Files
zeling_v2/Assets/Tests/EditMode/BaseGames.Tests.EditMode.asmdef
T
joywayerandClaude Opus 5 d61f10ee80 merge: DataHub 敌人能力总览表格
补回删除旧 Boss 轨时丢掉的能力资产编辑器视图(spec §6.4)。
做成跨敌人对比表而非标准列表+详情:能力按敌人分目录存放,
逐个点开看不出问题,需要的是横向比射程/权重/冷却。

问题列复用资产自己的 Validate(),规则只有一处;不提供新建,
类型化子类与目标目录由角色向导保证。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 14:38:25 +08:00

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{
"name": "BaseGames.Tests.EditMode",
"rootNamespace": "BaseGames.Tests.EditMode",
"references": [
"BaseGames.Combat.StatusEffects",
"BaseGames.Combat",
"BaseGames.Parry",
"BaseGames.Core",
"BaseGames.AI",
"BaseGames.Enemies",
"BaseGames.Enemies.Navigation",
"BaseGames.Core.Events",
"BaseGames.Core.Save",
"BaseGames.EventChain",
"BaseGames.Editor",
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll",
"Newtonsoft.Json.dll"
],
"autoReferenced": false,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}