Files
zeling_v2/Assets/_Game/Scripts/Enemies/Abilities/Configs/FacePlayerAbilitySO.cs
T

13 lines
368 B
C#

using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
/// <summary>FacePlayerAbility 的配置:转身/翻转动画。</summary>
[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Face Player Ability", fileName = "ABL_")]
public class FacePlayerAbilitySO : EnemyAbilitySO
{
public ClipTransition faceClip;
}
}