108 lines
4.5 KiB
C#
108 lines
4.5 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using BaseGames.Core;
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using BaseGames.Core.Events;
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using BaseGames.Core.Save;
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namespace BaseGames.World.Map
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{
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/// <summary>
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/// 运行时地图管理器(架构 15_MapShopModule §1.2)。
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/// 挂在 Persistent 场景 [GameManagers] 下,通过事件驱动记录已探索/已完整地图的房间。
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/// 实现 ISaveable 持久化探索进度。
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/// </summary>
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[DefaultExecutionOrder(-700)]
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public class MapManager : MonoBehaviour, ISaveable, IMapService
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{
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[SerializeField] private MapDatabaseSO _database;
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[Header("Event Channels")]
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[SerializeField] private StringEventChannelSO _onRoomEntered; // 订阅 EVT_RoomEntered
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[SerializeField] private StringEventChannelSO _onMapUpdated; // 发布:房间发现时
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[SerializeField] private StringEventChannelSO _onRegionChanged; // 发布:玩家首次进入新区域时(EVT_RegionChanged)
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// 三级可见性:
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// Unknown → 未进入过(默认)
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// Explored → 进入过(显示轮廓/格子)
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// Mapped → 完整地图信息(购买 MapFragment 或存档点揭示)
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private HashSet<string> _exploredRooms = new();
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private HashSet<string> _mappedRooms = new();
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private string _currentRegionId;
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private readonly CompositeDisposable _subs = new();
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private void Awake()
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{
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if (ServiceLocator.GetOrDefault<IMapService>() != null) { Destroy(gameObject); return; }
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ServiceLocator.Register<IMapService>(this);
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}
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private void OnEnable()
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{
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_onRoomEntered?.Subscribe(OnRoomEntered).AddTo(_subs);
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ServiceLocator.GetOrDefault<ISaveableRegistry>()?.Register(this);
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}
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private void OnDisable()
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{
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_subs.Clear();
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ServiceLocator.GetOrDefault<ISaveableRegistry>()?.Unregister(this);
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}
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// ── ISaveable ─────────────────────────────────────────────────────────
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public void OnSave(SaveData data)
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{
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data.Map.ExploredRooms ??= new List<string>();
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data.Map.ExploredRooms.Clear();
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data.Map.ExploredRooms.AddRange(_exploredRooms);
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data.Map.MappedRooms ??= new List<string>();
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data.Map.MappedRooms.Clear();
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data.Map.MappedRooms.AddRange(_mappedRooms);
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}
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public void OnLoad(SaveData data)
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{
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_exploredRooms = new HashSet<string>(data.Map.ExploredRooms ?? new System.Collections.Generic.List<string>());
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_mappedRooms = new HashSet<string>(data.Map.MappedRooms ?? new System.Collections.Generic.List<string>());
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}
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// ── 事件驱动房间发现 ──────────────────────────────────────────────────
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private void OnRoomEntered(string roomId)
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{
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bool changed = _exploredRooms.Add(roomId);
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if (changed) _onMapUpdated?.Raise(roomId);
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// 区域变化检测:RegionId 非空且与上一次不同时广播 EVT_RegionChanged
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var regionId = _database?.GetRoom(roomId)?.RegionId;
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if (!string.IsNullOrEmpty(regionId) && regionId != _currentRegionId)
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{
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_currentRegionId = regionId;
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_onRegionChanged?.Raise(regionId);
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}
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}
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/// <summary>标记为已完整获取地图信息(购买 MapFragment SO 触发)。</summary>
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public void SetMapped(string roomId)
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{
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_exploredRooms.Add(roomId);
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if (_mappedRooms.Add(roomId))
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_onMapUpdated?.Raise(roomId);
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}
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// ── 查询 API ──────────────────────────────────────────────────────────
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public bool IsExplored(string roomId) => _exploredRooms.Contains(roomId);
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public bool IsMapped(string roomId) => _mappedRooms.Contains(roomId);
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public string CurrentRegionId => _currentRegionId;
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public MapDatabaseSO Database => _database;
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private void OnDestroy()
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{
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ServiceLocator.Unregister<IMapService>(this);
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}
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}
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}
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