- Add AddressableRules.cs: single source of truth for prefix->group and prefix->label rules - Add AddressableRuleSyncWindow.cs: scan/fix/export-CSV tool (BaseGames > Addressables > Rule Sync) - AddressableBatchTool.cs: delegate DeriveGroupName to AddressableRules, remove duplicate PrefixGroupMap - AddressKeys.cs: add Labels constants (Preload, Poolable, Enemy, BGM, SFX, Charms, Config, Weapon) - Docs/Standards/AddressablesLabelSpec.md: new label naming & assignment spec - Docs/Standards/AssetFolderSpec.md: update Addressables group strategy section - SplashScreenController.cs: fix MainMenu loading flow - BootFlowSetupWizard.cs / SceneScaffoldTools.cs: scene scaffold fixes - PlayerInputActions: set UI/Point to Pass-Through type - Persistent.unity: add BootSequencer to auto-load MainMenu on play - EditorBuildSettings.asset: register scenes for build Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
1073 lines
41 KiB
Plaintext
1073 lines
41 KiB
Plaintext
{
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"version": 1,
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"name": "PlayerInputActions",
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"path": "<XRController>/devicePosition",
|
|
"interactions": "",
|
|
"processors": "",
|
|
"groups": "XR",
|
|
"action": "TrackedDevicePosition",
|
|
"isComposite": false,
|
|
"isPartOfComposite": false
|
|
},
|
|
{
|
|
"name": "",
|
|
"id": "e4e7f9d2-6793-4d26-a064-5502fb8a94b1",
|
|
"path": "<XRController>/deviceRotation",
|
|
"interactions": "",
|
|
"processors": "",
|
|
"groups": "XR",
|
|
"action": "TrackedDeviceOrientation",
|
|
"isComposite": false,
|
|
"isPartOfComposite": false
|
|
}
|
|
]
|
|
}
|
|
],
|
|
"controlSchemes": [
|
|
{
|
|
"name": "Keyboard&Mouse",
|
|
"bindingGroup": "Keyboard&Mouse",
|
|
"devices": [
|
|
{
|
|
"devicePath": "<Keyboard>",
|
|
"isOptional": false,
|
|
"isOR": false
|
|
},
|
|
{
|
|
"devicePath": "<Mouse>",
|
|
"isOptional": true,
|
|
"isOR": false
|
|
}
|
|
]
|
|
},
|
|
{
|
|
"name": "Gamepad",
|
|
"bindingGroup": "Gamepad",
|
|
"devices": [
|
|
{
|
|
"devicePath": "<Gamepad>",
|
|
"isOptional": false,
|
|
"isOR": false
|
|
}
|
|
]
|
|
}
|
|
]
|
|
} |