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zeling_v2
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ba2e22cd589ce64da85e220b8ffb69242411e3f3
zeling_v2
/
Assets
/
_Game
/
Scripts
/
Enemies
/
Navigation
T
History
joywayer
3c622a69f2
refactor(enemy): NavLinkType 迁入 INavLinkHandler 并改述为能力驱动的地形穿越;补交新脚本 .meta
2026-07-28 11:50:17 +08:00
..
BaseGames.Enemies.Navigation.asmdef
refactor(editor): 脚手架改用 GroundNavigator,移除寻路库引用与导航面放置工具
2026-07-28 11:45:24 +08:00
BaseGames.Enemies.Navigation.asmdef.meta
摄像机区域的架构改动
2026-05-15 14:47:24 +08:00
EnemyLocomotion.cs
refactor(enemy): 消费者切换到 IEnemyNavigator(Wander/Waypoints 去导航图化,调试面板简化)
2026-07-28 11:25:21 +08:00
EnemyLocomotion.cs.meta
feat(enemy): 新增 EnemyLocomotion 执行器(Idle/Patrol-Wander/Face/Approach)
2026-07-10 11:59:02 +08:00
FlyingNavigator.cs
refactor(enemy): FlyingDirectNavigator 改名 FlyingNavigator 并切换到 IEnemyNavigator
2026-07-28 11:17:34 +08:00
FlyingNavigator.cs.meta
refactor(enemy): FlyingDirectNavigator 改名 FlyingNavigator 并切换到 IEnemyNavigator
2026-07-28 11:17:34 +08:00
GroundNavigator.cs
fix(enemy): GroundNavigator 停止改为直写移动输入,消除与 EnemyBase.StopMovement 的无限递归(栈溢出)
2026-07-28 11:39:25 +08:00
GroundNavigator.cs.meta
refactor(enemy): NavLinkType 迁入 INavLinkHandler 并改述为能力驱动的地形穿越;补交新脚本 .meta
2026-07-28 11:50:17 +08:00