1fc31c2e6baf"",
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""path"": ""<Gamepad>/buttonSouth"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Jump"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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|
""name"": """",
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""id"": ""048f33fb-9cff-4f7e-abbf-af978b2734ba"",
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""path"": ""<Keyboard>/j"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Attack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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|
{
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|
""name"": """",
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""id"": ""b26ed3a0-a5cd-4326-8082-188ccc5ecf03"",
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""path"": ""<Gamepad>/buttonWest"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Attack"",
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""isComposite"": false,
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|
""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""749d0374-1b13-48cc-9e09-c879439cb8da"",
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""path"": ""<Keyboard>/k"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""DownAttack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
|
|
""name"": """",
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""id"": ""acc3f1fb-d8a8-4914-a699-588289eaa7f9"",
|
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""path"": ""<Gamepad>/buttonEast"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""DownAttack"",
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""isComposite"": false,
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|
""isPartOfComposite"": false
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},
|
|
{
|
|
""name"": """",
|
|
""id"": ""3188507c-2cef-4027-a705-af55ba1fffef"",
|
|
""path"": ""<Keyboard>/i"",
|
|
""interactions"": """",
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|
""processors"": """",
|
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""groups"": ""Keyboard&Mouse"",
|
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""action"": ""UpAttack"",
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""isComposite"": false,
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""isPartOfComposite"": false
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|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""54b289ce-cb61-4cca-a190-2b483a489e2b"",
|
|
""path"": ""<Gamepad>/buttonNorth"",
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|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""UpAttack"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""16cbcd15-0ad3-4401-a36b-58a0bbe39aa8"",
|
|
""path"": ""<Keyboard>/l"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Parry"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""f7003344-a4b2-4d6b-aec9-ab45664171fe"",
|
|
""path"": ""<Gamepad>/leftShoulder"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""Parry"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""16a77134-efeb-48dc-a30d-ae14ef71f84f"",
|
|
""path"": ""<Keyboard>/shift"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Dash"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""7ac6ff49-9207-4c08-b4b4-9e5d31340cc9"",
|
|
""path"": ""<Gamepad>/leftStickPress"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""Dash"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""60a4ecba-d76b-4b51-bae0-020cef911f06"",
|
|
""path"": ""<Keyboard>/e"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""UseSpring"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""46863b31-cbac-43c3-af77-3271044cf4d3"",
|
|
""path"": ""<Keyboard>/1"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""SwitchSkyForm"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""f50059a4-af56-4421-a26d-a08140691a8d"",
|
|
""path"": ""<Keyboard>/2"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""SwitchEarthForm"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""d3f987a2-c41b-4467-9869-6cfc6956447a"",
|
|
""path"": ""<Keyboard>/3"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""SwitchDeathForm"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""edb60745-4100-4170-811a-4cbaacaf0ec3"",
|
|
""path"": ""<Keyboard>/q"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""SoulSkill"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""f942e098-a2e7-4946-9bfd-35066c91af6c"",
|
|
""path"": ""<Keyboard>/z"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""SpiritSkill1"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""0fe48fca-f061-4a3c-ab5a-e722985734e5"",
|
|
""path"": ""<Keyboard>/x"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""SpiritSkill2"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""53b11fff-1bba-4875-818f-f432e0947f29"",
|
|
""path"": ""<Keyboard>/f"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Interact"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""b034df3b-f4ba-4ac7-94ca-67aa7ebb2a44"",
|
|
""path"": ""<Gamepad>/buttonSouth"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""Interact"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""86509f63-b138-46ba-8e3b-9ae716574965"",
|
|
""path"": ""<Keyboard>/escape"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Pause"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""67a6ab61-7698-4e80-8129-97285585eaff"",
|
|
""path"": ""<Gamepad>/start"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""Pause"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""d10abe98-84d1-4c7f-a6d2-5f1919026dd5"",
|
|
""path"": """",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""Spell"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
""name"": ""UI"",
|
|
""id"": ""905d74a5-6596-4177-8377-8a05d113b186"",
|
|
""actions"": [
|
|
{
|
|
""name"": ""Navigate"",
|
|
""type"": ""Value"",
|
|
""id"": ""16469da9-bfd0-4a21-a370-d89bdb682245"",
|
|
""expectedControlType"": ""Vector2"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": true
|
|
},
|
|
{
|
|
""name"": ""Submit"",
|
|
""type"": ""Button"",
|
|
""id"": ""133cd9f7-2cbb-4e69-a67f-929b5f258cef"",
|
|
""expectedControlType"": ""Button"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""Cancel"",
|
|
""type"": ""Button"",
|
|
""id"": ""d6902a56-8d24-401e-a0e7-1d9f24743377"",
|
|
""expectedControlType"": ""Button"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""Pause"",
|
|
""type"": ""Button"",
|
|
""id"": ""bb4dfee5-99f7-43a5-971f-2e727227ae24"",
|
|
""expectedControlType"": ""Button"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": false
|
|
},
|
|
{
|
|
""name"": ""Point"",
|
|
""type"": ""Value"",
|
|
""id"": ""4e32bfb2-f45a-4606-8b3f-74578320de78"",
|
|
""expectedControlType"": ""Vector2"",
|
|
""processors"": """",
|
|
""interactions"": """",
|
|
""initialStateCheck"": true
|
|
}
|
|
],
|
|
""bindings"": [
|
|
{
|
|
""name"": """",
|
|
""id"": ""33e3a0ed-3d92-4e66-89f1-d35c7f47a2bd"",
|
|
""path"": ""<Gamepad>/leftStick"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""Navigate"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": ""2D Vector"",
|
|
""id"": ""0445f630-8dc6-438d-bbe9-46c34ae7abc6"",
|
|
""path"": ""2DVector"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": """",
|
|
""action"": ""Navigate"",
|
|
""isComposite"": true,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": ""up"",
|
|
""id"": ""60f27c2f-f363-44bb-b0f4-cdef654322ae"",
|
|
""path"": ""<Keyboard>/upArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Navigate"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""down"",
|
|
""id"": ""4567655f-b7a9-4458-a0c0-929d4020a401"",
|
|
""path"": ""<Keyboard>/downArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Navigate"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""left"",
|
|
""id"": ""f10bf7f0-6a08-4d8a-893d-efe31c6a95e3"",
|
|
""path"": ""<Keyboard>/leftArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Navigate"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": ""right"",
|
|
""id"": ""da749bdf-d05f-490c-827f-ab184a156c66"",
|
|
""path"": ""<Keyboard>/rightArrow"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Navigate"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": true
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""6cc5c2c6-aa18-4f9e-a5ab-624147a93203"",
|
|
""path"": ""<Keyboard>/enter"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Submit"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""80758152-6c57-4b22-add3-98b2a6b1c113"",
|
|
""path"": ""<Gamepad>/buttonSouth"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""Submit"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""f8621671-e257-429a-b12c-2bfb1b6fa21c"",
|
|
""path"": ""<Keyboard>/escape"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Cancel"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""0ca5a00e-8110-45e3-8465-0cbb6f3ea4aa"",
|
|
""path"": ""<Gamepad>/buttonEast"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""Cancel"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""58af2641-5e8b-4e49-89e6-5e47ada4fb07"",
|
|
""path"": ""<Keyboard>/escape"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Pause"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""85ed737c-425e-4e66-a050-12b1ae5588ce"",
|
|
""path"": ""<Gamepad>/start"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Gamepad"",
|
|
""action"": ""Pause"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
},
|
|
{
|
|
""name"": """",
|
|
""id"": ""4add46ae-9c9a-4385-b180-5cd650aa89a6"",
|
|
""path"": ""<Mouse>/position"",
|
|
""interactions"": """",
|
|
""processors"": """",
|
|
""groups"": ""Keyboard&Mouse"",
|
|
""action"": ""Point"",
|
|
""isComposite"": false,
|
|
""isPartOfComposite"": false
|
|
}
|
|
]
|
|
}
|
|
],
|
|
""controlSchemes"": [
|
|
{
|
|
""name"": ""Keyboard&Mouse"",
|
|
""bindingGroup"": ""Keyboard&Mouse"",
|
|
""devices"": [
|
|
{
|
|
""devicePath"": ""<Keyboard>"",
|
|
""isOptional"": false,
|
|
""isOR"": false
|
|
},
|
|
{
|
|
""devicePath"": ""<Mouse>"",
|
|
""isOptional"": true,
|
|
""isOR"": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
""name"": ""Gamepad"",
|
|
""bindingGroup"": ""Gamepad"",
|
|
""devices"": [
|
|
{
|
|
""devicePath"": ""<Gamepad>"",
|
|
""isOptional"": false,
|
|
""isOR"": false
|
|
}
|
|
]
|
|
}
|
|
]
|
|
}");
|
|
// Gameplay
|
|
m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true);
|
|
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
|
|
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
|
|
m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true);
|
|
m_Gameplay_DownAttack = m_Gameplay.FindAction("DownAttack", throwIfNotFound: true);
|
|
m_Gameplay_UpAttack = m_Gameplay.FindAction("UpAttack", throwIfNotFound: true);
|
|
m_Gameplay_Parry = m_Gameplay.FindAction("Parry", throwIfNotFound: true);
|
|
m_Gameplay_Dash = m_Gameplay.FindAction("Dash", throwIfNotFound: true);
|
|
m_Gameplay_UseSpring = m_Gameplay.FindAction("UseSpring", throwIfNotFound: true);
|
|
m_Gameplay_SwitchSkyForm = m_Gameplay.FindAction("SwitchSkyForm", throwIfNotFound: true);
|
|
m_Gameplay_SwitchEarthForm = m_Gameplay.FindAction("SwitchEarthForm", throwIfNotFound: true);
|
|
m_Gameplay_SwitchDeathForm = m_Gameplay.FindAction("SwitchDeathForm", throwIfNotFound: true);
|
|
m_Gameplay_SoulSkill = m_Gameplay.FindAction("SoulSkill", throwIfNotFound: true);
|
|
m_Gameplay_SpiritSkill1 = m_Gameplay.FindAction("SpiritSkill1", throwIfNotFound: true);
|
|
m_Gameplay_SpiritSkill2 = m_Gameplay.FindAction("SpiritSkill2", throwIfNotFound: true);
|
|
m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true);
|
|
m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
|
|
m_Gameplay_Spell = m_Gameplay.FindAction("Spell", throwIfNotFound: true);
|
|
// UI
|
|
m_UI = asset.FindActionMap("UI", throwIfNotFound: true);
|
|
m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true);
|
|
m_UI_Submit = m_UI.FindAction("Submit", throwIfNotFound: true);
|
|
m_UI_Cancel = m_UI.FindAction("Cancel", throwIfNotFound: true);
|
|
m_UI_Pause = m_UI.FindAction("Pause", throwIfNotFound: true);
|
|
m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true);
|
|
}
|
|
|
|
~@PlayerInputActions()
|
|
{
|
|
UnityEngine.Debug.Assert(!m_Gameplay.enabled, "This will cause a leak and performance issues, PlayerInputActions.Gameplay.Disable() has not been called.");
|
|
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, PlayerInputActions.UI.Disable() has not been called.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
UnityEngine.Object.Destroy(asset);
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
|
|
public InputBinding? bindingMask
|
|
{
|
|
get => asset.bindingMask;
|
|
set => asset.bindingMask = value;
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
|
|
public ReadOnlyArray<InputDevice>? devices
|
|
{
|
|
get => asset.devices;
|
|
set => asset.devices = value;
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
|
|
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
|
|
public bool Contains(InputAction action)
|
|
{
|
|
return asset.Contains(action);
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
|
|
public IEnumerator<InputAction> GetEnumerator()
|
|
{
|
|
return asset.GetEnumerator();
|
|
}
|
|
|
|
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
|
|
public void Enable()
|
|
{
|
|
asset.Enable();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
|
|
public void Disable()
|
|
{
|
|
asset.Disable();
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
|
|
public IEnumerable<InputBinding> bindings => asset.bindings;
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
|
|
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
|
|
{
|
|
return asset.FindAction(actionNameOrId, throwIfNotFound);
|
|
}
|
|
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
|
|
public int FindBinding(InputBinding bindingMask, out InputAction action)
|
|
{
|
|
return asset.FindBinding(bindingMask, out action);
|
|
}
|
|
|
|
// Gameplay
|
|
private readonly InputActionMap m_Gameplay;
|
|
private List<IGameplayActions> m_GameplayActionsCallbackInterfaces = new List<IGameplayActions>();
|
|
private readonly InputAction m_Gameplay_Move;
|
|
private readonly InputAction m_Gameplay_Jump;
|
|
private readonly InputAction m_Gameplay_Attack;
|
|
private readonly InputAction m_Gameplay_DownAttack;
|
|
private readonly InputAction m_Gameplay_UpAttack;
|
|
private readonly InputAction m_Gameplay_Parry;
|
|
private readonly InputAction m_Gameplay_Dash;
|
|
private readonly InputAction m_Gameplay_UseSpring;
|
|
private readonly InputAction m_Gameplay_SwitchSkyForm;
|
|
private readonly InputAction m_Gameplay_SwitchEarthForm;
|
|
private readonly InputAction m_Gameplay_SwitchDeathForm;
|
|
private readonly InputAction m_Gameplay_SoulSkill;
|
|
private readonly InputAction m_Gameplay_SpiritSkill1;
|
|
private readonly InputAction m_Gameplay_SpiritSkill2;
|
|
private readonly InputAction m_Gameplay_Interact;
|
|
private readonly InputAction m_Gameplay_Pause;
|
|
private readonly InputAction m_Gameplay_Spell;
|
|
/// <summary>
|
|
/// Provides access to input actions defined in input action map "Gameplay".
|
|
/// </summary>
|
|
public struct GameplayActions
|
|
{
|
|
private @PlayerInputActions m_Wrapper;
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the input action map wrapper class.
|
|
/// </summary>
|
|
public GameplayActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/Move".
|
|
/// </summary>
|
|
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/Jump".
|
|
/// </summary>
|
|
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/Attack".
|
|
/// </summary>
|
|
public InputAction @Attack => m_Wrapper.m_Gameplay_Attack;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/DownAttack".
|
|
/// </summary>
|
|
public InputAction @DownAttack => m_Wrapper.m_Gameplay_DownAttack;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/UpAttack".
|
|
/// </summary>
|
|
public InputAction @UpAttack => m_Wrapper.m_Gameplay_UpAttack;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/Parry".
|
|
/// </summary>
|
|
public InputAction @Parry => m_Wrapper.m_Gameplay_Parry;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/Dash".
|
|
/// </summary>
|
|
public InputAction @Dash => m_Wrapper.m_Gameplay_Dash;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/UseSpring".
|
|
/// </summary>
|
|
public InputAction @UseSpring => m_Wrapper.m_Gameplay_UseSpring;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/SwitchSkyForm".
|
|
/// </summary>
|
|
public InputAction @SwitchSkyForm => m_Wrapper.m_Gameplay_SwitchSkyForm;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/SwitchEarthForm".
|
|
/// </summary>
|
|
public InputAction @SwitchEarthForm => m_Wrapper.m_Gameplay_SwitchEarthForm;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/SwitchDeathForm".
|
|
/// </summary>
|
|
public InputAction @SwitchDeathForm => m_Wrapper.m_Gameplay_SwitchDeathForm;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/SoulSkill".
|
|
/// </summary>
|
|
public InputAction @SoulSkill => m_Wrapper.m_Gameplay_SoulSkill;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/SpiritSkill1".
|
|
/// </summary>
|
|
public InputAction @SpiritSkill1 => m_Wrapper.m_Gameplay_SpiritSkill1;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/SpiritSkill2".
|
|
/// </summary>
|
|
public InputAction @SpiritSkill2 => m_Wrapper.m_Gameplay_SpiritSkill2;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/Interact".
|
|
/// </summary>
|
|
public InputAction @Interact => m_Wrapper.m_Gameplay_Interact;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/Pause".
|
|
/// </summary>
|
|
public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "Gameplay/Spell".
|
|
/// </summary>
|
|
public InputAction @Spell => m_Wrapper.m_Gameplay_Spell;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action map instance.
|
|
/// </summary>
|
|
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
|
public void Enable() { Get().Enable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
|
public void Disable() { Get().Disable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
|
public bool enabled => Get().enabled;
|
|
/// <summary>
|
|
/// Implicitly converts an <see ref="GameplayActions" /> to an <see ref="InputActionMap" /> instance.
|
|
/// </summary>
|
|
public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); }
|
|
/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="GameplayActions" />
|
|
public void AddCallbacks(IGameplayActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance);
|
|
@Move.started += instance.OnMove;
|
|
@Move.performed += instance.OnMove;
|
|
@Move.canceled += instance.OnMove;
|
|
@Jump.started += instance.OnJump;
|
|
@Jump.performed += instance.OnJump;
|
|
@Jump.canceled += instance.OnJump;
|
|
@Attack.started += instance.OnAttack;
|
|
@Attack.performed += instance.OnAttack;
|
|
@Attack.canceled += instance.OnAttack;
|
|
@DownAttack.started += instance.OnDownAttack;
|
|
@DownAttack.performed += instance.OnDownAttack;
|
|
@DownAttack.canceled += instance.OnDownAttack;
|
|
@UpAttack.started += instance.OnUpAttack;
|
|
@UpAttack.performed += instance.OnUpAttack;
|
|
@UpAttack.canceled += instance.OnUpAttack;
|
|
@Parry.started += instance.OnParry;
|
|
@Parry.performed += instance.OnParry;
|
|
@Parry.canceled += instance.OnParry;
|
|
@Dash.started += instance.OnDash;
|
|
@Dash.performed += instance.OnDash;
|
|
@Dash.canceled += instance.OnDash;
|
|
@UseSpring.started += instance.OnUseSpring;
|
|
@UseSpring.performed += instance.OnUseSpring;
|
|
@UseSpring.canceled += instance.OnUseSpring;
|
|
@SwitchSkyForm.started += instance.OnSwitchSkyForm;
|
|
@SwitchSkyForm.performed += instance.OnSwitchSkyForm;
|
|
@SwitchSkyForm.canceled += instance.OnSwitchSkyForm;
|
|
@SwitchEarthForm.started += instance.OnSwitchEarthForm;
|
|
@SwitchEarthForm.performed += instance.OnSwitchEarthForm;
|
|
@SwitchEarthForm.canceled += instance.OnSwitchEarthForm;
|
|
@SwitchDeathForm.started += instance.OnSwitchDeathForm;
|
|
@SwitchDeathForm.performed += instance.OnSwitchDeathForm;
|
|
@SwitchDeathForm.canceled += instance.OnSwitchDeathForm;
|
|
@SoulSkill.started += instance.OnSoulSkill;
|
|
@SoulSkill.performed += instance.OnSoulSkill;
|
|
@SoulSkill.canceled += instance.OnSoulSkill;
|
|
@SpiritSkill1.started += instance.OnSpiritSkill1;
|
|
@SpiritSkill1.performed += instance.OnSpiritSkill1;
|
|
@SpiritSkill1.canceled += instance.OnSpiritSkill1;
|
|
@SpiritSkill2.started += instance.OnSpiritSkill2;
|
|
@SpiritSkill2.performed += instance.OnSpiritSkill2;
|
|
@SpiritSkill2.canceled += instance.OnSpiritSkill2;
|
|
@Interact.started += instance.OnInteract;
|
|
@Interact.performed += instance.OnInteract;
|
|
@Interact.canceled += instance.OnInteract;
|
|
@Pause.started += instance.OnPause;
|
|
@Pause.performed += instance.OnPause;
|
|
@Pause.canceled += instance.OnPause;
|
|
@Spell.started += instance.OnSpell;
|
|
@Spell.performed += instance.OnSpell;
|
|
@Spell.canceled += instance.OnSpell;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="GameplayActions" />
|
|
private void UnregisterCallbacks(IGameplayActions instance)
|
|
{
|
|
@Move.started -= instance.OnMove;
|
|
@Move.performed -= instance.OnMove;
|
|
@Move.canceled -= instance.OnMove;
|
|
@Jump.started -= instance.OnJump;
|
|
@Jump.performed -= instance.OnJump;
|
|
@Jump.canceled -= instance.OnJump;
|
|
@Attack.started -= instance.OnAttack;
|
|
@Attack.performed -= instance.OnAttack;
|
|
@Attack.canceled -= instance.OnAttack;
|
|
@DownAttack.started -= instance.OnDownAttack;
|
|
@DownAttack.performed -= instance.OnDownAttack;
|
|
@DownAttack.canceled -= instance.OnDownAttack;
|
|
@UpAttack.started -= instance.OnUpAttack;
|
|
@UpAttack.performed -= instance.OnUpAttack;
|
|
@UpAttack.canceled -= instance.OnUpAttack;
|
|
@Parry.started -= instance.OnParry;
|
|
@Parry.performed -= instance.OnParry;
|
|
@Parry.canceled -= instance.OnParry;
|
|
@Dash.started -= instance.OnDash;
|
|
@Dash.performed -= instance.OnDash;
|
|
@Dash.canceled -= instance.OnDash;
|
|
@UseSpring.started -= instance.OnUseSpring;
|
|
@UseSpring.performed -= instance.OnUseSpring;
|
|
@UseSpring.canceled -= instance.OnUseSpring;
|
|
@SwitchSkyForm.started -= instance.OnSwitchSkyForm;
|
|
@SwitchSkyForm.performed -= instance.OnSwitchSkyForm;
|
|
@SwitchSkyForm.canceled -= instance.OnSwitchSkyForm;
|
|
@SwitchEarthForm.started -= instance.OnSwitchEarthForm;
|
|
@SwitchEarthForm.performed -= instance.OnSwitchEarthForm;
|
|
@SwitchEarthForm.canceled -= instance.OnSwitchEarthForm;
|
|
@SwitchDeathForm.started -= instance.OnSwitchDeathForm;
|
|
@SwitchDeathForm.performed -= instance.OnSwitchDeathForm;
|
|
@SwitchDeathForm.canceled -= instance.OnSwitchDeathForm;
|
|
@SoulSkill.started -= instance.OnSoulSkill;
|
|
@SoulSkill.performed -= instance.OnSoulSkill;
|
|
@SoulSkill.canceled -= instance.OnSoulSkill;
|
|
@SpiritSkill1.started -= instance.OnSpiritSkill1;
|
|
@SpiritSkill1.performed -= instance.OnSpiritSkill1;
|
|
@SpiritSkill1.canceled -= instance.OnSpiritSkill1;
|
|
@SpiritSkill2.started -= instance.OnSpiritSkill2;
|
|
@SpiritSkill2.performed -= instance.OnSpiritSkill2;
|
|
@SpiritSkill2.canceled -= instance.OnSpiritSkill2;
|
|
@Interact.started -= instance.OnInteract;
|
|
@Interact.performed -= instance.OnInteract;
|
|
@Interact.canceled -= instance.OnInteract;
|
|
@Pause.started -= instance.OnPause;
|
|
@Pause.performed -= instance.OnPause;
|
|
@Pause.canceled -= instance.OnPause;
|
|
@Spell.started -= instance.OnSpell;
|
|
@Spell.performed -= instance.OnSpell;
|
|
@Spell.canceled -= instance.OnSpell;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="GameplayActions.UnregisterCallbacks(IGameplayActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="GameplayActions.UnregisterCallbacks(IGameplayActions)" />
|
|
public void RemoveCallbacks(IGameplayActions instance)
|
|
{
|
|
if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="GameplayActions.AddCallbacks(IGameplayActions)" />
|
|
/// <seealso cref="GameplayActions.RemoveCallbacks(IGameplayActions)" />
|
|
/// <seealso cref="GameplayActions.UnregisterCallbacks(IGameplayActions)" />
|
|
public void SetCallbacks(IGameplayActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="GameplayActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public GameplayActions @Gameplay => new GameplayActions(this);
|
|
|
|
// UI
|
|
private readonly InputActionMap m_UI;
|
|
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
|
|
private readonly InputAction m_UI_Navigate;
|
|
private readonly InputAction m_UI_Submit;
|
|
private readonly InputAction m_UI_Cancel;
|
|
private readonly InputAction m_UI_Pause;
|
|
private readonly InputAction m_UI_Point;
|
|
/// <summary>
|
|
/// Provides access to input actions defined in input action map "UI".
|
|
/// </summary>
|
|
public struct UIActions
|
|
{
|
|
private @PlayerInputActions m_Wrapper;
|
|
|
|
/// <summary>
|
|
/// Construct a new instance of the input action map wrapper class.
|
|
/// </summary>
|
|
public UIActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; }
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Navigate".
|
|
/// </summary>
|
|
public InputAction @Navigate => m_Wrapper.m_UI_Navigate;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Submit".
|
|
/// </summary>
|
|
public InputAction @Submit => m_Wrapper.m_UI_Submit;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Cancel".
|
|
/// </summary>
|
|
public InputAction @Cancel => m_Wrapper.m_UI_Cancel;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Pause".
|
|
/// </summary>
|
|
public InputAction @Pause => m_Wrapper.m_UI_Pause;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action "UI/Point".
|
|
/// </summary>
|
|
public InputAction @Point => m_Wrapper.m_UI_Point;
|
|
/// <summary>
|
|
/// Provides access to the underlying input action map instance.
|
|
/// </summary>
|
|
public InputActionMap Get() { return m_Wrapper.m_UI; }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
|
|
public void Enable() { Get().Enable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
|
|
public void Disable() { Get().Disable(); }
|
|
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
|
|
public bool enabled => Get().enabled;
|
|
/// <summary>
|
|
/// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
|
|
/// </summary>
|
|
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
|
|
/// <summary>
|
|
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <param name="instance">Callback instance.</param>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions" />
|
|
public void AddCallbacks(IUIActions instance)
|
|
{
|
|
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
|
|
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
|
|
@Navigate.started += instance.OnNavigate;
|
|
@Navigate.performed += instance.OnNavigate;
|
|
@Navigate.canceled += instance.OnNavigate;
|
|
@Submit.started += instance.OnSubmit;
|
|
@Submit.performed += instance.OnSubmit;
|
|
@Submit.canceled += instance.OnSubmit;
|
|
@Cancel.started += instance.OnCancel;
|
|
@Cancel.performed += instance.OnCancel;
|
|
@Cancel.canceled += instance.OnCancel;
|
|
@Pause.started += instance.OnPause;
|
|
@Pause.performed += instance.OnPause;
|
|
@Pause.canceled += instance.OnPause;
|
|
@Point.started += instance.OnPoint;
|
|
@Point.performed += instance.OnPoint;
|
|
@Point.canceled += instance.OnPoint;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions" />
|
|
private void UnregisterCallbacks(IUIActions instance)
|
|
{
|
|
@Navigate.started -= instance.OnNavigate;
|
|
@Navigate.performed -= instance.OnNavigate;
|
|
@Navigate.canceled -= instance.OnNavigate;
|
|
@Submit.started -= instance.OnSubmit;
|
|
@Submit.performed -= instance.OnSubmit;
|
|
@Submit.canceled -= instance.OnSubmit;
|
|
@Cancel.started -= instance.OnCancel;
|
|
@Cancel.performed -= instance.OnCancel;
|
|
@Cancel.canceled -= instance.OnCancel;
|
|
@Pause.started -= instance.OnPause;
|
|
@Pause.performed -= instance.OnPause;
|
|
@Pause.canceled -= instance.OnPause;
|
|
@Point.started -= instance.OnPoint;
|
|
@Point.performed -= instance.OnPoint;
|
|
@Point.canceled -= instance.OnPoint;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
|
|
/// </summary>
|
|
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
|
public void RemoveCallbacks(IUIActions instance)
|
|
{
|
|
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
|
|
UnregisterCallbacks(instance);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
|
|
/// </remarks>
|
|
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
|
|
public void SetCallbacks(IUIActions instance)
|
|
{
|
|
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
|
|
UnregisterCallbacks(item);
|
|
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
|
|
AddCallbacks(instance);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Provides a new <see cref="UIActions" /> instance referencing this action map.
|
|
/// </summary>
|
|
public UIActions @UI => new UIActions(this);
|
|
private int m_KeyboardMouseSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme KeyboardMouseScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
|
|
return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
|
|
}
|
|
}
|
|
private int m_GamepadSchemeIndex = -1;
|
|
/// <summary>
|
|
/// Provides access to the input control scheme.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
|
|
public InputControlScheme GamepadScheme
|
|
{
|
|
get
|
|
{
|
|
if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
|
|
return asset.controlSchemes[m_GamepadSchemeIndex];
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Gameplay" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="GameplayActions.AddCallbacks(IGameplayActions)" />
|
|
/// <seealso cref="GameplayActions.RemoveCallbacks(IGameplayActions)" />
|
|
public interface IGameplayActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnMove(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Jump" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnJump(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Attack" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
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|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnAttack(InputAction.CallbackContext context);
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|
/// <summary>
|
|
/// Method invoked when associated input action "DownAttack" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnDownAttack(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "UpAttack" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnUpAttack(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Parry" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnParry(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Dash" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnDash(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "UseSpring" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnUseSpring(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SwitchSkyForm" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSwitchSkyForm(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SwitchEarthForm" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSwitchEarthForm(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SwitchDeathForm" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSwitchDeathForm(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SoulSkill" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSoulSkill(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SpiritSkill1" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSpiritSkill1(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "SpiritSkill2" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSpiritSkill2(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Interact" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnInteract(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Pause" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnPause(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Spell" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSpell(InputAction.CallbackContext context);
|
|
}
|
|
/// <summary>
|
|
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
|
|
/// </summary>
|
|
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
|
|
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
|
|
public interface IUIActions
|
|
{
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Navigate" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnNavigate(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Submit" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnSubmit(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Cancel" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnCancel(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Pause" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnPause(InputAction.CallbackContext context);
|
|
/// <summary>
|
|
/// Method invoked when associated input action "Point" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
|
|
/// </summary>
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
|
|
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
|
|
void OnPoint(InputAction.CallbackContext context);
|
|
}
|
|
}
|