Files
zeling_v2/Assets/_Game/Scripts/Player/States/IdleState.cs

47 lines
1.5 KiB
C#

using UnityEngine;
namespace BaseGames.Player.States
{
/// <summary>闲置状态。默认入口状态,播放 Idle 动画。</summary>
public class IdleState : PlayerStateBase
{
public IdleState(PlayerController owner) : base(owner) { }
public override void OnStateEnter()
{
if (AnimCfg?.Idle != null)
Anim.Play(AnimCfg.Idle);
Move?.ZeroHorizontalVelocity();
// 落地时重置空中能力计数器
Owner.GetState<AerialDashState>()?.ResetAerialDashes();
Owner.ResetAirJumps();
}
public override void OnStateUpdate()
{
if (!Move.IsGrounded)
{
_owner.TransitionTo(_owner.GetState<FallState>());
return;
}
if (Buffer.ConsumeJump())
{
_owner.TransitionTo(_owner.GetState<JumpState>());
return;
}
// 地面冲刺:需解锁 Dash 能力,且冲刺不在冷却
if (Buffer.ConsumeDash()
&& Stats != null && Stats.HasAbility(AbilityType.Dash)
&& Owner.GetState<DashState>() is { CanDash: true } dashState)
{
_owner.TransitionTo(dashState);
return;
}
if (Mathf.Abs(Input.MoveInput.x) > 0.1f)
{
_owner.TransitionTo(_owner.GetState<RunState>());
}
}
}
}