22 lines
796 B
C#
22 lines
796 B
C#
using System.Collections.Generic;
|
||
using UnityEngine;
|
||
|
||
namespace BaseGames.Support.Analytics
|
||
{
|
||
/// <summary>
|
||
/// 分析收集服务接口。通过 ServiceLocator 注册,供各系统上报事件使用。
|
||
/// 注:不收集任何个人身份信息(PII)。
|
||
/// </summary>
|
||
public interface IAnalyticsService
|
||
{
|
||
/// <summary>记录一个自定义分析事件。</summary>
|
||
void Track(string eventName, Dictionary<string, object> parameters = null);
|
||
|
||
void TrackBossKill(string bossId, float duration, int deathCount);
|
||
void TrackDeath(string cause, string sceneId, Vector2 position);
|
||
void TrackAbilityUnlock(string abilityId);
|
||
void TrackSessionStart(int slotIndex);
|
||
void TrackSessionEnd(float playtimeSeconds);
|
||
}
|
||
}
|